
Semi-automatic micro-sandbox with a console interface. You decide the fates, but don't see anything actually going on. Imagine your purpose is just to simulate a human's decision making system, in a lack of information beyond the spreadsheet numbers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]W4RR-i/o-RS[/h1] Лютый трэш, маскирующийся под высокоинтеллектуальное творчество игродела. Игра позиционируется как песочница, в которой нам предлагают принимать решения, влияющие на судьбу человека. Мы вводим команды не видя происходящего, затем нам демонстрируют итог нашего выбора. По сути игра сводится к тому, что нам показывают таблицу с характеристиками нескольких людей. Таблица примитивная, там только имена, потенциал, удача, опыт, возраст, жизненная энергия и победы с проигрышами. Мы заставляем сражаться между собой нескольких людей, указывая что делать в битвах. Затем нам выдают результат в виде меняющихся показателей в этой таблице. Насколько все это дело работоспособно я так и не смог выяснить. Слишком скучно и неумело выстроен геймплей. Даже самые первые текстовые квесты были в сто крат интереснее. Да что там говорить, даже утилита «Ping» для проверки соединений в сетях гораздо интереснее и веселее! Снимаю шляпу. Давно мне не попадалось настолько «увлекательных» игр. Всем рекомендую в это сыграть. После этой поделки любая, даже самая примитивная игра, покажется вам шедевром. Да что там игра. Вы с радостью будете пользоваться командной строкой! [code]Короче, очень полезная и поучительная игра. Советую для ознакомления. Играбельность и приятные впечатления от нее не гарантирую, зато от остальных ваших игр радости точно прибавится.[/code]
[h1]Video Review[/h1] https://youtu.be/-SPgVLCyDxs [h1]Quick Info[/h1] [i]W4RR-i/o-RS[/i] is a really interesting idea that failed to deliver on any front. It tries to place the player in the position of the main character so that they can live the avatar’s experiences (see [url=https://vinrafel.blogspot.com/2017/04/question-based-immersion-and-sethian.html]Question-based Immersion[/url]). However, none of the premise of the game, as described on the Steam Page, can be found through play. Without meaningful gameplay or a larger question that the player can answer, there is nothing left for the player to do in the game. In order for an experience like this to work, there has to be something for the player to do, which is almost always going to be discovering what is going on in the world around the player. As is, [i]W4RR-i/o-RS[/i] gives little to any player other than someone who wants to see how this whole strange system works. For a more in-depth review see the video above Or read the review at: [url=https://vinrafel.blogspot.com/2017/12/review-w4rr-io-rs.html]Vinrafel[/url]
[b]I have love for the sequel, but not so much for the original [i]W4RR-i/o-RS[/i] game found here.[/b] This is very much a glorified spreadsheet with no story, game, or goals. I know that is stated on the store page, and sometimes that kind of system works - but unfortunately not here. And on top of that, the incredibly rough edges are insult to injury. [i]Essentially, you are given a short list of 'warriors' that have a few stats attached to them, and you pit them against each other.[/i] The outcome is honestly boring and quite predictable. Each row of the spreadsheet is one warrior. The list of possible input commands is horribly jumbled most of the time due to the limitations of the terminal window in which you are working/playing (and not jumbled in any consistent way, either). Mixing that jumble with some of the artsy use of ASCII and it just comes off broken. You can choose two warriors at random to fight, choose two directly to fight, or make time pass which alters some stats. As-is, the Achievements are quite easy to cheese and most end up being an exercise in spamming keys. It's kind of a shame, because with just a tad more complexity combined with some clever Achievement goals, we may actually have something to work with here. [b]Pros:[/b] + I like the crunchy indie style [b]Cons:[/b] - Simply not enough content - No compelling reason to play other than figuring it out - which takes about 5-10 minutes - Achievements could have been a bit more clever - Rough edges galore [b]I'm glad games like this exist, but this title could have benefited from baking a bit longer.[/b]
一个极其简单的小程序,有很多意义不明的乱码。 进去以后就是随机生成一些小人然后打架,不会记录结果。基本上是一边倒,没有什么运气成分。非常无聊。 说真的这种东西我也能写出来。标题还说什么强烈建议你给自己设定一个目标,fnndp。 也许这就是游戏吧。
What is W4RR-i/o-RS? Well, I have no clue, honestly. Just like the store page says, it is a zero-player game essentially. It is just machines or warriors or whatever fighting against each other, as well as time passing. The screenshots on the store page show you the entire game. The game gives too few information to really be interesting, but it gives fast 100 percent achievements about which you have almost no influence. You fight until power over 9000 is reached, you pass time ("change") until the other achievements are reached. And that is all. I don't know if there is anything more to the game that is not shown, or if it just a very basic combat system. But from what it seems like, the combat system is all and no actual neural networks are created or so. Music... is nonexistant, other than a small jingle at the beginning. Dito other sound. The game is entirely controlled with the keyboard, which means you enter lines of c and r into the command interface, and then skip everything else by holding any key - preferrably r or c as the inputs are buffered and the buffer is not cleared after the final command is executed in a chain. As such, I only can recommend this game if you want easy 100 percent achievements. If you actually want to play something - or just understand it - skip this! Recommended: No
Text needs formatting or is purposefully annoying to read, not sure which. No point (which is the point I think). Seems to be an artsy game, I'm not a fan, I guess I'll go back to playing domina. Game isn't playable unless you copy the files in the second folder named w4rri/o-rs into the empty first file named it. I can't be too annoyed with the game because it is what it says it is but I definitely didn't like it. If you find it bundled with something else interesting for a dollar then It's worth the 5 minutes before you get bored.
UM MR. DEVELOPER. WHY YOU DEMAND MONEY FOR THIS LIKE WHAT THE ACTUAL ♥♥♥♥?!! Just don't buy it please do your wallet a favour I rather go buy candy.
[h1]Описание:[/h1] Треш недоигра, которая сделана якобы под первые текстовые игры... Есть окошко, в котором имена разных бойцов и их характеристики. Мы вводим одну из трех команд - рандом бой, бой или просто пропустить день. За бои дают опыт, за смену дня бойцы стареют и меняются характеристики. Никакого геймплея и цели нет. Тупо жмакаем пока не получим все ачивки. Я не выдержал даже этого и пожалел клавиатуру. Редкостная фигня. [h1]Оценка: 1/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
W4RR-i/o-RS - не знаю даже как квалифицировать этот продукт,что то похожее на командную строку в которой будут прописаны ниенеймы игроков с показателями характеристиками (возраст,победы и т.д.)и мы будем решать что кто будет делать,довольно нестандартный продукт с дешевой ценой,на этом думаю все.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.