
WAGON is a 1-bit card game where you make tough decisions to try and survive winter on the Oregon Trail.
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About
Winter 1845 - As the Wagon Leader you were supposed to get everyone to Oregon City already. But the air is getting colder and your party has run out of food and hope.
You find yourself in the back of your wagon, alone and starving. Losing grip on your sanity it's unclear how many moons have passed or how you are even still alive, but you must eat. As you commune with the spirit world in a last ditch effort to survive, you are offered a way out... if you play along.
Collect and craft cards as your party attempts to reach Oregon City
Survive a series of increasingly difficult trail camp locations where you must build shelter and find food
Manage temperature, hunger, sickness, repairs, and more
Choose from 12 different 1-bit color palettes
Forts on the trail where you can rest, trade, and repair
Multiple maps to give the true scale of the Oregon Trail
River crossings
Trail Calendar + Party must now eat on the Oregon Trail map
Humans can equip cards that give bonuses (coat, gloves, amulet, etc)
Entities that show up in the WAGON and offer you assistance
New occult tech tree
Expand your cardgame playing area with portals to new Planes
Improved shader
Explorable starting area
Revamped Encounter System
More cards / recipes
Steam achievements / Cloud Save
More puzzles and secrets
More level biomes
Last level
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Card game that is kinda like Inscryption meets Oregon Trail. I think I'm only early into playing the game, but wanted to leave a review to give a bit of positive attention to this game.
TIME TO EAT
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Hours played at review time, across 38 reviews with recorded playtime.
IMMEDIATELY sold on this and played several hours in a row. Solid game, great vibes, haunting imagery.
Fun little game nodding at the classic Oregon Trail. Fun little puzzles, and great eerie vibes. Looking forward to some aspects being fine-tuned as more folks play this.
I was looking forward to this game for a very long time! It seems heavily inspired by two of my favorite games, Obra Dinn and Inscryption. For that reason I had extremely high expectations. They were not entirely met- but achieving what these titles do would be a very lofty goal, so I am not disappointed with this game, It is very fun to play once you got the hang of it. I beat the game once so far, but I will come back to it to see what else the game has to offer. This is an impressive project for what appears to me a first game release with fun game play, good art and music, and an exciting setting. I am so happy that we finally have a full version to play. But I have a few criticisms: -the game feels a little imbalanced and too easy. I died a couple times trying to figure out how this game works. I never played a game quite like this and it does not do a lot of explaining, which I respect. However, once I felt like I understood the basic mechanics I beat the game without trouble. i actually never even got to try most of the crafting stuff, I only got to make an anvil once, when I finally had everything together to smith some stuff I had to pack up and go. In the later levels I was way too caught up with maintenance to advance in any way for two reasons: one of my characters died very early of a disease so I had only one character for most of the game, and I had way way way too many oxen. I never understood how to get rid of them. By the end there were 44 oxen and 16 chicken and I spent all day every day chopping wood to heat my 6 pens and the cabin. And they kept reproducing like crazy despite the [spoiler] birth rate curse. [/spoiler] I could have let them slowly freeze to death I guess, but that is not how I like to play games. I tried to trade them but that didn't seem to be an option. For that reason I never built a farm, clothes, most items, the [spoiler] occult [/spoiler] stuff, instead I was chopping wood like a madman. I feel like that I should not have made it through the winter with things that out of control, really. I'm sure there is some ridding yourself of oxen mechanic that I did not understand, but regardless I think since the game offering you so much tech you should have to make strategic use of it to actually beat the game. Instead, a lot of things I crafted seemed neat but not necessary or worth the effort. I feel like the game would gain a lot from an increase or diversity in challenge despite the temperature drop and the late game [spoiler] curses. [/spoiler] The increased duration of camp periods are actually making it easier to farm tons of food for the way. Once you are set up it doesn't really seem to matter if you have to survive 7 days or 36. =another thing is the sound design. I understand the need to use stock sounds for a small project like this, but they are really not that nice to listen to, especially the repetitive ones (like that wagon rattle noise). I might decrease the volume or use them less frequently. Maybe use some instrumental auditory cues for some events if sourcing good quality sound effects is difficult. -personally I wasn't really convinced by that demon puppet stuff, and I didn't see the connection to the rest of the game. Maybe there is more explanation for it in the in the starting area that you can unlock, but I don't know if that would change my mind. I felt it sort of took away from what is and was an already very terrifying situation. Really, I think the game would be more bleak and scary without it, This is just my personal opinion though! A great game overall. I only wanted to write down some constructive criticism because I see a lot of effort and potential. Congrats to the full release!
Отличная игра! Картой, картами напоминает inscryption в стиле переселения людей по Орегонскому пути. В пути до Орегона вас ждут голод, холод, смерть, постоянная нужда... и только Бог знает, что там таится в темноте... Но нет времени отвлекаться на мелочи! Нужно вкалывать без продыху, чтобы выжить! И всё это на 1-битной графике! Прошел за 15 часов (с третьего раза), но буду играть еще, т.к. часть контента определенно не использовал. 9 поломанных вагонов из 10. (балл снял за то что хотелось бы подлиннее прохождение).
"I think I see a theme here. Naw, I really think I do. Let me just go ahead and use my patented Tron-Bunk kit real quick to sort this out. Yeah. Yes, I see. Oh, that's righteous, that's good. Ah, there it is. It's clear now, I've got it." "Everybody moves ♥♥♥♥♥♥' slow! Everybody moves really ♥♥♥♥♥♥' slow!" -Jontron, 2012 There is absolutely no reason for anything in this game to take even a quarter as agonizingly long as it does to do absolutely everything. Half of my playtime was simply sitting there waiting silently with absolutely nothing happening because every single animation and line of dialogue has a twelve hour pause between them for absolutely no reason at all. And a quarter of the rest was waiting through those animations. Both of these, naturally, are unskippable. I cannot say the same for the actual dialogue, however, as that can be skipped... very, very, very, very easily, before it's had time to even render, much less be noticed, no matter how important it is to knowing how to play the game on a basic level. And that's not even getting into the actual gameplay, for what tiny fraction of my playtime was spent there. I can't speak to how well balanced or intricate or what have you it is, but I can tell you what it isn't: satisfying. It somehow manages to take moving cards around on a table, an almost inherently satisfying process that carries so many other games of its ilk (even Cultist Simulator, which doesn't do a great job of justifying the use of this format) and make it... just plain unpleasant. The feel of moving them around simply isn't good, partly because it's weirdly imprecise and never feels like the cards are shifting around the way they should be. Combined with the jarring and poorly balanced sound design, and art that feels like it's trying to be heavily stylized but never quite manages to feel like a coherent vision, with a real anti-synergy with the flat out badly designed UI elements... none of these things are small on their own, and all together it adds up to an experience that very rapidly drained all enthusiasm I had for playing it.
Fun romp through eldrich america with little secrets sprinkled in. Could use some QoL and pacing polish but otherwise an inspired game.
100% one of my favorite games atm!
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