
DRAGON HUNT is a classic bricks destroying game, where to win a level you need to destroy the so called dragon stones (yellow and red bricks)
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Купил игру по скидке только ради достижений, потому что 5000 ачивок - это такая цифра, что даже совесть шепчет «бери, не пожалеешь», а профиль в стиме требует очередной порции визуального счастья. Сама игра, если честно, ничего в себе не несёт: ты просто бегаешь по унылым локациям, тыкаешь на драконов, они падают, и этот цикл повторяется снова и снова, пока тебе не надоест смотреть на примитивную графику. Но когда ачивки сыпятся как из рога изобилия, а уровень ползёт вверх, начинаешь понимать, что тут главное не геймплей, а та самая цифра, ради которой всё и затевалось. В общем, если вы, как я, гонитесь за достижениями и готовы закрыть глаза на то, что игра пустая - берите на распродаже, своё дело сделает, а для души поищите что-то другое. И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в церковь помолиться за разрабов, чтобы они делали только крутые проекты… ⣿⣿⣿⣿⡟⠛⠁⠄⠄⠄⠄⢀⣀⣀⠄⠄⠄⠄⣤⣽⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡋⠁⠄⠄⠄⣠⣶⣾⣿⣿⣿⣿⠄⢦⡄⠐⠬⠛⢿⣿⣿⣿⣿⣿ ⣿⡿⠇⠁⠄⠄⣠⣾⣿⣿⡿⠟⠋⠁⠄⠄⠈⠁⠄⠄⠄⠄⠙⢿⣿⣿⣿ ⣿⠃⠄⠄⠄⠘⣿⣿⣿⣿⢀⣠⠄⠄⠄⠄⣰⣶⣀⠄⠄⠄⠄⠸⣿⣿⣿ ⣏⠄⠄⠄⠄⠄⣿⣿⣿⡿⢟⣁⠄⣀⣠⣴⣿⣿⠿⠷⠶⠒⠄⠄⢹⣿⣿ ⡏⠄⠄⠄⠄⢰⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄⠛⠁⠄⠄⠄⠄⠄⠄⢠⣿⣿ ⡇⠄⠄⠄⠄⠈⢿⣿⣿⣿⣿⣿⣿⣿⡇⠄⣼⣿⠇⠘⠄⠁⠄⠄⠄⢻⣿ ⣇⠄⠄⠄⠄⠄⠸⢿⣿⣿⣿⣿⣿⣿⠁⠸⠟⠁⣠⣤⣤⣶⣤⠄⠄⠄⢻ ⣿⡄⠄⡤⢤⣤⡀⠈⣿⣿⣿⣿⣿⣿⡆⠄⠄⠘⠋⠁⠄⠄⠈⠄⠄⠄⢸ ⣿⣿⡜⢰⡾⢻⣧⣰⣿⣿⣿⣿⣿⣿⣷⠄⣼⣷⣶⣶⡆⠄⠄⠄⠄⠄⠄ ⣿⣿⣧⢸⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⡿⢿⡟⠉⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⠄⢀⡀⠄⠘
[h1]Dragon Hunt[/h1] Mais um daqueles jogos de spam de conquistas, mas a gameplay até que é maneirinha apesar de que achei o jogo um pouco devagar a gameplay tudo meio lento, reparei que no vídeo da loja vc consegue girar o cenário de forma mais rápida, mas por algum motivo no jogo era bem devagar esse giro, por isso achei a gameplay um pouco devagar, mas apesar disso vou recomendar pros que gostam de completar os jogos com conquistas. Completando o level 1 ao 4 já vai ter pego todas as 5k conquistas.
oyun arcade bir top oyunu mutlu edecek cinsten de değil fakat oyun 5k başarım içeriyor 5-10 dk da almak mümkün
Dragon Hunt but no Dragon
не интересно 4/10
⭐⭐⭐
Dragon Hunt, developed by Racing Bros and published by ANPA.US, is a straightforward action shooter built around a simple premise: drop the player into open environments and task them with eliminating dangerous creatures, primarily dragons, using a variety of weapons. It follows a design philosophy that prioritizes accessibility and immediacy over complexity, offering a gameplay loop that is easy to understand but limited in how far it evolves. From the outset, it presents itself as a no-frills experience, one that aims to deliver quick bursts of action rather than a deeply layered or narrative-driven adventure. The core gameplay revolves around exploration and combat within relatively open maps. Players move through these spaces, encountering enemies and engaging them using ranged and sometimes close-range weaponry. The controls are simple and responsive enough to make movement and shooting feel functional, allowing players to quickly adapt to the mechanics. There is a certain appeal in how direct the experience is—there are no complicated systems to learn, no intricate strategies to master, just the basic loop of hunting, fighting, and surviving. However, this simplicity quickly becomes a limitation, as the game introduces very few new ideas or variations as it progresses. Combat, while central to the experience, lacks depth. Weapons provide some variety, giving players different ways to approach encounters, but the underlying mechanics remain largely unchanged. Enemies tend to behave in predictable ways, and many encounters are resolved through persistence rather than skillful play. Battles can feel prolonged due to the durability of enemies, which often require sustained attacks to defeat. While this can create a sense of progression as players acquire stronger equipment, it also contributes to repetition, as the moment-to-moment gameplay rarely changes in meaningful ways. The environments serve primarily as arenas for combat rather than fully realized worlds. While they offer enough space to move around and engage enemies, they lack detail and interactivity, which limits immersion. There is little in the way of environmental storytelling or dynamic elements that would make each area feel distinct. Instead, the maps function as backdrops for the game’s core loop, reinforcing its focus on action rather than exploration or discovery. Visually, Dragon Hunt reflects its modest production values. The graphics are basic, with simple models and effects that fulfill their purpose without adding much stylistic identity. Animations can feel rigid, and the lack of detailed visual feedback during combat reduces the sense of impact. The presentation is serviceable, but it does not provide the level of polish or cohesion needed to make the experience visually memorable. Audio design follows a similar pattern, offering functional sound effects that support the gameplay without enhancing it. Weapon sounds, enemy noises, and ambient audio are present but lack distinction, contributing to an overall experience that feels somewhat flat. There is little in the way of memorable music or sound design elements that might elevate the atmosphere or reinforce the game’s tone. One of the game’s more appealing qualities is its accessibility. It is easy to pick up, requires minimal commitment, and can be played in short sessions without demanding sustained focus. This makes it suitable for players looking for a casual, low-pressure experience. However, the lack of depth and variety means that this accessibility comes at the cost of long-term engagement. Once the core loop has been experienced, there is little to encourage continued play beyond repetition. Ultimately, Dragon Hunt is a game that delivers a basic and functional action experience without attempting to expand beyond its core idea. It offers moments of simple enjoyment, particularly for players with modest expectations, but it lacks the depth, variety, and polish needed to stand out in a crowded genre. It feels more like a small-scale project designed for quick, casual play than a fully developed game capable of sustaining long-term interest. Rating: 6/10
˜”*°•.🅴🆇🅲🅴🅻🅻🅴🅽🆃 🆂🆃🅴🅰🅼 🅰🅲🅷🅸🅴🆅🅴🅼🅴🅽🆃🆂!.•°*”˜ ████████████████████████████████████████ ████████████████████████████████████████ ██████▀░░░░░░░░▀████████▀▀░░░░░░░▀██████ ████▀░░░░░░░░░░░░▀████▀░░░░░░░░░░░░▀████ ██▀░░░░░░░░░░░░░░░░▀▀░░░░░░░░░░░░░░░░▀██ ██░░░░░░░░░░░░░░░░░░░▄▄░░░░░░░░░░░░░░░██ ██░░░░░░░░░░░░░░░░░░█░█░░░░░░░░░░░░░░░██ ██░░░░░░░░░░░░░░░░░▄▀░█░░░░░░░░░░░░░░░██ ██░░░░░░░░░░████▄▄▄▀░░▀▀▀▀▄░░░░░░░░░░░██ ██▄░░░░░░░░░████░░░░░░░░░░█░░░░░░░░░░▄██ ████▄░░░░░░░████░░░░░░░░░░█░░░░░░░░▄████ ██████▄░░░░░████▄▄▄░░░░░░░█░░░░░░▄██████ ████████▄░░░▀▀▀▀░░░▀▀▀▀▀▀▀░░░░░▄████████ ██████████▄░░░░░░░░░░░░░░░░░░▄██████████ ████████████▄░░░░░░░░░░░░░░▄████████████ ██████████████▄░░░░░░░░░░▄██████████████ ████████████████▄░░░░░░▄████████████████ ██████████████████▄▄▄▄██████████████████ ████████████████████████████████████████ ████████████████████████████████████████
dragon
Пора бы в Steam ввести что-то среднее между оценками "да/нет". С одной стороны, игра даёт огромный буст к статистике и достижениям, с другой - тут плохой арканоид с хорошей идеей. Dragon Hunt - это круговой арканоид с несколькими платформами и медленным мячом. Ваша задача разбить только красные кубики, а не все, как по сути надо бы. Выбор за вами, палец вверх за достижения.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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