
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.6Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏,国产武侠的又一佳作,游戏时长一周目细致游玩流程大概在40h+,dlc的性价比很高,建议购买
剧情丰富,直线多,估计至少刷三周目
I LOVE this game, I've been gaming for over 25 years, I've played hundreds if not thousands of games(if we include flash games) and this game is EASILY in my top 20. The fact that I've also been obsessed with Wuxia since I was a toddler probably helps but I digress. To be honest I think this is pretty self-evident. Once you spend an hour in the game I am overly confident that you will see its charm. So I'm not going to write an essay of platitudes. Instead, I want to address some of the frankly ridiculous criticisms I've seen thrown at the game. 1. You do not need to recruit every single companion in the game on your first play through. It is actually insane to tell new players that they need to consult the companion guide on first playthrough. The game is about choices and if you choose to ignore the dialogue then you're going to miss the relevant information that goes towards recruitment. Because the game literally SHOWS YOU IN THE TUTORIAL VILLAGE THAT EVERY SINGLE RECRUITABLE CHARACTER HAS UNIQUE CONDITIONS FOR RECRUITMENT. (Hint: if a character has art that seems like it has a little more effort and they aren't an old man then they are probably recruitable) 2. It is not a bad thing if you do not get the best ending on your first run. This game has multiple endings whether for the main ending or the endings to the character arcs. So you're actually missing out on a big chunk of the game if you only try to see the happily ever after. Trust me it is not fun trying to purposefully play bad just to see the rest of the game. So unless you intend to only play once. You'd rather get rest of the endings out of the way early. 3. The Quest aren't complicated you are overcomplicating them. The story only progresses when you do. Meaning when the main quest is telling you to go to a specific place. As long as you don't go there you can go to literally every other place in the game(if its available). So nothing is "easily" missed. If you choose to just go from one main mission to the next which isn't advisable in ANY RPG why are you complaining about missing things??? I also saw someone say the quest can't be done "out of order" which is confusing the hell out of me. Because there is only the main quest and then side quests(which you get by exploring the map). You can only do them "out of order" if you were trying to get a specific character interaction from a recruitable NPC. Which as a new player is not something you should be concerning yourself about. As a new player if you go into this game feeling like you NEED to play a specific kind of way you will not have fun... straight up.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
继《仙剑奇侠传1》之后,基本上是唯二的一款让我印象深刻,甚至是有些共情的作品。环环相扣的剧情加出彩的对话,都非常好。 很多人认为游戏就是误人子弟的电子鸦片,但我觉得这比现在某些偶像剧强百倍不止。想成就一代名侠,是要付出很多。李逍遥是,宇文逸也是。 总之,喜欢仙剑1系列的玩家,不要错过这部作品。 如果非要鸡蛋挑骨头的话,那就是画质糊了点。。。
我在媳妇坐月子的时候玩的,直接把孩子让月嫂带了 真的太太太棒了! 什么工作室啊,认准你了
优缺点都很明显,一周目玩下来感觉量大管饱,角色塑造生动形象,但是很多隐藏任务错过无法补救直接影响后面走向,几十小时的文本没有配音略显单调
好玩
看到不少人诟病剧情台词中二,作为一个没怎么看过武侠小说的人来说剧情倒是挺精彩的,不过最后的两国大战有草草收尾之嫌。可惜本来觉得欧阳雪应该是第一女主,但是塑造上反而走的是安全但平庸的路线。虽然作为男性玩家为主的游戏免不了后宫之类的设定,不过其他几个女角色的塑造也能看到亮点。免不了俗地还是感叹”妖女“吸引人。另外看到最后上官虹成为坊主收留孤苦女子,一下子想到《投靠女与出走男》里的东庆寺……
太好玩了,满足你对武侠的大部分幻想,虽然还是有些不自由,但是非常精美
好玩爱玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $605.6K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.7K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.9K | 85% | $19.99 | |
| $16.5M | 15.4K | 97% | $29.99 |