
Unleash custom attacks by combining words in this Super! Anime! Turn-Based! RPG! Collect all 200 words, earn Pep Ups from honorable victories and become a Kiai master. Befriend your rivals, uncover dark mysteries, and seek out the pieces of the Wanderstar map in a wild race across the universe.
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About

Join Ringo, a young martial artist looking for her brother, and Wolfe, a mysterious scoundrel running from his past, as they join forces in an unlikely partnership to collect the pieces of the fabled Wanderstar Map. Across 10 “episodes” of anime-inspired adventure, Ringo and Wolfe will have to work together to find answers, make up for past mistakes, and travel across the universe in search of their goal. And who knows, maybe they’ll learn how to get along at some point!
Trained in the ways of Kiai, a magical form of martial art and also the universe’s most exciting form of televised entertainment, Ringo can combine words to create customized attacks in intense turn-based battles. During her race across the universe you’ll expand Ringo’s vocabulary, equip Pep Up bonuses earned through honorable victories and level up her spirit power. Defeat or befriend a cast of fearsome space pirates, mysterious scoundrels, cute witches, high school delinquents, talking crows, and skilled martial artists on your way to becoming a Kiai master.

SUPER SPECIAL FIRE KICK! Battles in Wander Stars are settled through a unique combat system that combines the structure of turn-based JRPGs, the strategic layer of deckbuilders and the spectacle of animes like Dragon Ball Z.
Create custom attacks by combining words up to the limit of your spirit level. The more spirit you have, the more slots you have to place words into and the more powerful and complex actions you can take.
ACTION WORDS do something e.g. KICK, BLOCK or ITEM.
MODIFIER WORDS modify actions e.g. SUPER (+1 damage), FAST (reduces cooldown) or HUGE (attacks all opponents).
ELEMENTAL WORDS add an elemental impact and status effects e.g. FIRE (burn) or WATER (wet).
All words have cool downs and opponents might be weak or strong against specific attacks or specific elements. You won’t know which until you engage them in battle so you need to be prepared to improvise.

With over 200 words to collect across the game there is a near infinite number of possible unique attacks to make. Things start off easy but as you expand Ringo’s vocabulary you’ll need to carefully select which words you take into battle, building strategies around your mix of categories, blend of offensive and defensive words, giving yourself options to manage your opponents weaknesses and strengths, consider optimizing the juggling of cool downs and, of course, which attacks sound the coolest.
The result is an accessible, immediately fun but deep combat system.
The core ethos of the Kiai martial art is to fight with honor. Defeating an opponent with honor can turn the most heated of rivals into the fastest of friends! Befriend your rivals to earn their words of encouragement in the form of useful Pep Ups which can be equipped to give you special bonuses in combat.
Travel the universe on a rollercoaster adventure as you seek the pieces of the Wanderstar map, Ringo’s lost brother and the answers to Wolfe’s mysterious past.
This is a tale of mystery, adventure, betrayal, redemption, unlikely allies, twists, turns, surfing capybaras, health-restoring empanadas, forgotten shopping lists, rifts in space AND rifts between lovers.

Along the way you’ll build a found family of colorful characters, each with their own thing going on. They might not all get along at first, but that’s nothing a thrilling space adventure can’t fix! And even with the trail gone cold, take heart, for these wandering stars are bound to find each other…

Wander Stars is inspired by the anime the developers grew up watching in 1990’s Venezuela and shows like Dragon Ball Z, Cowboy Bebop, Sailor Moon, One Piece and more.
It plays out across 10 “episodes”, each of which takes between 60-90 minutes to complete. Each episode features a map to explore with procedurally generated battles, special events and other secrets to find along with the main story events.
Tackle your playthrough an episode at a time or binge the whole thing in one go - the choice is yours.
You can even replay episodes to find all the side adventures, NPCs, and party member banter you might have missed! Try new paths as you explore ever-changing maps with randomized special events, lurking rivals, and tantalizing treasures. The experience is never quite the same!

Paper Castle Games is a game development studio currently based in Spain and founded in Venezuela in 2013. We’re a team of friends making story-driven games, and we like to think outside the box to subvert conventions and create unique and engaging experiences.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The incredible concept and unique combat mechanics drew me in, and it made me cry as my reward for playing through all the way. This game is worth every penny.
[h2]前言:龙珠动画风格的单词冒险RPG [/h2] 《Wander Stars》是一款龙珠动漫风格、“单词组合”创新玩法的回合制RPG冒险游戏。整体十分精致的美术,从人物造型、画风线条、夸张的动作表情,都具备着浓浓老式日漫的怀旧味道。虽然游戏实际上是由一家西班牙独立团队Paper Castle Games制作,但在气质上却是用游戏完美复刻了日漫模式的热血与氛围。 [h2]玩法:用词语搓出必杀技“超级无敌闪电旋风劈” [/h2] 游戏采用了带有局外养成的、章节制的冒险闯关剧情模式+额外难度的“挑战模式”。共计十个篇章、用节点式随意走动的地图形式,讲述了苹果头少女“铃果”为了寻找失踪的哥哥、与逃避过去的神秘小偷“沃狼”结伴踏上宇宙冒险,寻找能够互相吸引、融合的神秘“游星地图”碎片。 每章节既有丰富手绘动画演出的剧情内容、也带有稍显“肉鸽模式”的随机体验。流程中随机获取单词、每场战斗也会根据战况,如“首回合胜利”、“无伤”、“弱点发现”之类的评价、获得荣誉点数,用于章节之外进行养成,永久提升属性+为后续章节开始时提供更多可选词条。整体单个章节大约一个来小时的每章流程,节奏不慢、也如同追剧一般观赏动漫风格的冒险。 游戏的战斗玩法也具有创新独特的成分。虽然依旧是回合制RPG战斗的模式,但玩家不是从预设技能表里选一项、消耗MP使用,而是用初始具备、或是肉鸽流程中获取到的词语,组合出“必杀技”——通过词语来进行的荣誉战斗“气合”。 从拳击、踢击、格挡等各种绿色“行动词”、超级、快速、锋利等buff性质的红色“修饰词”、以及火、水、风之类的蓝色“元素词”,共计200+单词。通过多个修辞词叠加、让一个行动词同时获取伤害加成、冷却缩减、属性克制、debuff施加等多重效果,绘制成一句中二无比的“超级无敌闪电旋风劈”~ [h2]体验:龙珠动画风格的单词冒险RPG [/h2] 当然,为了增添策略性、每个词语使用后都有独立的一定冷却回合、并不能一直使用一套词语,且词汇的冷却时间战斗外也继承、需要探索空白格子时才会冷却-1。同时,同一回合能使用的词语数量也受限于词语槽位、也相当于卡牌游戏的费用了;而当击中敌人弱点时,能够积累一定的SP、当需要时用来回复费用、获得临时的槽位。 整体战斗方面,在“气合”荣誉战斗的背景下,除了赶尽杀绝、将敌人HP减少为0,也能充满武德的让敌人放弃战斗。Boss之外的各种敌人都具备一个“破防区间”,当修血修到破防区间时结束回合,敌人就会放弃攻击、表示“再会”,并为玩家提供一枚“士气激励”的被动buff。 有的增强战斗属性、有的提供回血构筑上的便利,譬如“开局显示敌方弱点”/“枪械免疫”,“可携带行动槽位+2、元素槽位-1“等等。总之,他们说着什么友情啊、羁绊啊、未来啊的,就隔这台下应援当拉拉队了。 [h2]总结[/h2] 一款具有令人怀念的日式动漫风格、“单词组合”创新玩法的回合制RPG冒险游戏。最近已更新支持简体中文。 虽然比较遗憾,整体的攻击动作并没有特别大的差异性,并不是说我搓出一个很长的必杀,就会有一个很帅的攻击动画了~但绝对还是物有所值的游戏质量与体验,值得一试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
红发的少女林果只是为了外出帮奶奶买菜,却意外遇上了一场意外事件,追寻地图碎片的沃狼和想要寻找亲人的林果就此踏上了一场宇宙之旅,展开一场惊险刺激的冒险,寻找地图的碎片、林果失散的兄弟以及沃尔夫神秘过去的答案,这就是《Wander Star》这部游戏所讲述的故事。 从运镜、画风、剧情、人设等细节,无不一均致敬了日本20世纪末的赛璐珞动画,《龙珠 Z》、《星际牛仔》、《美少女战士》、《海贼王》等都可在本作中窥见它们的影子。 就这么一部味道满满的游戏,如果你不曾去了解其背后的话你一定想象不到,这居然是由处在西班牙的独立小工作室Paper Castle Games而开发的一款游戏。 味道如此纯正,出身却如此意外。这,便是本文要聊的这款作品。 在玩法上,本作品仍然采用经典的回合制战斗展开,但在这款游戏里的战斗不同于以往的JRPG游戏,作者独创了一套以「词条」为玩法的战斗机制。简单点介绍来说就是,玩家的招式并不是单纯地只按下一个技能这么简单,打出的招式是由对词条间进行组合来实现的。 这些词条可在剧情流程中的战斗、探索的历程中获取到。词条们都有着专属于自己的效果发挥,玩家可以按照喜好来构筑专属于自己的Build打法,可以说是算是拓宽了游戏的战斗深度。 据制作组的商店页面所称,游戏共有超过 200 个单词可供收集,可以说组成的招式真的可以算是千变万化了。 另外游戏还借鉴了像《女神异闻录》、《八方旅人》系列中的弱点机制,战斗中的敌人都会将原先的弱点、抗性属性给隐藏起来,只有在玩家发动攻击触发后才会将其揭露出来。弱点还有抗性均会影响最终伤害结算的倍率加成。 游戏的流程按照章节制进行推进,总计共有10个章节,平均每章都需要60 ~ 90分钟的时长的内容才能推完。 另外游戏还强调重复游玩,在玩家通过一个章节后,可以将积攒的荣誉点数投入到人物的属性成长、为后续的章节开局自带技能词条等。每个章节会根据玩家的完成度进行评价星级。 每章开始时也可以去挑战更高难度的冒险,以赚取更多的点数投入到升级。 游戏美中不足的地方是可惜没有日配CV的演出,这么一个完全致敬于日式经典动漫的游戏,看着人物空落落的对白还是感觉怪缺点啥的,如果后续能够有的话,我相信游戏的体验还能再上一个台阶。 还有就是这个游戏的存档的时机有点反常,居然只存盘在每张新地图的开始时,在探图的这期间玩家要是有任何中途的退出,都得再要重新去打一整张地图,就不太能够理解的... 按理来说实时保存在技术上应该不是什么实现的难事。但是也能够方便SL去roll词条,总体有利有弊吧。 如果你钟情于上世纪经典动画,喜欢复古式的题材RPG,那么本次现已全面支持简体中文《Wander Stars》你定然不要错过。在商店页面加个愿望单,等待本作折扣的那一刻起,就是入手好时机。 [quote]关注「 [url=https://store.steampowered.com/curator/45108085/]游戏边界鉴赏组 [/url] 」[/quote] [u][b] “游戏边界”,一个打破游戏界限的地方 [/b][/u]
I was really excited for this game. Like I really enjoyed the art style and characters, what I didn't enjoy was the random-nise to this entire game. This game PLAYS like a roguelike... but its also an RPG? Idk maybe if I was told that it was a roguelike I would of... not played it? I just don't like how random it was, to the point where I had to start over several times because enemies got the upper hand with me and got like 3 attacks in while my dumbass had to wait on terrible attacks I was given because of how roguelike this game is.
Wander Stars is a vibrant turn-based RPG developed by Paper Castle Games and published by Fellow Traveller and Beep Japan Inc. From the moment it begins, the game makes its inspirations clear, embracing the spirit of classic adventure anime while carving out an identity of its own. Rather than presenting a grim or overly serious science-fiction universe, it opts for a colorful galaxy populated by eccentric characters, bizarre creatures, and larger-than-life martial artists. The result is a game that feels like stepping into a long-lost animated series, complete with episodic storytelling and a constant sense of discovery. The adventure follows Ringo, an optimistic martial artist determined to locate her missing brother, and Wolfe, a mysterious traveler whose troubled history slowly unfolds over the course of their journey. Their search for the legendary Wanderstar Map serves as the backbone of the narrative, but the game's real strength lies in its character interactions. Wander Stars consistently balances comedy and heartfelt moments, introducing everything from unusual alien civilizations to strange wildlife and memorable allies. The writing succeeds because it never loses sight of its central themes of friendship, perseverance, and self-discovery, making the cast feel endearing rather than simply eccentric. Combat is where Wander Stars distinguishes itself from many other indie RPGs. Instead of relying on conventional skills and magic menus, players build attacks by combining words gathered throughout the campaign. More than 200 words can be collected and arranged to create increasingly elaborate techniques, encouraging experimentation in every encounter. Players can mix modifiers, elements, and action terms to discover attacks that suit their preferred playstyle. This mechanic gives battles a unique sense of creativity, transforming what could have been a standard turn-based system into something far more engaging. There is genuine satisfaction in assembling a powerful technique and watching it unfold with dramatic anime-inspired flair. Progression extends beyond simply becoming stronger. The game places considerable emphasis on honorable combat through its Kiai martial arts philosophy, rewarding players for how they approach encounters. Rivals can become companions, and victories often feel like meaningful story moments rather than routine battles. This approach reinforces the game's optimistic tone while providing tangible gameplay benefits through special enhancements and bonuses. Combined with procedurally generated encounters and hidden events, the adventure remains fresh across its ten episodic chapters, each designed to be completed in manageable sessions without sacrificing narrative momentum. Visually, Wander Stars is bursting with personality. Its hand-drawn art style captures the energy of classic animated adventures, while expressive character portraits and lively battle effects help sell the game's exuberant atmosphere. Every location feels distinct, from alien landscapes to bustling settlements, and the soundtrack complements the presentation with an appropriately adventurous tone. The episodic structure also works in the game's favor, making each chapter feel like a new installment of a beloved animated series rather than another segment of a lengthy RPG campaign. Although its procedural elements occasionally introduce some repetition and not every player will embrace the game's relentlessly cheerful personality, these shortcomings are relatively minor when viewed alongside its many accomplishments. Wander Stars succeeds because it commits fully to its vision, combining inventive mechanics with memorable storytelling and a distinctive artistic identity. It is an easy recommendation for players who enjoy turn-based RPGs, anime-inspired adventures, and games willing to experiment with familiar genres. By turning language itself into a weapon and wrapping it in a heartfelt interstellar journey, Wander Stars delivers an experience that is as charming as it is original. Rating: 8/10
Fantastic game with some rough edges. The story is fun and I was soy pointing to every 90s anime reference, the characters and interactions are dynamic and when the game was over, I couldn't help myself but want more. The ending was a bit disappointing because it doesn't feel like an ending at all, but a season finale, very anime of them, but still wanting to continue the adventure with these endearing characters, I am really hoping for a continuation or even an anime or comic. The combat is really good, having to combine words to exploit enemy weaknesses and do mental maths to try and mercy them instead of defeating everyone was a very fun challenge, I just wish the order of the words mattered for a bit more complexity. The only bad thing I have towards this game is the UI/UX, the interface can be infuriating at times, words get jumbled up, scrolling through menus is unresponsive, having to select each word before a mission, navigating through 3 different menus, each one with a broken scrolling system is infuriating. Plus there are some bugs that were quite distracting, to items that you bought not showing up, to straight up soft locks that made me restart the chapter. At the chapter select menu you can level up your crew, buy words and upgrade stats like HP and turn count, I finished the game and had enough currency to buy everything from the store only to find out there was a Attack Power upgrade all the way at the bottom that you could have scrolled down all this time, I was baffled that it was hidden like that with no indication of its existence and it would have stayed that way if I wasn’t doing a checklist. Overall I really like this game, I plan on 100% and replaying it on hard mode is fun, but the difficulty is still a tad bit too easy even half way through the story. The gameplay loop is very tiring though, having to calculate damage and keeping weaknesses in check is fun but exhausting to keep up. Although the bugs and UI were distracting, it didn’t ruin the game for me, I still had a Wonder of a time.
[h1]谁把90年代的动漫做成游戏了?还是一个回合制格斗游戏! [/h1] 最近一款游戏勾起了我的童年回忆,这个游戏名字叫《Wander Stars》,是一款以词汇构筑招式的回合制JRPG游戏。玩法很有趣,当然更重要的是游戏的独特画风。 这款游戏的画风有点像90年代动漫的风格,感觉最为相近的就是鸟山明老师的《龙珠》系列的风格,而且游戏里的“气合决斗”也有点“天下第一武道会”是既视感(虽然我只看过打比克大魔王的剧情)。每章的重要节点也有一段很精致的动漫演出,瞬间就带我回到小学时候看各种电视台动漫的回忆中了。 故事剧情也非常有老动漫的风格。小女孩铃果去帮奶奶杏桃买菜,结果路上偶遇一个奇怪的狼人,她迫不及待地要铃果的饰品。按照这里的规矩,他们要进行一场“气合决斗”吗,没想到狼人居然输了不认账,还趁机骗走了她饰品里的地图碎片。 在追赶的过程中,另一艘宇宙飞船降临这里,他们也是找地图碎片的,抢走了狼人的那两份。铃果从奶奶那里得知自己的哥哥也有一块,决定去外面的世界寻找他,但是在奶奶的强烈要求下,她必须合狼人沃克一起组队才肯放心她出去。就这样,一场遍布宇宙的气合决斗之旅正式开幕! 当然,游戏的玩法也很有特色。你可以理解为这个JRPG有点卡牌元素的风格在,但牌组选择更加自由。玩家这边出招是从已经获得的词汇中自定义释放的。招式构成有三个部分,一个是最后的招式,比如飞踢、重拳、头槌;一个是招式的修饰词,比如大、广、迅速的、额外的;最后一部分就是招式的属性,比如火、风、烈焰等元素。 当你获得强力的修饰词之后,就可以把平平无奇的招式用更强力的伤害释放出来,甚至还可以在最后加上伤害倍数。不过招式使用过后会进入冷却,所以我们至少要带两套或者三套能轮换的招式进行组合攻击。 前面提到的招式也能用在格挡上,给自己叠上厚厚的护盾,可以慢慢和对面磨血,当然也可以用狼人沃克的招式把护盾(也就是BP)用在伤害加成上,打出更加强力的伤害,这也是本作第二套很有趣的流派。 与敌人决斗的时候,我们不要赶尽杀绝。敌人右下角会有个数值区间,只要我们把他们的血量降低到这个位置,就会在一段时间内停止攻击,如果在场的全部敌人都进入这个状态,战斗会直接以“再会”的形态结束,每个处于此状态的敌人都会送我们一个“士气激励”和“招式”。前者相当于被动技能,有的可用在战斗中,有的则是在探图过程中很有用。比如我很喜欢和NPC对话回血的功能,非常实用,不需要浪费我们获得的粮食。 另一个比较有趣的点是游戏的地图乍一看有点像肉鸽游戏,但其实不然,所有岔路上的格子都可以重新再走一边。探图的方式和我们的招式一样非常自由,一个地图有好多个尽头,我们可以自由选择一个往前走。当然游戏最重要的还是在宝藏或者敌人那里获得的新的词汇,能助我们组成更加强悍的搭配,给敌人一点小小的速通震撼。 总体来说,《Wander Stars》的游戏玩法非常新颖,招式的拼合有点像动漫那种每个人放技能之前要喊出来的思考环节,词汇数量也非常多,据官方说有200多个词语,我还在慢慢摸索。另外游戏的有趣画风和经典的老动漫的叙事风格和动画演出确实有点让人陶醉,能在现在这个时代看到那种回忆风的游戏不禁让人想到那些无忧无虑的时光! [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Love the art style and so far love the gameplay, so interesting to find the weaknesses and figure out word combos that are effective to my foes. Also so far love the story excited to see the rest!
Decently fun game, get a little repetitive towards the end. Love the art style and idea. Story was engaging enough. Wish there was some Quality of Life updates - such as saving word layouts between chapters or automatically ordering/condensing words in combat so there is less empty/wasted space.
[b][u]O JOGO[/u][/b] Wander Stars é um RPG desenvolvido pela Paper Castle Games e distribuído pela Fellow Traveller. Acompanhamos a história de Ringo, uma jovem praticante de Kiai, uma arte marcial conhecida por todos no universo. Quando Ringo é enviada até a mercearia pela sua avó, ela acaba avistando uma moto espacial caindo na praia. E é assim que ela conhece Wolfe, um malandro que está em busca de fragmentos de um mapa que, coincidentemente, Ringo também possui. Após serem confrontados por um antigo parceiro de Wolfe, a avó de Ringo pede para que ela una forças com seu novo aliado e procurem os fragmentos de mapa pelo universo. E assim, Ringo entra em uma aventura para, também, achar seu irmão. [b][u]MINHAS IMPRESSÕES[/u][/b] Desde que tomei conhecimento de Wander Stars, fiquei muito curioso em como esse jogo funcionaria. Usar palavras para montar seus golpes é algo bem criativo por si só, o que já me deixaria animado. Obviamente que não podemos achar que teremos infinitas palavras e uma liberdade irrestrita para formar golpes, mas 200 palavras me servem bem, obrigado. Entre palavras de golpe, efeito e utilidade, é crucial entender como atacar seus oponentes, tentando descobrir suas fraquezas e resistências. Ainda que você possa nocautear os inimigos, o estilo de luta Kiai preza pela honra, que aqui se traduz em deixar seu oponente no limite para ser nocauteado, de guarda baixa, te dando a opção de "paz", que encerra a luta. Você é recompensado ao fazer isso, ganhando Pep Ups, que eu não consegui achar uma tradução boa para isso, mas são algumas melhorias que você pode equipar, ajudando em suas batalhas e fora delas também. Quase como um episódio de anime, você assiste as interações dos personagens, que são bem expressivos e animados. O jogo não está em Português-Brasil, o que é uma pena, pois muitas pessoas não falantes da língua inglesa vão acabar perdendo o interesse na história. E então você joga num tipo de tabuleiro, onde cada casa vai te oferecer alguma ação, sejam batalhas, itens ou até mesmo uma interação de personagens. Confesso que não esperava que o jogo fosse usar esse tipo de jogabilidade, o que inicialmente não me empolgou, mas logo me acostumei. Você monta seu arsenal de palavras do jeito que achar melhor, com o que for adquirindo com sua aventura ou adaptando para vencer mais facilmente seus inimigos. A jogabilidade é simples, mas exige que você pense sua ações com calma, pois você deve gerir bem seus recursos. Por último, mas com certeza não menos importante, temos a belíssima arte de Wander Stars. Personagens bem desenhados, com muito carisma e personalidade, parecendo que saíram direto de um anime dos anos 90 e vieram parar no seu jogo. Unindo a arte impecável com uma jogabilidade interessante, fica difícil não querer experimentar um pouco do que Wander Stars tem para oferecer. [b][u]CONQUISTAS[/u][/b] As conquistas de Wander Stars consistem em, basicamente, completar cada episódio, de um total de dez. Em paralelo, você deve conquistas três estrelas em cada um deles, para conseguir as conquistas restantes. Para finalizar, adquirir todas as palavras, completar um episódio explorando todo o mapa e não nocautear ninguém, vão te garantir todas as conquistas. Podemos dizer que é uma boa dose de desafio. [i]Review completo:[/i] https://www.pressattack.com.br/post/review-wander-stars
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