
Hunt monsters by discovering and exploiting their rules in this Visual Novel from ScalemaiL.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I've played for 31 minutes, and haven't actually gotten a chance yet to do anything besides left-click to see the next line of dialogue. Which would be more tolerable if the story itself didn't read like a much blander version of The Witcher.
This series feels really new and fresh. The world building is top notch. Characters, including the protagonist are flawed and interesting. Art is different and unique. I'd reccomend it.
-The game has a some nice backgrounds and overall the art is good but the backgrounds get used over and over and over. The same can be said about the characters, you get the odd flip left and right but the amount of actual unique art is very limited. -The sound/music is alright, nothing to right home about, but the blaring "Walkerman" headbanger outro after each act... fml. -The game/narrative is a blatant rip off of The Witcher, I am actually surprised that the developer hasn't had a legal injunction filed against him, maybe there is just enough changed for it not to be considered intellectual property theft... If you have never played the Witcher, do yourself a a favour and run and grab it and stay clear of this. -The story here is bland and the protagonist is mostly unlikeable. The character development is shawdy at best. -While the game gives you choices, it really doesn't. There are 2 ways choices go in this game. You are given a choice and that choice will change the next line or two of dialogue (which has no bearing on any future part of the story) OR you will be given an option for example "Turn Left" or "Turn Right". f you turn left the story goes on, if you turn right, you are either immediately killed or you continue on to the next set of choices where every single one of those choices will immediately cause certain death and you will hope you saved prior to that first set of choices so you don't have to go through 500 lines of dialogue to get back to it so that you can pick the only choice to move the story forward. It is SOOO F*&%$NG lazy! There are so many better ways that this could have been done. -The battle sequences put you (the protagonist) onto a board game essentially, but you can't move or do anything other than to make choices.... so why they went through the extra effort in visuals, I just don't get it. It's like they had an idea for something really interesting and just said "F&%K it, this is going to take too much time." Again just total laziness. And just with any other choices, it's basically pick the right choice or death... I just don't even get the point of why there are even choices available in the game, you are on a completely linear path, so why bother. It's not like there are 30 different endings, there isn't, there's one and only one outcome and the choices don't mean sh!t. -The game according to the developer was 80%+ complete 5 years ago and yet of the supposedly 5 acts that are coming, only the prologue and 2 of the acts have come out.... I sense this project has run into failure. There seems to be no communication on the kickstarter page and it's totally doubtful this project will ever get finished. I'm sure every person he recruits onto this project takes one look and decides that they don't want to have any part of this terrible Witcher parody that and probably not want to get sued down the road... In conclusion while there is a bit to like about the game. there is an awful lot more not to like. I'd suggest saving your money, IF and its a big IF they ever actually do get the complete project finished and it's on for a great sale... maybe pick it up but for now, run, and run fast.
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Hours played at review time, across 39 reviews with recorded playtime.
This review will be updated as each act has been added, and comments will be on the acts themself Prologue: The overall prologue was quite confusing. With the tutorial being, less than amazing, it actually explains iteself really well as you get farther into the game, and serves as a good starting point for the characters and getting to know the main character. Act 1: This is the meat of the base game, with the other acts being added separate. I am really kind of mad at myself for finding this now and not finding it in two years time, which is when the projected acts will be finished, and with the script completely finished already, we just wait now. I, uh, really really like this game/VN, All the characters are quite enjoyable, so far enjoying the MC the least, but at the same time can appriciate his dynamic on the rest of the cast. Waifu's are top notch, which is exceedingly important in VN's, an I'm talking A+ -> S Tier Waifu's here. The story overall is intriguing, and i cannot wait for more of it.
Неплохая визуальная новелла в средневековом антураже. Похоже что создатели черпали вдохновение в произведениях по вселенной Ведьмака, однако им удалось избежать прямого калькирования и написать нечто своё. К сожалению в первом акте и прологе нам лишь в общих чертах представляют вселенную и подают завязку. Также к минусам можно отнести и то что в "боевом" режиме нет прямого управления, игрок лишь время от времени выбирает действия персонажа.
This is a great visual novel story-wise. The visuals are great, too. The music is nothing to write home about but it fits the theme and environments. That being said, I can't recommend this game because it's being split up into separate acts that you have to pay for individually. Simply put, I can't and won't agree with this practice, not that the game doesn't deserve it but because I personally don't agree with the practice. I bought this game on the pretence that I'd be getting the full game overtime, but that's not the case. This being the store page for the game itself, the base game is technically incomplete with DLCs available for purchase to make it complete. It's not as bad as I'm making it out to be, but 7.79 for essentially 1-2 hours and then 3.29~ per act just isn't worth it for me, and I feel like it's worth pointing out how this game is being split up into several acts that you need to pay for. All of that being said, I like the story, the idea of the monsters, and the characters. I agree with something said on a review on the Act 2 page : I would rather buy a series of novels than buy this visual novel as the writing is great but not in a visual novel format.
A game I believe to have the potential to be as epic as Pillars of the Earth, or Witcher Visual Novel Edition, if given the chance. Absolutely worth the purchase. EDIT: I've high expectations for Act 2 to begin with, but it still exceeded my expectations with its high polish and astoundingly culture rich writing. There are a couple of bugs, but it was nothing gamebreaking. I would highly recommend any avid visual novel reader to try this out.
Bought Act 1 and 2 on sale and played/read all of it in one sitting. Just couldn't stop. Well worth the asking price even without a sale. Just... Try to push past the intro. The systems at play are tutorialized a bit poorly and the player is never given an opportunity to actually act upon the things they're taught until Act 1 begins. But once things actually get going and the setting is established and your choices stop being fake, it'll hook ya. Promise.
Overall I enjoyed this game, though if it isn't already obvious it heavily draws its inspiration from the popular Witcher series. Even coming a little close to plaigirism in a few parts but it more or less never goes past alternate universe fanfiction levels. As for the gameplay its your standard VN, except for when it comes to the "Battle" part of the game. Using a square tiled map complete with tokens and animations seems a little pointless since you don't actually have any control over where you move your character. Instead, a series of decisions pop up based on context and what clues, inventory or choices gathered prior to the hunt. Essentially it means you're still playing a VN, except now your choices are represented on a tiled map. The game they're going for here means I understand why you can't give the player actual control of a tile based combat system but it feels like they wanted to do something turn based and instead had no time, budget or couldn't make the system work so they just left it in there minus the gameplay. Not a huge fan of the chapter ending song, sorry. The rest of the soundtrack is great though! Sound in general is pretty good, everything is mixed right and edited nicely. At first the art didn't do anything for me but it started to grow on me. I don't love it but I'm fine with it, no complaints. Character designs are good for the most part, though obviously the ladies got more work put into them than the men. Unfortunately our first main story monster isn't particularly rememberable, which is a shame. The writing is okay. Mostly because Jorgen, our protaganist, can be a real ♥♥♥♥♥♥♥. I don't like ignorance of this type from my MC. Because the story is first person, it sucks to be a character who is blatantly racist and intolerant of anything not "Raider". (his people) Doesn't matter if it makes sense in the setting, I still don't have to like it. The only other point of contention was with the dancer girl and the socio-political workings of the Walkerman-verse. It felt like a combination of a massive expositional info-dump (nobody likes those) and people who took one class in world politics and have declared themselves experts in the field. It also reminded me of a number of conversations Geralt of Rivia has had in both the games, books and comics. Now after all this, I enjoyed my time with Walkerman. I don't know if I'll start another playthrough until the second act comes out. I prefer to finish my VN's one route at a time. That said I very much enjoyed the parts where I went out to collect items or clues, do investigations, all in preparation of the final conflict with the "Weird". These moments are the game's strongest point. The fact that you can't just ask every question, collect every clue and item based on your decisions means what you have to work with at the final conflict can be very different from what you might have collected in other routes. This means that sometimes you have to choose carefully your questions or decisions because you might not be able to exhaust a dialogue tree like other games. Some characters just don't want to answer every question and there's only so many hours in the day. As long as they put most of their efforts towards this aspect of the game I'll keep supporting it.
yine başka bir görsel romanda çok aşırı konuşmalarla dolu olaraktan hem göz hem kafa skyor vsvsvs
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