
A musical platforming adventure with an emotional story. Play as a silly bard and use music to interact with everything on a journey around the world. Along the way you'll explore, solve puzzles, and meet a huge cast of characters!
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About
A musical platforming adventure with an emotional story. Play as a silly bard and use music to interact with everything on a journey around the world. You essentially play as a walking musical instrument, and different things respond to your music in different ways. Along the way you'll explore, solve puzzles, and meet a huge cast of characters!
FEATURES
10-12 hours of adventure!
Use singing to interact with the world!
150+ characters to meet and discover!
150+ characters to annoy with your singing!
The DANCE BUTTON... dance anytime, anywhere!
Whimsy!
Fully accessible to color-blind and deaf players!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kept downscaling itself to 640x360 every time I booted it, then wouldn't apply changes when I messed with the settings, so it just looked like garbage in a glitchy window.
what a wonderfully silly and lovely game!!!! balances optimism and realism perfectly and is SUCH a treat when it comes to sound, music, art, writing, and everything else about it. genuinely you can tell how much a labour of love this game is. i'm already someone who loves talking to side characters, but when the entire game revolves around your interactions with those characters (as well as the BRILLIANT main ones), then it's absolutely AMAZING to me personally. if you ever feel down or hopeless, please play this wonderful game. it'll either make you giggle or make you ponder some philisophical questions about the nature of hope and existence. <333 note: if you're struggling with the quality changing constantly, turn off 'auto-adjust' in settings! and if some jumps aren't high enough and you're already holding down the button as much as possible, try exiting full screen! :3 also, bear in mind that while this game is INCREDIBLY accessible (esp for colour-blind/HOH players), please note that the constant music + loud singing + bright colours can be quite a lot if you're sensitive to sensory input. look at the trailers first to see if you can handle the colours, and then if you can, ABSOLUTELY play this game - just remember to take breaks if you feel like you have a headache coming on!! (note that i absolutely LOVE the colours and music, but it CAN get a little much sometimes as an autistic person lollll /nm) ☆*: .。. o(≧▽≦)o .。.:*☆ (also in terms of 100%ing the game, it's VERY managable, but there isssss a slightly grindy slog of achievements ([spoiler] defeating X monster Y amount of times, charging the sword/bulbs X amount of times [/spoiler]) - not difficult especially, but just a bit of a repetitive ~20/30 mins imho. but like. 100%ing the game is entirely optional so dw lol!)
It was really fun! The minigames were great and the puzzles were awesome! Sometimes it got hard, but it was just easy enough to the point that anyone could do them with enough trial and error. The story was great, and made me genuinely tear up at the end. A true cinematic masterpiece. 9.3/10
Peak
Adventure-Story game that is suitable for all ages. I never expected musical part to work well in video-games (apart from Guitar Hero)
This is a very complicated review for me to make. Admittedly, on a completely blind playthrough, I was not impressed with the art direction and first impressions, but its strengths have definitely won me over around [spoiler]Act III[/spoiler] with its increasingly pleasing use of colour and music to tell its story. [hr][/hr] Wandersong's strength lies in its core themes, humor and mechanics. Its music is also impressive for its time, boasting 4 hours of content and with an impressive variety of instruments. @ I enjoyed its overarching themes that [spoiler]challenge the ideals that sometimes come with assuming a role in life[/spoiler]. Its writing breathes humanity into all types of characters through a surprisingly unique childlike lens that hardly come off as demeaning. @ Humor is a foundational aspect of both writing and level design, and while it admittedly the impact of some key scenes is thrown out in favour of a good laugh, it sticks its landing most of the time. It's a reflection of how the Bard views the world around them - the game simply wouldn't be the same without it. @ I was pleasantly surprised at the variety of puzzle-platforming designs, only feeling unbalanced when I approached the obstacle wrong. Bard's overall skillset across the game was explored in a really fun way (especially the dialogue system and [spoiler]the silly dance moves[/spoiler]). @ While its composition strikes me as amateurish at times, I've come to understand its charm as an intentionally imperfect form of expression from the in-world cast. After some introspection, I found it to be great storytelling. [hr][/hr] Alas, the game is not without its flaws. I believe that Wandersong could have benefited more than any other game from a slightly longer runtime. Most of my criticism boils down to missed opportunities and lost potential, though it only truly crept up to me after finishing the game. While the game reached a satisfying conclusion, the midgame struggles to take itself seriously where it matters, which makes some of the major encounters come off as rushed: @ [spoiler]The mystery surrounding The Baron has been haunting the majority of Chismest's narrative, so I would have expected a much greater send-off than sabotaging the factory. It failed to form a meaningful contrast between Bard and The Baron's common goal of spreading joy across the land[/spoiler]. @ [spoiler]Why did the prison break happen off-screen? Being able to experience it firsthand would have benefited Miriam's character development a lot more. Considering the Bard pass out the second time Hala sung her message, I have to assume it was a last minute decision[/spoiler]. @ [spoiler]The resolution of Rulle and Chaandesh's war felt unearned. All it took was for the Bard to use the Sun/Moon Earthsong, which was an odd way to handle the sensitive topic of war.[/spoiler] While the game does a great job giving you the childlike wonder of travelling the world, to me it feels like there have been some major areas of its worldbuilding that really should have been explored further: @ [spoiler]Monsters were an intriguing concept discussing oppression among minorities through the concept of monsters, but it was only ever explored via two Trolls in Act II. The world could have really benefited from more species of monsters[/spoiler]. @ [spoiler]The concept of Qin should have had more involvement in Rulle. Its execution fell flat in comparison to Mohabumi's magic gimmick, even if Ichor Mountain had a few puzzles involving cranes[/spoiler]. @ [spoiler]Speaking to ghosts felt like a really intriguing plot device, but was largely underutilized. I would have expected far more ghostly encounters after the Spirit World collapsed, or while Chismest's nexus point was clogged[/spoiler]. @ [spoiler]Since the Spirit World is personalised, it is a profound method of characterization, which I believe Miriam has lacked across the story. I fully expected Act V's nexus point to involve both Miriam and Bard in duo puzzles to give her more screentime, which feels like a major waste of potential[/spoiler]. There doesn't seem to be as much meaningful interaction between the main cast as I expected. The story allocates plenty of time for side characters and the world they live in, but it feels as though there wasn't enough involvement from [spoiler]Miriam and Audrey[/spoiler] to balance it off: @ [spoiler]While I understand why Miriam was largely absent from the narrative until Act IV, she still took a backseat during Chaandesh and Ichor Mountain. It doesn't feel like they spent enough time truly wrapping up her character development in Mohabumi for her realisations to hit as hard as it should, which I consider such a last minute fumble[/spoiler]. @ [spoiler]Audrey had a whole kit designed for herself and was only utilized once. I feel like Ichor Mountain could have used her involvement a lot more. On a positive note, I found the meta-narrative of Steam Achievements coming from The Hero™ really interesting, but I feel like they should have committed just a little more to the bit as a parallel to our Bard[/spoiler]. [hr][/hr] Overall, I believe it does what it sets out to do wonderfully, even if it tends to undermine its worldbuilding in order to sustain its pacing and humor. If you don't play it with a critical mind, you'll have a great time!
This game has become my new favorite. It has a beautiful soundtrack and great characters. The art style is really nice too. Playing Wandersong was an emotional rollercoaster which is something I was not really expecting. You should definitely play it
perfektna hra čo ti hrabe, dokonale napĺňa klasickú mužskú mužnú túžbu pekne spievať. Hudba perfektná, príbeh super, humor dobry aj gameplay dobry, všetko dobré, fest odporúčam. mimochodom, bard je chlap, nenechajte sa nikým zmýliť že je dajaky nonbinár či čo
PLEASE HELP I AM ADDICTED TO WANDERSONG I CAN ONLY THINK ABOUT WANDERSONG NOT PLAYING WANDERSONG MAKES ME SICK PLEASE HELP
i remember playing this game when i was younger but i could never finish it, and now 7 years later i have finally bought it for myself cried during the ending omg its beautiful🥹🥹🥹cutest game ever def recommend !!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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