
Within the rural town of Oakview, students are vanishing. One is Amy Morrison, a troubled friend of yours. People say she made a pact with something in the vents of the school. Unravel the mysteries surrounding the town's past, survive the supernatural trauma, and search for traces of your friend.
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About
Game Overview:
A survival horror game inspired by the great PS1 era classics. A blend of third person action, exploration, with light puzzle solving elements.
Survive the trauma
Something has transformed Lake Forest Academy. Its classrooms tell a story of terror and mystery. Its monsters a reflection of people's nightmares.
Combat the horrors
Outsmart depraved creatures. Find a variety of weapons and items to help you venture deeper into the darkness.
Endure deadly traps
You'll be put in dangerous situations. Think hard and you may endure. Something doesn't want you here.
Unravel dark history
The pieces were in front of everyone the whole time. Someone worked hard to hide the truth.
You'll soon learn that Amy didn't die here. Something Took Her, but why...?
Features boss encounters
Multiple weapons with unique characteristics
Multiple environments to explore
Combat techniques that spice up the genre
Secret areas
2+ Hour runtime
Hand-crafted cutscenes
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
If this is your first attempt at survival-horror it's not a bad effort, you got all the building blocks of the genre down well enough, but there are some areas that could be a lot better, specifically with the sound design and tension building. There were many parts of the game where I thought the music and sound effects could be more intense, and I also think you could introduce the monsters with more care, similar to the way the classic games do it. Roughly 2 hours to beat, the game mainly consists of a school section and a sewer area, you can also tell the game takes some inspiration from Silent Hill, even having a few similar narrative and aesthetic ideas. Aside from a few slight issues with the controls like the fixed running direction and no 'ready' animation on the melee, it mostly plays decently, I didn't have any big issues overall, there are a few bugs in the game but they are relatively rare. For the most part it's a pretty easy game, there are save points everywhere, and the few times you are forced to take fights it's easy to progress even if you don't collect all the resources. If you look at many classic horror games say like Resident Evil, you will notice how they often give every enemy a moment to shine, for example a zombie turning a head, a dog crashing into the room, or a hunter having a cutscene. To be fair I think you tried to do that as well, but it didn't always have the same impact on me, again mainly because there was rarely any change in the soundtrack during those intense moments. Another few things to consider, sometimes these games will elevate the tension by letting a monster kill someone in cutscene, say like the first time you see Nemesis in RE3, so if you have added more side characters for monsters to dispose of, it would help to make those monsters more memorable. [h1] Pros: [/h1] (+) You have everything that is expected from a game like this, but at the same time nothing really stands out as amazing, so it really comes down to making sure you focus on those individual moments with tension, and make sure you are using those changes in soundtrack to highlight those moments when the player is in danger. (+) Even though I do think the immersion and tension in this game needs work, I will say the second part of the game (the sewers) felt a lot better to me than the school in design, there was a better feeling of that foreboding mood, and honestly if you didn't have so many save points and better music, some of those encounters could actually be pretty spooky. I mean I can see that you trying to create some jumps scares, like the machete dude breaking out of the jail, but again, it needed another music track for when he actually attacks you so it feels like an event and not just another ambient section. (+) Relatively speaking, the aesthetic and detail wasn't bad, at least compared to many other smaller games in the genre. [h1] Feedback: (outdated, dev fixed just about everything) [/h1] [u] A few bugs [/u] - There is still a bug with the ammo prior to the hand boss, if you don't click on the arrow it will stick to your screen. There is a medkit in the sewers after the 3 zombie section that can't be picked up. In the sewer classroom, if you backtrack through the door near the machete guy, you can fall through the map. [u] Some issues with tension building [/u] - I'll give you a few obvious examples. You have a scene in the labyrinth where the statues come alive, which would be a good introduction to that enemy type, but you also fight one just like that before that scene, so it kinda takes away from a surprise, I would just remove that one enemy. In a room with a 60 seconds chase, I think that is a good example of a moment that just needs some intense music instead of ambiance, same with the 2 fights with the machete guy. All the monsters in the game could use more sound effects as well. [u] Some random notes [/u] - when you hold Mouse 2 for melee, there is no ready animation like you would have in most games, you should have him raise the weapon. When you running, it's almost like it won't let you change direction. I felt like some of the writing was missing a bit of context, like you cutting the sentences very short, to a point where it feels unfinished, for example when the girl replies to the character, even though he didn't say anything. Also, try to have a few ending panels for the ending, otherwise it will feel abrupt if you end on the text. [b] Overall Thoughts: 6/10 [/b] It's not a particularly great survival-horror, but in this case I can at least see that it has all the parts to make something interesting, it's really just the difference with how you handle those individual moments of tension, and making sure you give those moments a proper introduction. Honestly it feels a little bit unfinished, you not doing anything wrong, just not giving enough care to certain parts of the experience. If I had point out the biggest problem, just not enough care for sound design in the game, I can see that you are trying to do it, but at the same time, something intense happens in the scene, and music is still ambient. So overall, I feel like the direction is good, the execution needs work. Not a bad game, probably should have stayed cooking for a few more months though. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
I guess something took her was an ok horror game but a few things bothered me such as when you run you don't immediately turn in the direction you want and instead do very wide turns. Its hard to explain if you don't play the game but it is very annoying when you are trying to run away from something. The final one was the boss fight at the end where he moves way faster than you and it is very hard to react with how slow the main character moves. I ran out of health and saves in the game operate based on the last checkpoint so there is no going back once health or ammo is out. Before I forget as well is that you can't skip the cut scene for the boss either you are forced to watch it over and over again should you keep dying. Story wise its not the best in my opinion could of been fleshed out a bit more but it was ok I suppose Overall, I wouldn't recommend this game with the issues I mentioned before https://youtu.be/7VKaW3klxEU
The game is good ... but the ending is rancid, putrid, rotten, empty, gormless, heinous, vile, foul landfill.
solid survival horror. a few good scares, a few frustrating areas (unskippable cutscenes before a boss should be against the geneva convention) but overall fun. props for having actual ending.
A nostalgia-inducing survival horror that pays homage to old school horror, such as early Resident Evil or Silent Hill. The art design and gameplay are intentionally stylized and dated, which sets a difficulty that is challenging but fair. It takes a while to get used to, or in other words, takes a while to remember how old games felt. The first hour may feel slower - finding some "keys" to the "locks" are tough headscratchers. But the momentum picks up later, and the gameplay becomes more action-packed in the second half of the game. The journey is brief yet adequately composed and paced. There is a story - that says enough and hides enough to set the right tone. Its horror is subtle as opposed to forced scares. I'd say its more poetic than scary, and there's a pinch of humour too. If this style of game is familiar to you, you will find yourself at home.
The game's Graphics captures the PSX vibes in a very nice and eerie way. While the plot was nothing too special, the pacing in my play through nice without too much running around trying to figure out what to do
Very good game indeed! If you are familiar with Puppet Combo, this game is very very similar to The Glass Staircase: a neatly realized homage to Silent Hill that also shows a strong contamination from 80's slasher movies. The gameplay is very simple, almost barebones, but it doesn't really matter, since the strong point of this game is its atmosphere, that perfectly brings back the same exact vibes of the survival-horror masterpieces of the past, like Obscure for example, that immediately came to my mind as I was playing. There are several issues that are still to be fixed, the pacing needs to be revised a little (more emphasis needs to be given to the most horrific moments), and the "clunky" feeling is strong (although maybe this is intentional), but the overall experience is both fun and haunting, and leaves a good taste in your mouth. Will surely play again, and I definitely recommend to old-school horror enthusiasts. Cheers guys!
Actually a really competent horror/survival game. Reminds me of the RE/SH psx era styled games in a good way;; story is uninspired but the atmosphere and the monsters are great! Only *real* complaint is that the E key is locked to a dodge button which just feels odd.
10块钱的游戏,还算挺值的啦~虽然跑图有点难受
Seemed like it was going to be an okay throwback survival horror, but I ended up hitting a point that led me to believe I was soft locked. Not 100% sure that was the case, but it certainly seemed to be and I wasn't willing to put any further time into it at that juncture. Playthrough up until I quit: https://www.youtube.com/watch?v=RGOcfw8zYoA
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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