
"Wandering Souls" is a visual novel game set in modern China. It tells a touching story about love, sacrifice, and repentance. Through delicate narrative and profound character creation, it brings players an immersive audio-visual experience.
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About
Wandering Souls is a visual novel set in modern and near-modern China, telling an emotional story about love, sacrifice, and repentance.
Players will explore a strange and unsettling world through story progression, environmental interaction, and character dialogue, gradually uncovering the hidden truths behind the events and the people they encounter.
The game focuses heavily on immersive storytelling, emotional atmosphere, and psychological mystery, featuring:
Story-rich chapter-based gameplay
Original soundtrack and beautifully hand-drawn CG artwork
A diverse cast of characters and hidden narrative details
On that fateful night, a renowned merchant was found murdered in the woods. Outside the town, a talking dog and a lone traveler whispered under the moonlight—what could their true intentions be?
Have you heard of quail fights? The gambling house recently saw the rise of a frail, sickly quail that somehow defeated every famed contender in days. Crowds flock to witness it—time to grab a seat before it's too late!
And then there’s the wealthy landlord’s son, once a notorious scoundrel. Since his father fell gravely ill, he’s changed overnight, as though touched by the divine spirit said to reside at the bottom of the pool. But is it truly redemption, or something else?
One more thing—if you ever hear your name called on a dark road at night, even if the voice sounds like a loved one, whatever you do, don’t turn around...
♦ Over 30 Exquisite Dynamic CGs and Vivid Character Illustrations
Illustrations closely tied to the story, enhanced with cinematic visual expression;
Immerse yourself in the suspense and subtle horror of mythical legends.
♦ A Carefully Crafted 200,000+ Word Script with a Multi-Layered Narrative
Five interconnected chapters that unravel the mystery step by step;
Collect clues through environmental exploration and character interactions;
Engaging investigation and deduction mechanics offer thrilling puzzle-solving and reasoning experiences.
♦ Original Music for an Immersive Sensory Experience
Custom-composed music and sound effects tailored to the game, seamlessly blending visual, auditory, and gameplay elements for an unforgettable experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本作《妄生》是由GOCORE开发的恐怖民俗故事游戏,开头本以为是普通的2D恐怖探索游戏,没想到是一款剧情故事讲述了民俗期间发生的事情偏向于心理恐怖,整体而言不恐怖。 故事的剧情共有五个章节,开始会控制一位男孩前去茶馆听书讲述这其中五种民俗诡异事件,发生在近现代乡土背景,富商半夜被劫杀、赌坊里突然冒出打遍天下无敌手的病鹌鹑、财主家浪荡儿子一夜变乖乖仔,还有池底“仙人”啥的。这些怪谈串起来,核心绕着爱、牺牲、忏悔转。不是那种大场面宏大叙事,就是小人物的破事儿堆积成大谜团。一开始觉得零散,玩到后面才发现环环相扣,伏笔埋得还挺深。 游玩的过程比较佛系,基本上不需要动鼠标和键盘,主要的是可以自动看剧情,本作就像是在听电台鬼故事,讲述这五篇民俗事件,部分地方就可以动一下,也就只是点场景找线索、搞点小解谜和指证环节。几乎没难度,小学生都可以解得开的谜题。部分人物的立绘制作的有些抽象,有时候还会抽搐,镜头感强,音乐有些部分不适合放。缺点是互动真不算多,很多时候你就是个旁观者,一直在全自动看剧情。 总结本作,挺适合爱听故事的玩家游玩,游戏也不恐怖,追逐战也很简单。主要是优化一下配音就好了,讲故事的配音感觉太年幼的声音了,看着是一位老头在讲故事可是声音比较稚嫩。游戏挺不错的,推荐喜欢挺故事的玩家入手。 [b]推荐分数:7.5/10[/b] [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]讨厌君个人主观评分 7/10[/h1] 《妄生》是一款民国背景中式民俗志怪解谜视觉小说,灵感源自民间传闻,内核围绕善恶因果轮回展开。美术融合皮影剪纸与复古手绘,人物造型古拙怪异,完美烘托中式阴森心理恐怖氛围,无血腥跳脸,胆小玩家也能体验。 游戏文本量达二十万字,五大章节伏笔细密,富商劫杀、林间异闻、孩童怪事等市井小故事相互勾连,后期反转后劲十足;流程以场景交互解谜为主,穿插斗鹌鹑特色小游戏,丰富游玩节奏。 本作短板十分突出:配音单人包揽多角色,声线辨识度低,旁白朗读平淡拖沓;环境动作描写过于繁琐,前期容易劝退;流程存在少量画面穿模小 bug,不影响主线推进。整体剧情与美术质感亮眼,三十余元定价中规中矩,偏爱聊斋类民俗志怪、能包容配音瑕疵的玩家,建议等待大幅折扣再购入。
游戏不像是“玩”的,更像是“听”的,听一个说书先生给你讲五个发生在晚清北方小县城里的志怪诡事。制作组是真的懂怎么讲故事——不是一股脑把信息全塞给你,而是像老茶客泡茶一样,一泡一泡地给你沏,每一泡都有新味道。
配音表现很有代入感,美术也有自己的风格,它没有照搬常见的西式恐怖套路,而是用民间怪谈,不过前期交互偏少、节奏稍显拖沓,希望后续章节能增加更多主动探索内容。
有些地方还能继续优化,比如节奏和演出细节,不过整体完成度已经不错了。至少故事方向挺明确,没有为了做恐怖而故意堆惊吓,更偏悬疑和情绪渲染,还不赖
画风有点像小时候看的国产动画片叫哈哈镜花缘,非常诡异,有那种感觉,剧情感觉还行,就是音效上面还需要修正,看看后续更新如何把。
美术风格走的是复古水墨路线,人物轮廓分明,五官细节偏向写实,很有小时候看老画本的感觉。场景用粗犷的线条和斑驳的光影勾勒,色彩偏淡,带着几分写意。
还是挺喜欢这款游戏的叙事模式,把整个故事都娓娓道来,绘声绘色的表达方式,玩起来就很带感,不一样游戏体验!
精彩的短篇故事,彼此串联,每一个都很吸引人。配音在设置里单独关闭就行,现在游戏一开始就提示会优化配音(乐,关闭配音后玩起来还可以~
很喜欢这种中式志怪的故事,也非常懂中国玩家的恐怖之处,并不像美国那边只有血腥以及大怪物。一些细节越想越觉得渗人,就是画风不太好,如果换成纸片人观感应该会好一些,人物是故意做的丑化吗?
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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