
A body-hopping, musical adventure game. Trapped in a horrific hamlet of modern monsters, ex-band manager Francis Finkelstein uses the possession wheel to sing his soul into hipster vampires, vegan werewolves and soulful zombies, using their ghoulish powers to escape from Wailing Heights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 134reviews | 78% | — | $25.4K |
| $11.99 | 73ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The artstyle is nice, that's all the good that can be said about this. Everything else seems to be designed around the will to annoy the player as much as possible and they barely finished this unpolished mess. Gameplay is minimal — find something this character hates or loves, ask, hey, do you love this, do you hate that, okay, thanks, nice puzzle — and the story and characters are not half as interesting as the setting might suggest. Finally decided to give up when the game got me stuck in the scenery and overwrote my savefile with me in that spot for literally no reason even though I quit the game with alt+F4. Having my nose waxed from the inside is more enjoyable than this.
One of those that make me with Steam had a "mixed bad" tag instead of just "yes" and "no". The visuals are charming and lovingly done, as is the sound and the music. No denying that, and it's really difficult to give something as charming and obviously done with love and care a thumbs down. However, the control scheme is sort of artrocious on a laptop/pc, and the character-swapping mechanic has overly long animations / jingles play every time you do it. This is telling two things - the game design / programming side of the project was lacking, as did the playtesting side. So I can't really give it a thumbs up, because it can really feel clumsy / unwieldly to some people. But I can't give it a thums down, either, because, well, the style it has over substance is really stylish. It seems to be a game from the "anyone can slap a game together using parallax layering" era that gave us such memorable style-over-substance frauds like Darkest Dungeon. And to tell you the truth, this game actually is a point-and-click adventure, just one with a lacklustre control scheme. It's unfortunate that games with a lot less substance to their gameplay and way less experienced game designers got acclaim and success while having the exact qualities that this game has - good visual and sound design. So - nice, charming little game if you can get over the flaws. Without the flaws it would've easily been a clear recommend.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $11.99 |
| 34ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все чет поют, че за дичь происходит?
Run into obstace. Possess someone else to overcome obstacle. Run into new obstacle. Possess someone else to overcome obstacle. Run into new obstacle. Possess someone else to overcome obstacle. Run into new obstacle. Possess someone else to overcome obstacle. Run into new obstacle. Possess someone else to overcome obstacle. Run into new obstacle. Refund game.
Although it does do things its own way its still at its core an inventory based point and click adventure game although you can't actually point and click. Overall its worth a look. Great value if you get it on sale. Pros - Nice art-style - Interesting story and world building - unique and enjoyable puzzle design and game mechanics - Good voice acting, as an Irishman it was surreal to hear this many Irish accents in a game. - Funny dialog - Decent music, it is a big focus of the game after-all. Cons - Can't play exclusively with the mouse, needs either mouse+keyboard or controller. I used the controller in the end and sometimes the navigation could be awkward just due to the 2D style and invisible walls but otherwise it was perfectly playable - Some bugs such as occasional missing voice overs for dialog lines or more serious issues such as the game getting stuck when swapping characters or characters glitching through graphics, I did always manage to get the game going again without quitting but it was touch and go a few times. Save Often!! - There is a little mini song every single time you switch characters, there is a different one for each character but after awhile they just get super annoying and there is no way to disable them or interrupt them. If you don't just stand there and listen these mini songs will play over other dialog or other music sequences in the game. - The voice acting and sound effects are not normalized, it was hard to find the right position on the slider since some sentences and effects could be super loud and others super low at the same setting.
I give up on Wailing Heights. I really tried with this game. I've owned it for years, I play for 15 minutes here and there, and then I stop because it just doesn't "click" for me. The adventure game mechanics are not all that bad. There are some puzzles, there is mildly amusing dialog, it's passable. The music is objectively quite good, and the art is unique and interesting. But all of it put together just didn't work for me. I don't care about any of the characters or the world they live in. It feels like it's designed for someone way more "hip" than I am, someone who listens to jazz and watches B movies and wears polka dots. I wouldn't bother with this as an adventure game fan unless you are really thrilled by the concept presented in the trailer.
Wailing Heights, developed and published by Outsider Games, is a delightfully unconventional adventure that combines the spirit of a comic book with the wit of a supernatural musical. Set in a quirky town populated entirely by the undead, it tells the story of Frances Finklestein, the former manager of a once-famous rock band called The Deadbeats. Frances finds himself trapped in Wailing Heights, a bizarre purgatory where ghosts, vampires, zombies, and werewolves coexist under an uneasy peace. As the only living human in a place that fears and mistrusts the living, he is quickly thrown in jail, only to be taught by a fellow prisoner a strange and mystical art called “possessional embodiment.” This allows Frances to possess the bodies of various undead citizens, using their abilities and perspectives to solve puzzles, explore the world, and uncover the truth behind the town’s many oddities. From its opening moments, Wailing Heights charms through its vibrant sense of personality and style. The game adopts a hand-drawn, comic-book aesthetic that perfectly suits its blend of humor and horror. Every environment—from gloomy graveyards and haunted clubs to bustling undead marketplaces—is saturated with color and detail. Character designs are equally expressive, blending grotesque and comical features in a way that keeps the tone lighthearted rather than dark. This distinctive art direction, combined with creative animation and bold visual storytelling, gives the game a personality that feels genuinely original. The world may be filled with vampires and ghosts, but it feels alive in every frame thanks to the game’s strong visual identity and artistic coherence. Music plays a central role in Wailing Heights, both thematically and mechanically. Since its protagonist is a former band manager, the entire narrative carries an undercurrent of musical nostalgia and rhythm. The soundtrack spans genres—rock, jazz, blues, and soul—each associated with the different undead inhabitants and their personalities. The songs are catchy and integral to the experience, providing emotional tone and comedic punctuation to key moments. Unlike most adventure games where music is merely atmospheric, here it’s part of the game’s DNA, reinforcing its world’s culture and the protagonist’s past. The voice acting complements the soundtrack well, with performances that embrace the theatricality of the script. Each character speaks with a flair that fits the game’s offbeat energy, helping to carry the humor even through the more absurd dialogue exchanges. The gameplay structure follows the traditions of classic point-and-click adventures but with a unique supernatural twist. As Frances, players use the “possession wheel” to take control of other characters, each with unique traits and abilities. To possess someone, you must first learn three key details about them—their name, something they love, and something they hate—through conversation and exploration. Once in control of a new body, you can interact with the world in different ways, using new powers to bypass obstacles or trigger story events. It’s a clever mechanic that gives familiar adventure-game puzzles an inventive spin, replacing the typical inventory-based logic with personality-driven problem-solving. However, the game occasionally struggles with pacing; backtracking to gather clues or repeatedly swapping bodies can slow the flow of progress. Despite this, the mechanic remains one of the most distinctive aspects of the experience, constantly reminding the player of the game’s central theme of identity and perspective. Wailing Heights stands out most through its humor and tone. The writing is filled with sharp wordplay, puns, and musical references that blend the supernatural with pop culture. The characters are endearingly bizarre—a punk-rock werewolf, a vegan vampire, and an artistic zombie poet, among others—and their interactions with Frances are consistently amusing. The game’s satire touches lightly on themes like fame, artistic authenticity, and the absurdity of bureaucracy, but it never loses its comedic touch. It doesn’t aim to frighten; instead, it turns the macabre into something joyous and theatrical. The dialogues are long but entertaining, buoyed by witty performances and a rhythm that feels more like a stage play than a traditional narrative game. Beneath the humor and color, Wailing Heights is also a meditation on nostalgia and creativity. Frances is a man out of time, displaced in both the literal and emotional sense. The undead citizens he meets are echoes of cultural archetypes—the fading rocker, the tortured artist, the misunderstood outcast—and through his interactions with them, the game subtly explores how identity can persist even beyond life. It’s this undercurrent of sincerity that gives the story weight amid the jokes and puns. The supernatural setting becomes a metaphor for reinvention, suggesting that the creative spirit never truly dies, even when its audience moves on. Technically, the game runs smoothly and feels well-crafted for an indie production. The interface is intuitive, with clean menus and responsive controls, and the voice acting and music maintain a consistent level of polish. Some minor issues—occasional repetition in puzzles, uneven pacing, or a few fetch-quest-like sequences—do little to undermine the overall experience. The game’s short runtime, averaging around five to six hours, works in its favor; it delivers a complete, satisfying narrative without overstaying its welcome. For players accustomed to heavier or more complex adventure games, its simplicity may feel lightweight, but that accessibility is part of its charm. Ultimately, Wailing Heights succeeds as an imaginative, musical, and witty take on the classic adventure formula. It’s a game that thrives on its creativity, from the vibrant art and energetic soundtrack to its humorous writing and inventive mechanics. It may not reach the emotional or mechanical depth of genre giants, but it compensates with sheer personality and charm. It feels like a love letter to both old-school adventure gaming and the spirit of rock ’n’ roll—a reminder that even in a town of ghosts and monsters, music and humor can still bring the dead to life. Rating: 7/10
Recommended. It's very funny, has great artwork and style, and some catchy songs. I had no bugs which some other reviews have complained about.
игре нужен какой то ремастер. технически она сделана ужасно. топорно. но красивый арт. добрый глуповатый сюжет и смешные персонажи поддерживают душевную историю друзей которые встретились после смерти
мда, фигня
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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