
Fast-Paced ULTRAKILL and DOOM like game where you are playing as the last Cameraman, who has to fight off the army of Skibidi Toilets using various weapons and cheerful music 🚽 (And little bit of pure brainrot)
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, Spanish - Spain, Bulgarian, Danish, Dutch, Greek, Hungarian, Japanese, Polish +4 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i finished toilet hero for the first time... its genuinely the best experience in my life. it changed the way i view the world forever. From the deep dark depths of level 4 to the finale in the church... it really made me tear up. The Progression is simply incredible. The story line and character building is perfectly on point. I wanna thank you for this amazing, life changing game! I cant recommend it more!
maybe my proudest tug
I gave this game to my two kids and they started going feral and stabbing the family dog. The gutted him and hung his entrails on my shower curtain.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oh my god bro flying cars they said
Мне очень понравилась данная игра как человеку любящему подсматривать за мамой в ваной,также люблю трогать своего дружка пока играю в эту игру👍
im going to admit this to you all, this is my sick and twisted fetish toward flushing skibidi toilets. ever since i saw skibidi toilet that first time, i felt a motherly love towards it and... when i saw them little toilets flush... i felt magical i wanted more i was turned on and i started masturbating to these skibidi toilets. i still do this to this day.
[h1]Ryan George Style Pitch Meeting:[/h1] [i]A neon-soaked floating platform hangs inside a giant shimmering digital bubble. Retro-futuristic garden arches stretch endlessly into the distance. A jukebox made entirely of light blasts aggressive blues-rock guitar riffs that sound like they're trying to fight another guitar riff.[/i] [b]Publisher:[/b] So, you have a physics-based, single-player, industrial-ruin, toilet-fighting simulation for me? [b]Game Designer:[/b] Yes sir, I do! [b]Publisher:[/b] Wow wow wow. [b]Game Designer:[/b] It's called [i]Skibidi Toilet Hero[/i]. Players explore giant abandoned industrial facilities with strong Half-Life vibes while listening to blues-rock guitar music that sounds like it was personally approved by Mr. Torgue. [b]Publisher:[/b] Oh, legally distinct Torgue energy is tight! [b]Game Designer:[/b] Then singing toilets attack. [b]Publisher:[/b] Naturally. [b]Game Designer:[/b] And players blast them with a double-barrel shotgun that feels like getting kicked in the chest by a concert speaker. [b]Publisher:[/b] Sounds powerful. [b]Game Designer:[/b] It is. The reload takes forever. [b]Publisher:[/b] Oh. [b]Game Designer:[/b] It gives players time to appreciate the soundtrack. [b]Publisher:[/b] You seem very committed to making people hear this soundtrack. [b]Game Designer:[/b] We spent all our money on guitar. [b]Publisher:[/b] Fair enough. [h2]The Toilets[/h2] [b]Game Designer:[/b] The toilets are very dangerous. [b]Publisher:[/b] Uh oh. [b]Game Designer:[/b] Unless they encounter stairs. [b]Publisher:[/b] What? [b]Game Designer:[/b] Or railings. [b]Publisher:[/b] Oh no. [b]Game Designer:[/b] Or corners. [b]Publisher:[/b] Those are very common objects. [b]Game Designer:[/b] Sometimes they slide off rooftops and spend several minutes trying to find a way back. [b]Publisher:[/b] That sounds like broken AI. [b]Game Designer:[/b] Actually it's dynamic difficulty. [b]Publisher:[/b] How? [b]Game Designer:[/b] The enemies become less dangerous because they're currently on a spiritual journey. [b]Publisher:[/b] That's not what dynamic difficulty means. [b]Game Designer:[/b] Super easy, barely an inconvenience. [i]A wheel rolls onto the platform.[/i] [b]Claptrap:[/b] Did somebody say enemies defeated by stairs? [b]Publisher:[/b] Oh no. [b]Claptrap:[/b] Finally! Representation! [b]Publisher:[/b] You also struggle with stairs? [b]Claptrap:[/b] I don't struggle with stairs. [b]Publisher:[/b] Oh? [b]Claptrap:[/b] I lose. [b]Publisher:[/b] Right. [b]Claptrap:[/b] The stairs and I have a long and complicated rivalry. [b]Publisher:[/b] The stairs don't know who you are. [b]Claptrap:[/b] That's exactly what they want you to think. [h2]Level 2[/h2] [b]Publisher:[/b] So what's special about Level 2? [b]Game Designer:[/b] Level 2 is where the game remembers it hates you. [b]Publisher:[/b] Uh oh. [b]Game Designer:[/b] It's a giant rooftop maze. [b]Publisher:[/b] Okay. [b]Game Designer:[/b] There are snipers everywhere. [b]Publisher:[/b] That's bad. [b]Game Designer:[/b] Their hitboxes are approximately three molecules wide. [b]Publisher:[/b] That's very small. [b]Game Designer:[/b] Meanwhile their laser attacks have the surface area of Nebraska. [b]Publisher:[/b] That hardly seems fair. [b]Game Designer:[/b] Correct. [b]Publisher:[/b] And if players fall? [b]Game Designer:[/b] They begin a touching journey of self-discovery. [b]Publisher:[/b] You mean they climb back up? [b]Game Designer:[/b] Eventually. [b]Publisher:[/b] How long does that take? [b]Game Designer:[/b] Long enough to hear the guitar solo twice. [b]Publisher:[/b] We're back to the soundtrack again. [b]Game Designer:[/b] We paid for the whole guitar. [b]Publisher:[/b] Right. [i]A rocket crashes nearby.[/i] [b]Jinx:[/b] I tested Level 2. [b]Publisher:[/b] How'd that go? [b]Jinx:[/b] At one point I wasn't sure if I was fighting the toilets or the level designer. [b]Publisher:[/b] Which one was winning? [b]Jinx:[/b] The snipers. [b]Game Designer:[/b] The snipers are very committed. [b]Jinx:[/b] Fishbones says the snipers are cheating. [b]Publisher:[/b] Can Fishbones talk? [b]Jinx:[/b] Not legally. [h2]The Experts Arrive[/h2] [i]A giant robot hand smashes through a nearby archway.[/i] [b]Gaige:[/b] Deathtrap! Target the porcelain! [i]Deathtrap immediately punches a railing.[/i] [b]Gaige:[/b] Close enough. [b]Publisher:[/b] Is he okay? [b]Gaige:[/b] He understands the level design perfectly. [b]Publisher:[/b] What does that mean? [b]Gaige:[/b] Nobody knows where they're going. [b]Publisher:[/b] Fair enough. [b]Gaige:[/b] Also the shotgun reload takes forever. [b]Game Designer:[/b] That's balance. [b]Gaige:[/b] Against what? [b]Game Designer:[/b] Happiness. [i]A confetti explosion erupts nearby.[/i] [b]Tiny Tina:[/b] BOOM-BOOM TEA PARTY TIME! [b]Publisher:[/b] Why is there confetti? [b]Tiny Tina:[/b] Because explosions should be festive! [b]Publisher:[/b] I don't think that's a rule. [b]Tiny Tina:[/b] PUT A CRUMPET IN THE TOILET! [b]Publisher:[/b] Why? [b]Tiny Tina:[/b] SCIENCE! [b]Publisher:[/b] That's not science. [b]Tiny Tina:[/b] NOT WITH THAT ATTITUDE! [h2]Mr. Torgue Reviews The Soundtrack[/h2] [i]An explosion shakes the platform.[/i] [b]Mr. Torgue:[/b] THAT ENTIRE CONVERSATION HAD TOO MANY SYLLABLES! [b]Publisher:[/b] Oh my god. [b]Mr. Torgue:[/b] APOLOGIZE! [b]Publisher:[/b] For what? [b]Mr. Torgue:[/b] I DON'T KNOW! [b]Publisher:[/b] Fair enough. [b]Mr. Torgue:[/b] ALSO THIS SOUNDTRACK RULES! [b]Game Designer:[/b] Thank you. [b]Mr. Torgue:[/b] IT SOUNDS LIKE A BLUES GUITAR GOT INTO A BAR FIGHT! [b]Publisher:[/b] That's oddly specific. [b]Mr. Torgue:[/b] THAT'S MY FAVORITE KIND OF GUITAR! [b]Mr. Torgue:[/b] NEW MISSION! BLOW UP THE OCEAN! [b]Publisher:[/b] That's impossible. [b]Mr. Torgue:[/b] THAT SOUNDS LIKE QUITTER TALK! [h2]The Reveal[/h2] [b]Publisher:[/b] Hold on. [b]Game Designer:[/b] Yeah? [b]Publisher:[/b] Why is everyone here so comfortable with toilet-related events? [i]Silence.[/i] [b]Tiny Tina:[/b] Uh oh. [b]Gaige:[/b] He doesn't know. [b]Jinx:[/b] Nobody told him? [b]Claptrap:[/b] I thought somebody told him. [b]Publisher:[/b] Told me WHAT? [b]Game Designer:[/b] Everybody here is a Skibidi Toilet. [b]Publisher:[/b] WHAT? [b]Gaige:[/b] Yeah. [b]Tiny Tina:[/b] Sorry. [b]Jinx:[/b] We thought it was obvious. [b]Publisher:[/b] HOW? [b]Jinx:[/b] Look down. [i]The Publisher looks down.[/i] [b]Publisher:[/b] OH MY GOD. [b]Gaige:[/b] The porcelain bases weren't a clue? [b]Publisher:[/b] I thought those were chairs! [b]Mr. Torgue:[/b] I THOUGHT THEY WERE EXPLOSIVES! [b]Publisher:[/b] Of course you did. [i]A giant Skibidi Toilet descends from the sky.[/i] [b]Skibidi Toilet:[/b] SKIBIDI DOP DOP DOP YES YES! [b]Publisher:[/b] I don't like where this is going. [b]Skibidi Toilet:[/b] WANNA SEE MY SKIBIDI-EEZ NUTS? [b]Everyone:[/b] NO! [h2]Ending[/h2] [b]Publisher:[/b] So let me get this straight. [b]Game Designer:[/b] Okay. [b]Publisher:[/b] The enemies get lost. [b]Game Designer:[/b] Yes. [b]Publisher:[/b] The shotgun reloads sometime next year. [b]Game Designer:[/b] Correct. [b]Publisher:[/b] The snipers were designed by a supervillain. [b]Game Designer:[/b] Absolutely. [b]Publisher:[/b] Everyone here is secretly a Skibidi Toilet. [b]Game Designer:[/b] Apparently. [b]Publisher:[/b] And the story is just toilets? [b]Game Designer:[/b] It's more of a toilet-based situation. [b]Publisher:[/b] Fair enough. [i]A pixelated toilet drifts through the background.[/i] [b]Pixel Toilet:[/b] skibidi... [b]Publisher:[/b] Please stop doing that. [b]Pixel Toilet:[/b] no. [b]Game Designer:[/b] So we're putting it on Steam? [b]Publisher:[/b] If people survive Level 2, they've earned it. [b]Game Designer:[/b] Great! [b]Mr. Torgue:[/b] WOW IS TIGHT! [i]The platform explodes.[/i] [h2]END SCENE[/h2]
this game is literally so bad that i bought the DLC, not refunding, and im leaving a positive review. thats how bad it is.
better than elden ring
i mean its better than ultrakill
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $595.1K | 1.4K | 95% | $19.99 | |
| $8.3K | 21 | 95% | $14.99 | |
| $123 | 1 | 100% | $4.99 | |
| $2.8K | 11 | 91% | $9.99 | |
| $510 | 2 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30K | 138 | 83% | $14.99 | |
| $30K | 105 | 90% | $19.99 | |
| $30K | 69 | 55% | $9.99 | |
| $30K | 133 | 59% | $9.99 | |
| $30K | 146 | 97% | $7.99 | |
| $30K | 152 | 84% | $7.49 |