
Wanderlust: Travel Stories is a bridge between literature and gaming. Step into the shoes of modern travelers—explore their desires, hopes and fears, and shape how their stories unfold. Make this journey your own.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I find the game being interesting so far. You definitely can get immersed but the immersion for me was a bit broken at one of the parts near day 2 or 3 in Bangkok by the fact the protagonist asks about pronouns. Seriously good story until this sort of thing is added to the game. Highly doubt in other countries such as any local in Thailand is thinking about what pronoun they should be called. Lived in Latin America and I definitely know this is the least important thing any local will be thinking of. *UPDATE Stop inserting this weird and disgusting political view of gender and actually make good stories. The Sweden tourist in Ching Mai is so cringe making him nonbinary. Playing this story is just so unbearable. Destroy all immersion when you try inserting gender ideology and same sex stories like John the book keeper no one cares about. Gamers and story enthusiasts care about substance not this slop you are trying to feed the majority.
The game is a casual text-based travel story game. The stories were quite immersive, although they were less deep than a well-written novel. They felt more like short stories to me. There are some choices to make, although I wasn't sure at times, whether my choices changed the story significantly. I'd have to play again to find out, I guess. All in all, it felt more like a reading experience, than a game. In one of the main stories I felt a bit mislead: the travel story of one of the characters was supposed to be a "gap year", but ended in under 100 days with only one of the two travel branches in the country explored. Other than that I was well entertained and made it my meal-time entertainment for a week.
It's an ok game. Liked variability. But did not touch me at all
An thoughtful and grounding read, which sweeps you along on the journey along with its subjects. It almost reminds me of Sunless Sea, where stories are more valuable than currency (although obviously different in every other way). I enjoyed it like a book, with a mug of tea, and found it well worth my time.
Be slow, be patient, be imaginative.
Carino.
I grew up and live in Thailand so I can vouch for the authenticity of much of the Thailand portions of the game. That said, the game is a tad on the dry side. But I understand the challenges of creating branching story paths. It's not easy to do it in a way that really shows the impact of your choices. And this is because so much work ends up going into things that only a very few people will ever find let alone appreciate. So usually in order to solve for this, there need to be systems in place that can create a breadth of outcomes at the player's behest. Either AI has to be employed in this regard, which today it could be. Deep seek for example is capable of providing outcomes for players based on their choices. Systems for money management too could provide interesting outcomes. Systems for mood management and their effects. But the systems this game employs aren't dynamic enough to be interesting. I do like the idea of one's mood altering the experiences a person has. It's realistic and taken to another level this type of system could create really interesting outcomes. Interesting I think is what this game lacks, unfortunately. Some of the writing is really good. But in some places not so much. I noticed a few errors, both grammatical (I'd saw) and spelling (haed).
schönes Reiseabenteuer, emotional und abwechslungsreich. nicht geeignet wenn man nicht viel lesen will!
I really loved the writing in this. It was descriptive, well-written, atmospheric - really felt like I was transported to the places and experienced those things myself alongside the characters. GOOD STUFF
The stories in this are very engaging. It really feels like you're traveling! Each story is good in its own way, and it's cool to read about interesting places like Africa and Antarctica. The Thailand story is by far the most interactive with lots of choices that really change the story. The others seem much more linear. The choices are mostly cosmetic, changing little bits of the descriptions and dialogue. But the subject matter and the quality of the writing make them interesting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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