
A body-hopping, musical adventure game. Trapped in a horrific hamlet of modern monsters, ex-band manager Francis Finkelstein uses the possession wheel to sing his soul into hipster vampires, vegan werewolves and soulful zombies, using their ghoulish powers to escape from Wailing Heights.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i liked the art style and music!!!! good story but tedious controls at times
Absolutely one of my faves, even though it only has a couple hours of gameplay. Devs personally responded when i had an issue in the discussions page!
Si existiera la opción de poner una nota neutral, la hubiera usado en este caso. Como aventura gráfica, le doy un 5/10. No es point & click ya que se maneja con el teclado o gamepad. La historia no es para nada destacable, se trata de reunir en la tierra de los muertos a los miembros de una banda símil Beatles (the Deadbeats). Tiene varios bugs, especialmente hay problema con los límites de las habitaciones y los paisajes, y si venís corriendo muy rápido podés atravesar las paredes e irte fuera de la pantalla. A veces no podés volver y no queda más que volver a cargar una partida anterior (ojalá hayas guardado recientemente). Me ha pasado también que algún personaje se me quedó trabado en una ubicación inaccesible por este mismo bug. Por lo del párrafo anterior, le daría una reseña negativa y no recomendaría el juego. Sin embargo la banda de sonido es ESPECTACULAR. El juego hace mucho énfasis en la parte musical, y en ese rubro es de los mejores juegos que he jugado. Si deciden comprar el juego, recomiendo fuertemente la OST. La música del juego es realmente de una calidad superlativa, los temas son muy pegadizos, tanto la canción principal del juego como los temas ambientales de distintas habitaciones. Es por la parte de la música que se lleva un pulgar para arriba. El juego en sí mismo, por su historia y jugabilidad, no es para nada recordable ni destacado.
Wailing Heights, developed and published by Outsider Games, is a delightfully unconventional adventure that combines the spirit of a comic book with the wit of a supernatural musical. Set in a quirky town populated entirely by the undead, it tells the story of Frances Finklestein, the former manager of a once-famous rock band called The Deadbeats. Frances finds himself trapped in Wailing Heights, a bizarre purgatory where ghosts, vampires, zombies, and werewolves coexist under an uneasy peace. As the only living human in a place that fears and mistrusts the living, he is quickly thrown in jail, only to be taught by a fellow prisoner a strange and mystical art called “possessional embodiment.” This allows Frances to possess the bodies of various undead citizens, using their abilities and perspectives to solve puzzles, explore the world, and uncover the truth behind the town’s many oddities. From its opening moments, Wailing Heights charms through its vibrant sense of personality and style. The game adopts a hand-drawn, comic-book aesthetic that perfectly suits its blend of humor and horror. Every environment—from gloomy graveyards and haunted clubs to bustling undead marketplaces—is saturated with color and detail. Character designs are equally expressive, blending grotesque and comical features in a way that keeps the tone lighthearted rather than dark. This distinctive art direction, combined with creative animation and bold visual storytelling, gives the game a personality that feels genuinely original. The world may be filled with vampires and ghosts, but it feels alive in every frame thanks to the game’s strong visual identity and artistic coherence. Music plays a central role in Wailing Heights, both thematically and mechanically. Since its protagonist is a former band manager, the entire narrative carries an undercurrent of musical nostalgia and rhythm. The soundtrack spans genres—rock, jazz, blues, and soul—each associated with the different undead inhabitants and their personalities. The songs are catchy and integral to the experience, providing emotional tone and comedic punctuation to key moments. Unlike most adventure games where music is merely atmospheric, here it’s part of the game’s DNA, reinforcing its world’s culture and the protagonist’s past. The voice acting complements the soundtrack well, with performances that embrace the theatricality of the script. Each character speaks with a flair that fits the game’s offbeat energy, helping to carry the humor even through the more absurd dialogue exchanges. The gameplay structure follows the traditions of classic point-and-click adventures but with a unique supernatural twist. As Frances, players use the “possession wheel” to take control of other characters, each with unique traits and abilities. To possess someone, you must first learn three key details about them—their name, something they love, and something they hate—through conversation and exploration. Once in control of a new body, you can interact with the world in different ways, using new powers to bypass obstacles or trigger story events. It’s a clever mechanic that gives familiar adventure-game puzzles an inventive spin, replacing the typical inventory-based logic with personality-driven problem-solving. However, the game occasionally struggles with pacing; backtracking to gather clues or repeatedly swapping bodies can slow the flow of progress. Despite this, the mechanic remains one of the most distinctive aspects of the experience, constantly reminding the player of the game’s central theme of identity and perspective. Wailing Heights stands out most through its humor and tone. The writing is filled with sharp wordplay, puns, and musical references that blend the supernatural with pop culture. The characters are endearingly bizarre—a punk-rock werewolf, a vegan vampire, and an artistic zombie poet, among others—and their interactions with Frances are consistently amusing. The game’s satire touches lightly on themes like fame, artistic authenticity, and the absurdity of bureaucracy, but it never loses its comedic touch. It doesn’t aim to frighten; instead, it turns the macabre into something joyous and theatrical. The dialogues are long but entertaining, buoyed by witty performances and a rhythm that feels more like a stage play than a traditional narrative game. Beneath the humor and color, Wailing Heights is also a meditation on nostalgia and creativity. Frances is a man out of time, displaced in both the literal and emotional sense. The undead citizens he meets are echoes of cultural archetypes—the fading rocker, the tortured artist, the misunderstood outcast—and through his interactions with them, the game subtly explores how identity can persist even beyond life. It’s this undercurrent of sincerity that gives the story weight amid the jokes and puns. The supernatural setting becomes a metaphor for reinvention, suggesting that the creative spirit never truly dies, even when its audience moves on. Technically, the game runs smoothly and feels well-crafted for an indie production. The interface is intuitive, with clean menus and responsive controls, and the voice acting and music maintain a consistent level of polish. Some minor issues—occasional repetition in puzzles, uneven pacing, or a few fetch-quest-like sequences—do little to undermine the overall experience. The game’s short runtime, averaging around five to six hours, works in its favor; it delivers a complete, satisfying narrative without overstaying its welcome. For players accustomed to heavier or more complex adventure games, its simplicity may feel lightweight, but that accessibility is part of its charm. Ultimately, Wailing Heights succeeds as an imaginative, musical, and witty take on the classic adventure formula. It’s a game that thrives on its creativity, from the vibrant art and energetic soundtrack to its humorous writing and inventive mechanics. It may not reach the emotional or mechanical depth of genre giants, but it compensates with sheer personality and charm. It feels like a love letter to both old-school adventure gaming and the spirit of rock ’n’ roll—a reminder that even in a town of ghosts and monsters, music and humor can still bring the dead to life. Rating: 7/10
J'ai eu du mal avec les animations(design sympa mais animations pas ouf) et le gameplay . Et l'accent anglais trop prononcé + élément de langage très anglais, si vous êtes pas calé en anglais UK c'est assez chaud de rentrer dans l'histoire :/ . J'ai laché le jeu assez vite malheureusement.
мда, фигня
Muy bonitos gráficos, una pena que no tenga español... + Reseñas aquí: https://store.steampowered.com/curator/35137344/
a hard point and click. i don't know if trained dolphins could figure out how to advance.
proper Irish game at last
The game was super lovable to play, even when it got a bit dark sometimes. Singing/music was so so good, really enjoyed the whole musical aspect of the game, Have not played like that before. Art style is really clean also, overall great chillin' game, but at the same time the puzzles where hard enough to keep you interested (sometimes a bit frustrated), but made it more satisfying when you figured it out.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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