
Wanderlust: Travel Stories is a bridge between literature and gaming. Step into the shoes of modern travelers—explore their desires, hopes and fears, and shape how their stories unfold. Make this journey your own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 138reviews | 83% | — | $30K |
| $2.99−80% | 61ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I find the game being interesting so far. You definitely can get immersed but the immersion for me was a bit broken at one of the parts near day 2 or 3 in Bangkok by the fact the protagonist asks about pronouns. Seriously good story until this sort of thing is added to the game. Highly doubt in other countries such as any local in Thailand is thinking about what pronoun they should be called. Lived in Latin America and I definitely know this is the least important thing any local will be thinking of. *UPDATE Stop inserting this weird and disgusting political view of gender and actually make good stories. The Sweden tourist in Ching Mai is so cringe making him nonbinary. Playing this story is just so unbearable. Destroy all immersion when you try inserting gender ideology and same sex stories like John the book keeper no one cares about. Gamers and story enthusiasts care about substance not this slop you are trying to feed the majority.
It's an ok game. Liked variability. But did not touch me at all
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a casual text-based travel story game. The stories were quite immersive, although they were less deep than a well-written novel. They felt more like short stories to me. There are some choices to make, although I wasn't sure at times, whether my choices changed the story significantly. I'd have to play again to find out, I guess. All in all, it felt more like a reading experience, than a game. In one of the main stories I felt a bit mislead: the travel story of one of the characters was supposed to be a "gap year", but ended in under 100 days with only one of the two travel branches in the country explored. Other than that I was well entertained and made it my meal-time entertainment for a week.
An thoughtful and grounding read, which sweeps you along on the journey along with its subjects. It almost reminds me of Sunless Sea, where stories are more valuable than currency (although obviously different in every other way). I enjoyed it like a book, with a mug of tea, and found it well worth my time.
For Travellers and Readers Only...
这时一个环球旅行的游戏,记录旅途所见的一切
As many other reviews mention, if you enjoy travel and reading, you will enjoy this game. I only wish the game were longer
I really loved the writing in this. It was descriptive, well-written, atmospheric - really felt like I was transported to the places and experienced those things myself alongside the characters. GOOD STUFF
Wanderlust: Travel Stories, developed by Different Tales and published by Different Tales and Pretty Soon, is an unconventional narrative experience that seeks to capture the essence of travel through introspection rather than spectacle. It is not a game in the traditional sense—it contains no combat, no puzzle-solving, and no skill-based mechanics—but rather a literary journey told through interactive storytelling. The game invites players to slow down, to think, and to feel, mirroring the quiet rhythms of travel itself. The premise unfolds through an anthology of interconnected stories, framed around five travelers who meet on Easter Island and begin sharing tales of their personal journeys. Each narrative is distinct in tone, geography, and emotional focus, yet all are linked by a shared sense of reflection and longing for meaning in motion. From the moment the game begins, it becomes clear that Wanderlust values atmosphere and narrative immersion above all else. The interface is elegantly minimal: players read through text passages accompanied by high-quality photographic backdrops and ambient soundscapes that evoke the locations being described. Every choice you make—whether deciding how to spend your day, how to speak to another traveler, or how to respond emotionally to an experience—shapes the tone of the story and subtly alters the protagonist’s state of mind. A few light resource mechanics, such as managing fatigue, stress, and finances, add structure without interrupting the meditative flow. You might choose to splurge on a comfortable hotel, which restores mental well-being at the cost of money, or push forward through exhaustion to save cash, at the risk of emotional burnout. These small decisions mimic the real compromises of travel, grounding the experience in realism rather than fantasy. The writing is the true centerpiece of Wanderlust: Travel Stories. Each vignette captures a different dimension of what it means to be human on the road—searching, escaping, learning, or simply drifting. The characters are ordinary people, not heroes or adventurers, and the stories they tell are rich with introspection. One narrative follows a disillusioned journalist on an Antarctic expedition, another tracks a young woman backpacking across Thailand, while another explores a man’s attempt to rediscover meaning while tracing a promise across Europe. The prose is poetic without being pretentious, often laced with quiet humor and emotional authenticity. You can sense the developers’ own experiences with travel and their understanding that the most transformative moments often occur in silence, delay, or uncertainty. This makes the game feel intimate and sincere—like reading a travel diary written by someone whose restlessness you understand. Visually, the game adopts a subdued but effective style. Instead of flashy animations or hyper-detailed landscapes, the developers use real photographs that shift subtly as the story progresses. These images, paired with natural sound effects—the hum of city streets, the crash of waves, the murmur of conversation—help to immerse you in the setting. The minimalist approach works because it encourages imagination; rather than showing every detail, it invites you to fill in the gaps with your own sense of place. The result is a game that feels grounded in reality while maintaining an air of dreamlike detachment. Occasionally, the static nature of the visuals makes certain moments feel repetitive, and some photographs do not perfectly match the vivid descriptions in the text, but these are minor flaws in an otherwise cohesive aesthetic experience. The soundtrack, composed of ambient and world-inspired melodies, deepens the atmosphere further, gently guiding the player’s emotions without ever intruding. The pacing of Wanderlust: Travel Stories is deliberate, sometimes to the point of stillness. This is a game that asks for patience and reflection. Some stories can take several hours to complete, and while choices do shape outcomes, the differences between playthroughs are often subtle. The goal is not to reach a specific ending but to experience the process of journeying—to think about what decisions mean and how they reveal aspects of your character. This makes the game deeply contemplative, though it may test the patience of players looking for stronger narrative tension or dramatic twists. The pacing also mirrors real travel, where anticipation and introspection often outweigh clear objectives. Moments of quiet waiting—a train delay, a long walk, a pause to reflect on a conversation—become central to the experience. The writing encourages mindfulness, reminding you that travel is not only about movement through space but also through emotion. Despite its many strengths, Wanderlust: Travel Stories is not without shortcomings. The narrative design, while ambitious, sometimes falters in consistency. A few stories feel more tightly constructed than others, and the emotional resonance can vary depending on the perspective you’re inhabiting. Some choices appear inconsequential, and the resource system, though thematically appropriate, doesn’t always impact the story in meaningful ways. Additionally, because of the slow pacing and absence of traditional gameplay loops, players expecting a more interactive or game-like experience might find themselves disengaged. Yet these criticisms largely stem from expectation rather than execution—the game was never meant to be thrilling or fast-paced. Its strength lies in evoking a state of presence, a kind of digital meditation on the act of traveling and observing. Wanderlust: Travel Stories ultimately stands out as a rare and poignant experiment in narrative design. It captures the emotional texture of travel—the mixture of awe, fatigue, loneliness, and discovery—more authentically than most games manage to capture any human experience. It feels deeply personal, as if written by travelers who understand both the beauty and the exhaustion of the road. Its quiet confidence, mature tone, and literary sensibility make it a refreshing departure from mainstream storytelling. For players who enjoy slow, introspective experiences or those who see travel as a form of self-discovery, Wanderlust offers something genuinely unique. It is a work of digital literature disguised as a game, a reminder that the most meaningful journeys often unfold not in where we go, but in how we see the world along the way. Rating: 8/10
It really doesn't feel like a game, users will feel it to be something else.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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