
Fast-Paced ULTRAKILL and DOOM like game where you are playing as the last Cameraman, who has to fight off the army of Skibidi Toilets using various weapons and cheerful music 🚽 (And little bit of pure brainrot)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, Spanish - Spain, Bulgarian, Danish, Dutch, Greek, Hungarian, Japanese, Polish +4 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i finished toilet hero for the first time... its genuinely the best experience in my life. it changed the way i view the world forever. From the deep dark depths of level 4 to the finale in the church... it really made me tear up. The Progression is simply incredible. The story line and character building is perfectly on point. I wanna thank you for this amazing, life changing game! I cant recommend it more!
maybe my proudest tug
[h1]Ryan George Style Pitch Meeting:[/h1] [i]A neon-soaked floating platform hangs inside a giant shimmering digital bubble. Retro-futuristic garden arches stretch endlessly into the distance. A jukebox made entirely of light blasts aggressive blues-rock guitar riffs that sound like they're trying to fight another guitar riff.[/i] [b]Publisher:[/b] So, you have a physics-based, single-player, industrial-ruin, toilet-fighting simulation for me? [b]Game Designer:[/b] Yes sir, I do! [b]Publisher:[/b] Wow wow wow. [b]Game Designer:[/b] It's called [i]Skibidi Toilet Hero[/i]. Players explore giant abandoned industrial facilities with strong Half-Life vibes while listening to blues-rock guitar music that sounds like it was personally approved by Mr. Torgue. [b]Publisher:[/b] Oh, legally distinct Torgue energy is tight! [b]Game Designer:[/b] Then singing toilets attack. [b]Publisher:[/b] Naturally. [b]Game Designer:[/b] And players blast them with a double-barrel shotgun that feels like getting kicked in the chest by a concert speaker. [b]Publisher:[/b] Sounds powerful. [b]Game Designer:[/b] It is. The reload takes forever. [b]Publisher:[/b] Oh. [b]Game Designer:[/b] It gives players time to appreciate the soundtrack. [b]Publisher:[/b] You seem very committed to making people hear this soundtrack. [b]Game Designer:[/b] We spent all our money on guitar. [b]Publisher:[/b] Fair enough. [h2]The Toilets[/h2] [b]Game Designer:[/b] The toilets are very dangerous. [b]Publisher:[/b] Uh oh. [b]Game Designer:[/b] Unless they encounter stairs. [b]Publisher:[/b] What? [b]Game Designer:[/b] Or railings. [b]Publisher:[/b] Oh no. [b]Game Designer:[/b] Or corners. [b]Publisher:[/b] Those are very common objects. [b]Game Designer:[/b] Sometimes they slide off rooftops and spend several minutes trying to find a way back. [b]Publisher:[/b] That sounds like broken AI. [b]Game Designer:[/b] Actually it's dynamic difficulty. [b]Publisher:[/b] How? [b]Game Designer:[/b] The enemies become less dangerous because they're currently on a spiritual journey. [b]Publisher:[/b] That's not what dynamic difficulty means. [b]Game Designer:[/b] Super easy, barely an inconvenience. [i]A wheel rolls onto the platform.[/i] [b]Claptrap:[/b] Did somebody say enemies defeated by stairs? [b]Publisher:[/b] Oh no. [b]Claptrap:[/b] Finally! Representation! [b]Publisher:[/b] You also struggle with stairs? [b]Claptrap:[/b] I don't struggle with stairs. [b]Publisher:[/b] Oh? [b]Claptrap:[/b] I lose. [b]Publisher:[/b] Right. [b]Claptrap:[/b] The stairs and I have a long and complicated rivalry. [b]Publisher:[/b] The stairs don't know who you are. [b]Claptrap:[/b] That's exactly what they want you to think. [h2]Level 2[/h2] [b]Publisher:[/b] So what's special about Level 2? [b]Game Designer:[/b] Level 2 is where the game remembers it hates you. [b]Publisher:[/b] Uh oh. [b]Game Designer:[/b] It's a giant rooftop maze. [b]Publisher:[/b] Okay. [b]Game Designer:[/b] There are snipers everywhere. [b]Publisher:[/b] That's bad. [b]Game Designer:[/b] Their hitboxes are approximately three molecules wide. [b]Publisher:[/b] That's very small. [b]Game Designer:[/b] Meanwhile their laser attacks have the surface area of Nebraska. [b]Publisher:[/b] That hardly seems fair. [b]Game Designer:[/b] Correct. [b]Publisher:[/b] And if players fall? [b]Game Designer:[/b] They begin a touching journey of self-discovery. [b]Publisher:[/b] You mean they climb back up? [b]Game Designer:[/b] Eventually. [b]Publisher:[/b] How long does that take? [b]Game Designer:[/b] Long enough to hear the guitar solo twice. [b]Publisher:[/b] We're back to the soundtrack again. [b]Game Designer:[/b] We paid for the whole guitar. [b]Publisher:[/b] Right. [i]A rocket crashes nearby.[/i] [b]Jinx:[/b] I tested Level 2. [b]Publisher:[/b] How'd that go? [b]Jinx:[/b] At one point I wasn't sure if I was fighting the toilets or the level designer. [b]Publisher:[/b] Which one was winning? [b]Jinx:[/b] The snipers. [b]Game Designer:[/b] The snipers are very committed. [b]Jinx:[/b] Fishbones says the snipers are cheating. [b]Publisher:[/b] Can Fishbones talk? [b]Jinx:[/b] Not legally. [h2]The Experts Arrive[/h2] [i]A giant robot hand smashes through a nearby archway.[/i] [b]Gaige:[/b] Deathtrap! Target the porcelain! [i]Deathtrap immediately punches a railing.[/i] [b]Gaige:[/b] Close enough. [b]Publisher:[/b] Is he okay? [b]Gaige:[/b] He understands the level design perfectly. [b]Publisher:[/b] What does that mean? [b]Gaige:[/b] Nobody knows where they're going. [b]Publisher:[/b] Fair enough. [b]Gaige:[/b] Also the shotgun reload takes forever. [b]Game Designer:[/b] That's balance. [b]Gaige:[/b] Against what? [b]Game Designer:[/b] Happiness. [i]A confetti explosion erupts nearby.[/i] [b]Tiny Tina:[/b] BOOM-BOOM TEA PARTY TIME! [b]Publisher:[/b] Why is there confetti? [b]Tiny Tina:[/b] Because explosions should be festive! [b]Publisher:[/b] I don't think that's a rule. [b]Tiny Tina:[/b] PUT A CRUMPET IN THE TOILET! [b]Publisher:[/b] Why? [b]Tiny Tina:[/b] SCIENCE! [b]Publisher:[/b] That's not science. [b]Tiny Tina:[/b] NOT WITH THAT ATTITUDE! [h2]Mr. Torgue Reviews The Soundtrack[/h2] [i]An explosion shakes the platform.[/i] [b]Mr. Torgue:[/b] THAT ENTIRE CONVERSATION HAD TOO MANY SYLLABLES! [b]Publisher:[/b] Oh my god. [b]Mr. Torgue:[/b] APOLOGIZE! [b]Publisher:[/b] For what? [b]Mr. Torgue:[/b] I DON'T KNOW! [b]Publisher:[/b] Fair enough. [b]Mr. Torgue:[/b] ALSO THIS SOUNDTRACK RULES! [b]Game Designer:[/b] Thank you. [b]Mr. Torgue:[/b] IT SOUNDS LIKE A BLUES GUITAR GOT INTO A BAR FIGHT! [b]Publisher:[/b] That's oddly specific. [b]Mr. Torgue:[/b] THAT'S MY FAVORITE KIND OF GUITAR! [b]Mr. Torgue:[/b] NEW MISSION! BLOW UP THE OCEAN! [b]Publisher:[/b] That's impossible. [b]Mr. Torgue:[/b] THAT SOUNDS LIKE QUITTER TALK! [h2]The Reveal[/h2] [b]Publisher:[/b] Hold on. [b]Game Designer:[/b] Yeah? [b]Publisher:[/b] Why is everyone here so comfortable with toilet-related events? [i]Silence.[/i] [b]Tiny Tina:[/b] Uh oh. [b]Gaige:[/b] He doesn't know. [b]Jinx:[/b] Nobody told him? [b]Claptrap:[/b] I thought somebody told him. [b]Publisher:[/b] Told me WHAT? [b]Game Designer:[/b] Everybody here is a Skibidi Toilet. [b]Publisher:[/b] WHAT? [b]Gaige:[/b] Yeah. [b]Tiny Tina:[/b] Sorry. [b]Jinx:[/b] We thought it was obvious. [b]Publisher:[/b] HOW? [b]Jinx:[/b] Look down. [i]The Publisher looks down.[/i] [b]Publisher:[/b] OH MY GOD. [b]Gaige:[/b] The porcelain bases weren't a clue? [b]Publisher:[/b] I thought those were chairs! [b]Mr. Torgue:[/b] I THOUGHT THEY WERE EXPLOSIVES! [b]Publisher:[/b] Of course you did. [i]A giant Skibidi Toilet descends from the sky.[/i] [b]Skibidi Toilet:[/b] SKIBIDI DOP DOP DOP YES YES! [b]Publisher:[/b] I don't like where this is going. [b]Skibidi Toilet:[/b] WANNA SEE MY SKIBIDI-EEZ NUTS? [b]Everyone:[/b] NO! [h2]Ending[/h2] [b]Publisher:[/b] So let me get this straight. [b]Game Designer:[/b] Okay. [b]Publisher:[/b] The enemies get lost. [b]Game Designer:[/b] Yes. [b]Publisher:[/b] The shotgun reloads sometime next year. [b]Game Designer:[/b] Correct. [b]Publisher:[/b] The snipers were designed by a supervillain. [b]Game Designer:[/b] Absolutely. [b]Publisher:[/b] Everyone here is secretly a Skibidi Toilet. [b]Game Designer:[/b] Apparently. [b]Publisher:[/b] And the story is just toilets? [b]Game Designer:[/b] It's more of a toilet-based situation. [b]Publisher:[/b] Fair enough. [i]A pixelated toilet drifts through the background.[/i] [b]Pixel Toilet:[/b] skibidi... [b]Publisher:[/b] Please stop doing that. [b]Pixel Toilet:[/b] no. [b]Game Designer:[/b] So we're putting it on Steam? [b]Publisher:[/b] If people survive Level 2, they've earned it. [b]Game Designer:[/b] Great! [b]Mr. Torgue:[/b] WOW IS TIGHT! [i]The platform explodes.[/i] [h2]END SCENE[/h2]
this game is literally so bad that i bought the DLC, not refunding, and im leaving a positive review. thats how bad it is.
oh my god bro flying cars they said
gallons were lost while playing this gem
I gave this game to my two kids and they started going feral and stabbing the family dog. The gutted him and hung his entrails on my shower curtain.
better than elden ring
melhor jogo que ja joguei nesse ano supera gta 6 que nem lançou realmente um G O T Y.
Данная игра доставила мне очень положительные эмоции во время прохождения. Я был погружён в процесс. Данная игра повлияла на моё подсознательное мышление, после этого я стал более уверенным и целеустремлённым в себе человеком. Разработчику я хочу пожелать всего наилучшего в жизни, надеюсь, он будет так же стараться над своими работами. Но хочу подметить, что дополнение (Skibidi Toilet Hero: SEX MOD) было слишком сырое, хотелось увидеть большего.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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