
The adventure in the mysterious world of the Wall continues! Pilot your robospider into its depths, uncover lost artifacts and technologies, upgrade your exosuit and spider, and battle the horrors lurking in the dark. Unravel the mysteries buried in the depths of the Wall!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 13 → 1.4/day in the week after.
About
The world of the Wall awaits. Wall World 2 builds on the mining rogue-lite experience with expanded mechanics, new challenges, and deeper gameplay. Explore procedurally generated mines full of new discoveries and dangers. Extract valuable resources, harness lost technologies, and upgrade your robospider and exosuit to survive against hordes of raging monsters. Venture through incredible biomes and uncover the secrets entombed in the depths of the Wall.
Venture deep into the World Wall in your robospider. The mysterious Hole holds both deadly threats and long-lost answers. Risk everything to find out what lies on the other side of the unseen depths.

Monsters lurk everywhere — not only on the surface of the Wall, but also within its mines. Arm yourself with an arsenal of powerful weapons and abilities to fight off any threat that stands between you and the truth.

The endless Wall is ever-changing. Its depths contain not only resources and technologies, but also anomalies that can help or hinder your journey. Navigate incredible biomes, overcome obstacles and discover new wonders as you carve your path deeper inside.

Customize your robospider between expeditions and meet new characters in the sphere city. You'll have plenty of options to upgrade and enhance the equipment of both your exosuit and your mobile battle station. Each of them brings you one step closer to conquering the Wall.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.59−45% | 2Kreviews | 73% | — | $551.4K |
| $13.99 | 100ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not as good as og but it's still good
Apesar de ser uma clara evolução do primeiro jogo, ele não é melhor que o primeiro. Em aspectos técnicos, WW2 é um jogo maior, mais bonito, mais refinado, mas isso esvaziou o jogo. Ele tenta ser maior e melhor que o primeiro, e falha justamente ai, são muitas mecânicas, muitas coisas pra fazer, mas são as mesmas coisas, sempre. O primeiro jogo eu completei em duas sessões, era tão bom que eu não queria parar de jogar, esse aqui, depois de 8 horas, eu quero largar de mão. A expansão da lore e do universo do jogo é muito boa e muito válida, mas o jogo é repetitivo demais e não trouxe nenhuma novidade em comparação com o primeiro jogo. Se você é fã da série, e vai pegar esse jogo em uma promoção, bem barato, vale demais, fora isso, jogue o primeiro, é um jogo melhor, mais enxuto e vai te divertir muito mais.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.83/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, Japanese, Spanish - Spain
| $13.99 |
| 32ratings |
| 88% |
| — |
| not modelled |
| $11.99 | 20ratings | 86% | — | not modelled |
| $13.99 | — | — | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
é diferente do primeiro, perde um pouco da essência do Roguelike, mas ainda assim, divertido.
You can't rebind the E key to F for town traversal.
Unlocked upgrades are getting reset. Please fix the saving bug; it seems this issue has been known for some time. I won't continue playing the game in this state.
it is good but ,not as good as the old one
Окей, ребята, сразу скажу: не играйте в эту часть. Если сыграли в первую — остановитесь на покупке DLC к ней. На мой взгляд, Wall World 2 очень сильно испоганили. Странная система миссий, которая совершенно здесь не нужна. Сюжет рваный и как будто его вообще нет (хотя в первой части всё было неплохо). Спасибо хоть, что прокачка осталась такой же. Хотя все улучшения для паука совершенно не нужны: игру буквально можно пройти со стартовыми (я так и сделал), а стоят улучшения достаточно дорого. Ещё и пиксель‑арт изменили — на мой субъективный взгляд, стало хуже. В общем, первой части вам более чем хватит, чтобы насладиться этим уникальным миром.
I loved the first *Wall World* and earned 100% of its achievements, so I was very excited to see the concept expanded in a sequel. This is one of my favorite styles of game: mining for resources, working through upgrade trees, exploring dangerous areas, fighting enemies directly, and periodically defending yourself against waves of monsters. The first game blended all of those elements extremely well, and *Wall World 2* gives me more of what I enjoyed while expanding the world, its lore, and the number of technologies and upgrades available. Some players may complain that it is too similar to the first game, but I completely disagree. I **loved** the first one. I did not want the sequel to abandon what made it work; I wanted it to build on that foundation, and that is exactly what this game does. One change irritated me at first. Many of the improvements purchased during an expedition are lost when the mission ends. I may be remembering the first game incorrectly since I played it about two years ago, but progression initially felt less permanent here. After sticking with it, however, I found that I did not mind nearly as much as I expected. There are still plenty of permanent upgrades to unlock when you return to town, while the temporary upgrades give each mission its own progression and rhythm. I also really like the new structure of traveling to different areas of the overworld and taking on specific missions. It makes the world feel larger and gives each expedition more of a purpose. The setting remains one of the strongest parts of the series. An entire civilization lives on the side of an apparently endless wall, with no surviving memory or history of anything beyond it and no knowledge of whether the wall even has a top or bottom. That is a fascinating concept. The Lovecraftian monsters may not be completely original, but cosmic horror is a trope I never get tired of. The game captures that unsettling feeling that humanity is like a colony of ants, barely capable of understanding how enormous, ancient, and strange the world outside our experience really is. If you enjoyed the first *Wall World*, this is an easy recommendation. It keeps the satisfying gameplay loop that made the original so addictive while giving us more to discover, more ways to improve, and more mysteries surrounding this wonderfully strange world.
boring and repetitive
Прошел обе части на платину, хороший гемплей, отличное звуковое сопровождение, не плохой лор, жду теперь из стратегию по этой всленой.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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