No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $4K — a different platform, not this one.
Wall of Insanity is a new project from the creators of the Slaughter game series. It features a dark storyline, intense action, and a mystical journey into a dead, smoldering world. You will face the unknown. A descent into a kingdom of anxiety and madness. The path through the abyss will be difficult, the trek extremely dangerous, and you will be left almost hopeless. Story: A police operation to detain a dangerous cult's sectarians leads to unexpectedly deadly consequences. That squad vanished under mysterious circumstances, and the Special Unit soldiers sent in to investigate their disappearance find just an empty, abandoned house. This is only where the story begins... Key Features: - Active battles with the use of firearms. Survival depends on caution, reaction speed, and weapon accuracy. Use elements of the environment itself to escape this horrific world. - A journey to another world where fear, sorrow, and madness rule. A diligently crafted, ominous environment, fraught with mystery and danger, lies ahead of you. How far will you dare to go? - A plethora of traps and enemies await around every corner. Investigate your surroundings carefully. Don't take unnecessary risks. Study your enemies. Carefully selected tactics will save your ammunition. And your life. - Explore the world to replenish and expand your arsenal. Weapons and useful items will be needed. Look for secrets, documents, and workarounds to prevail against all odds. - Wall of Insanity features simple controls, gamepad support, good optimization, and a wide graphics customization.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale5 answered “not sold”0 we did not ask
The 5 “not sold” markets are read from the App Store price pass of Sep 18: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
10 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wall of Insanity is a new project from the creators of the Slaughter game series. It features a dark storyline, intense action, and a mystical journey into a dead, smoldering world. You will face the unknown. A descent into a kingdom of anxiety and madness. The path through the abyss will be difficult, the trek extremely dangerous, and you will be left almost hopeless. Story: A police operation to detain a dangerous cult's sectarians leads to unexpectedly deadly consequences. That squad vanished under mysterious circumstances, and the Special Unit soldiers sent in to investigate their disappearance find just an empty, abandoned house. This is only where the story begins... Key Features: - Active battles with the use of firearms. Survival depends on caution, reaction speed, and weapon accuracy. Use elements of the environment itself to escape this horrific world. - A journey to another world where fear, sorrow, and madness rule. A diligently crafted, ominous environment, fraught with mystery and danger, lies ahead of you. How far will you dare to go? - A plethora of traps and enemies await around every corner. Investigate your surroundings carefully. Don't take unnecessary risks. Study your enemies. Carefully selected tactics will save your ammunition. And your life. - Explore the world to replenish and expand your arsenal. Weapons and useful items will be needed. Look for secrets, documents, and workarounds to prevail against all odds. - Wall of Insanity features simple controls, gamepad support, good optimization, and a wide graphics customization.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9B | 129.8M | 87% | Free | |
| $2.2B | 9.8M | 82% | Free | |
| $2B | 48.7M | 86% | Free | |
| $1.7B | 31.9M | 89% | Free | |
| $1.4B | 18.3M | 92% | Free | |
| $1.4B | 13.7M | 78% | Free |