
"Wandering Souls" is a visual novel game set in modern China. It tells a touching story about love, sacrifice, and repentance. Through delicate narrative and profound character creation, it brings players an immersive audio-visual experience.
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About
Wandering Souls is a visual novel set in modern and near-modern China, telling an emotional story about love, sacrifice, and repentance.
Players will explore a strange and unsettling world through story progression, environmental interaction, and character dialogue, gradually uncovering the hidden truths behind the events and the people they encounter.
The game focuses heavily on immersive storytelling, emotional atmosphere, and psychological mystery, featuring:
Story-rich chapter-based gameplay
Original soundtrack and beautifully hand-drawn CG artwork
A diverse cast of characters and hidden narrative details
On that fateful night, a renowned merchant was found murdered in the woods. Outside the town, a talking dog and a lone traveler whispered under the moonlight—what could their true intentions be?
Have you heard of quail fights? The gambling house recently saw the rise of a frail, sickly quail that somehow defeated every famed contender in days. Crowds flock to witness it—time to grab a seat before it's too late!
And then there’s the wealthy landlord’s son, once a notorious scoundrel. Since his father fell gravely ill, he’s changed overnight, as though touched by the divine spirit said to reside at the bottom of the pool. But is it truly redemption, or something else?
One more thing—if you ever hear your name called on a dark road at night, even if the voice sounds like a loved one, whatever you do, don’t turn around...
♦ Over 30 Exquisite Dynamic CGs and Vivid Character Illustrations
Illustrations closely tied to the story, enhanced with cinematic visual expression;
Immerse yourself in the suspense and subtle horror of mythical legends.
♦ A Carefully Crafted 200,000+ Word Script with a Multi-Layered Narrative
Five interconnected chapters that unravel the mystery step by step;
Collect clues through environmental exploration and character interactions;
Engaging investigation and deduction mechanics offer thrilling puzzle-solving and reasoning experiences.
♦ Original Music for an Immersive Sensory Experience
Custom-composed music and sound effects tailored to the game, seamlessly blending visual, auditory, and gameplay elements for an unforgettable experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美术风格没得说,故事剧情也很好。大部分批评的地方确实没毛,情绪起伏不够,多少影响了代入感。不过瑕不掩瑜,我还是愿意为了故事继续等后续更新优化,希望后续能把配音打磨得更好。
皮影手绘国风美术惊艳,中式志怪悬疑氛围感拉满,层层铺垫的叙事和生动形象人物刻画,镜头语言的表现力让游玩很有沉浸感
刚开始玩,被配音屎到了,然后一边放着游戏听着说书人的配音,一面做点别的。结果越听越上头,低沉的声音,诡异的故事情节,一环抱一环,感受那个时期遇到的邪乎事。说是游戏,不如说在听故事,配上插画阴森可怖,有种别样风情。
之前出试玩就玩过了,故事挺吸引人的,上了正式版就入了,米饭的声音其实跟这个风格还挺适配的,目前听完了第二个故事,结尾有点没看明白,感觉得再品品
气氛真挺不错的,就是这个画面太变态了,皮影的这种伪人感确实适合恐怖游戏
轻解谜的比例控制得还行,没有为了谜题拖剧情。基本都是顺着故事推进,偶尔找找线索、点点场景,玩起来不会觉得特别累。配音确实有点乖乖的?希望后续能优化下配音吧,期待正式版喔
生是一款轶闻诡事类型的视觉小说,我们将从说书人口中听到一些神奇的故事,体验这些趣闻。 本作的玩法节奏有点慢,刚开始的时候操纵性和国风恐怖游戏类似,需要比较频繁的进行移动然后调查各种物品。不过当我们正式进入故事阶段,操纵性反而比较少。大部分时候只需要和视觉小说一样进行自动播放就好了。除此之外就是将一些物品拼凑起来。难度不高,跟我一起玩的小侄子也能很轻松的拼上。 这些故事还是比较长的一个故事有差不多两小时的内容。而且往往一个故事接着一个故事。这么做没什么特别之处,毕竟单纯的视觉小说,几个小时也都是常见的事情。我感觉的不足之处在于本作的配音和文字。首先配音,在我听来并不是很符合本作中的故事,总是感觉稍微有点东北味儿,略微出戏。而且其中的感情也并不是很充足。总之,配音不太行。另一个就是本作的文字是竖向排列的,而且字号有点小,读起来比较吃力。不过本作的故事还是挺精彩的,虽然总感觉有点虎头蛇尾,开头都很好看,中期也很精彩,就是每次到了结尾的时候还有坑没填,让人有点回味。 总的来说本作的质量还是挺高的,如果对本作感兴趣的话可以试试。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
[h1]妄生[/h1] [h2]虚虚实实,因果循环,报应不爽。[/h2] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote] 欢迎关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url] [b]评测归宿的理想乡,游戏尽头的乌托邦[/b] [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:国风志怪类视觉小说 [*]游戏剧情简介:深夜赶路的商人,口吐人言的野狗,牵扯出了一桩命案和夺舍肉身的奇闻;生病的鹌鹑,如何突然能打遍周遭无敌手?性情大变的少爷是否真的遇见了仙人?走夜路时听到亲朋呼唤自己的名字,又会发生怎样的诡异事件?这些离奇的故事,经由说书人之口娓娓道来,颇有几分《聊斋》的味道,[/olist][/b] [h3]【游戏玩法】[/h3] [u]本作是横版视觉小说玩法。[/u] [b][olist] [*]玩家可以通过选项与场景互动以及简单的小游戏来推进剧情发展 [*]游戏自带全程中配 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]自动播放模式可以解放双手 [*]画风很有识别度,偏复古,很有古早志怪故事插图的味道 [*]场景音效逼真,贴近现实 [*]有云存档和成就系统 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]配音方面有些瑕疵,部分npc有棒读现象,短句间的停顿也很奇怪 [*]默认音量下,旁白的声音有时会被场景音效或BGM遮盖,导致听不清在说什么,需要自行调整 [/olist][/b] [h3]【游戏总结】[/h3] 中规中矩的作品。整体气氛很不错,故事本身很有趣,看似相互独立但又有暗线相连,可惜叙事节奏略显拖沓,很多旁白和对话可以更精简些。小游戏的部分基本没什么难度,开个自动播放慢慢看剧情就行,整体节奏偏慢,需要一些耐心。配音方面可能会不太适应,但音效适配得很棒。游戏目前尚处于EA阶段,后续仍会更新,如果对《聊斋》形式的中式怪谈感兴趣的话可以试试看
[h1][b]皮影弄鬼魅,妄念生妖邪[/b][/h1] [hr][/hr] 大多数蒲松龄中式志怪的寓意无外乎四个字“因果报应”(这下幻视《终天教团》了),《妄生》也不例外,作为B站UP根据亲历的传闻轶事改变的横板互动型志怪小说,EA发售时尚存一些配音上的微微瑕疵,更加推荐玩家等等入,核心叙事支点以及志怪集的氛围感做的还是相当不错的。 [h2][b]夜雨秋灯,幻戏惊梦[/b][/h2] 其实能想到的类作是扣押这类,而中式民俗恐怖想来不会用血肉横飞以骇人,也不会出现“房间中的大象”,而凭中式民俗之幽邃,直刺人心之妄念。入戏即入梦,男主的梦中出现诸般诡异——怪马载怪童,在皮影遗风的画风之下,无脸的意象突然大开魇般的睑,梦醒,似乎是进入到了名为现实的幻梦中,[b]男主被人算出犯太岁[/b],至此,现实亦梦,般般怪事就此展开,像是常见的变格诡计一般,人非人,动物也非动物,大多数事迹书札成册,但是内核是比较有深意的报应轮回,阅读下来感觉如果一定要给这个游戏来个定场诗,可以是:妖非生而妖,乃人之妄念所化;狗非生而狗,乃因果报应之轮回。 [h2][b]志怪因果,互动演进[/b][/h2] 在玩法上,就是非常常见的2D探索解谜类微恐作交互推进,比较能够称奇的就是这部作品里的民国画风,呈现时有皮影剪纸的做旧之感。人物轮廓分明,头身比例会稍有一些失协的比例,有点像是《夏目友人帐》里的小白龙人型时模样,总之这份眉眼间透着旧时画本之古拙,有伴随着其行止动作的皮影弄姿,久视渐觉其诡异森然,深得中式民俗之精髓。 念白与配音的质量相较于画面以及剧情笔力,就比较中规中矩了,而且借由梦、茶馆等舞台转移,虽然能够让章回事记整体串联的比较自然,但是能够感觉到故事像是串珠而非浑然一体。整体质感七分往上,氛围塑造尤佳,十八个字可书其珠玑:[b]皮影遗风,抚尺惊堂;听取诛心之论、民俗之惧。[/b] [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
画风不错,皮影戏手绘风格蛮喜欢的。配音稍弱,氛围感不是很足。故事文本的处理很好,沉浸感比较强,互动内容不多且简单,作为一个鬼怪逸事听还可以。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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