
Wall of insanity is a single player campaign third-person shooter, with a large arsenal of weapons, crowds of various enemies and difficult locations, concealing many secrets.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Arabic, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have very little time in Wall of Insanity, But in that time I have found so much I enjoy about it, So much put a big smile on my face. Really big fan already looking forward and hoping the rest of the game.
挺有意思的,前期全是室内,有点压抑,后来就到室外了。总体是线性流程,不用担心找不到路,一路上得根据子弹数明智地换枪,投长矛的怪得打头。没有跳脸的恐怖成分,放心游玩即可。
Absolute Cinema 10000/10
El juego bueno, pero la camara super pegada me mareaba un poco. Algunas animaciones extrañas pero esta bastante bien. Mi review: https://youtu.be/TH5xdbQYMTw
Это очень годно! Тот самый тип игр, который можно назвать скрытый гем! Левел дизайн очень качественный, схожий в какой то степени с первым дарк соулсом. Стрельба приятная хоть я и не фанат шутеров. Сюжет вроде как есть но он простой как две капейки. Как я его понял: [spoiler] Инопланетяне попали к нам на землю, появились культисты изучающие их измерение, этих культистов пыталась задержать первая группа спецназа, но все погибли, потом пришла вторая группа в которой состоит наш протагонист и всех кроме нас тоже перебили. Проходя по измерениям пришельцев мы в итоге убиваем их главаря, попадаем обратно на землю и пришельцы улетают. [/spoiler] Не критично, но в игре присутствуют баги, из за которых персонаж может застрять в текстурах. Но лично меня это не сильно беспокоило. Вообщем точно рекомендую к прохождению! По вайбу игра напоминает Cry of fear
A buggy and clunky "Resident Evil At Home" game. The game is obviously not play tested, some weapons like 2 shotguns and a magnum almost have no difference in damage. You can only carry 2 range weapons and a basically useless knife. Should have been 3 range weapons from the get go. There are handful of weapons in this game and you basically have to keep pick and switch what has available ammo. Inventory is sucks I can only carry 2 items at the start and 5 max if you find pouches, the game is littered with lots of items you can't carry or use. Strafing movement is slow and clunky. Hard mode is so BS, now its given Enemies will hit harder and bit tankier that is given. But the range enemies like the priest is so broken it will fire a hitscan lightning (with AOE by the way) at you at an angle it can see you first before you do so its basically a trial and error of remembering their position and spawn points and kill them before they can shoot you. In Hard mode the AOE is bigger and will pass through walls so even if you hide you can still get hit. The spear enemies can throw spears through walls. Also in hard mode you are not just facing tankier and hard hitting enemies, your character also get handicapped of everything. Sometimes you get stuck somewhere or something or simply float for some reason. You move slow, run slow, reload slow, heal slow. Everything is stack against you. There are only 3 boss. 1st one is like prop hunt and can kill you instantly if you fail to find it. 2nd is just boss you keep shooting til it dies. Final boss is the most disappointing. You just run in its narrow route killing mobs until you get to its Shodan looking face on the top and shoot it freely until it dies. Good thing this game doesn't have any achievements. Play other games to waste your time instead of this.
Ce jeu est un gruyère.
-the graphics 8,8/10- -long walk- -the story, 2.4/10 meh- honest review :v
Весьма неплохой хоррор по демократичной цене. Графика норм. Геймплей приятный. Стрельба приятная. Рекомендую!
I picked this up because I really enjoyed the demo for the second game, and figured I'd should see where things started. And... No. I don't think that was a wise decision. Gunplay is alright, and you have third person or first person views to utilize. Enemies aren't super bright, but I suppose with the mangled messes that they are - it makes sense. The level design starts off as extremely claustrophobic, and it is a trend that stays pretty common throughout what I played. It can be easy to get lost, as much of the game looks the same. When you do go into a new environment there's not a lot of explanation for it, and it is probably best to view it as just a collection of weird places meshed together like some kind of complex cube of shenanigans. Unfortunately this game has a plethora of game breaking bugs. Occasionally I'd find myself falling out of the map, or floating above boxes or killed enemies, which prevented me from using things or exiting rooms. Maybe it would have been worth pushing through, but the auto-saves can be far apart. And the game isn't compelling enough to replay sections multiple times. There are some neat ideas here, but it doesn't come together well.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| One Hundred Ways | $15.3K | 65 | 54% | $7.99 |
| Golemworks | $15.3K | 73 | 90% | $6.99 |
| 9th Company: Roots Of Terror | $15.3K | 261 | 60% | $1.99 |
| Pumpkin Eater | $15.3K | 609 | 88% | $1.99 |
| 神魔山海经 Gods Monster | $15.3K | 67 | 64% | $11.99 |
| The Bunker 69 | $15.3K | 276 | 81% | $3.99 |