
VULTURES is a tactical turn-based survival horror, inspired by 90's survival horror classics. As an operative, scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Salento Valley, post bio-hazard incident - As a VULTURE operative, your mission is to extract material to aid in finding a cure for the infection. Send Leopoldo and Amber on their select missions and prepare for turn-based tactical survival against infected mutants. Find the key to our salvation.
Survive and extract the target from missions across 2 agents:
Leopoldo - A disciplined operative, guided by an unbreakable sense of duty and a strict personal code of justice. With his strength and ingenuity; move, push and jump over objects to control the environment.
Amber - A tactical operative characterized by her analytical intelligence, agility, and ability to make precise decisions under pressure. Use her grappling gun to traverse the environment and control the position of enemies.
Choose your tactics carefully - Resources are limited with unknowns around every corner. Sneak, disengage and prioritize your approach to every turn-based battle.
Extracting with the target is your ultimate goal - Get out alive using every tool and method at your disposal.
Scavenge across mission based locations:
Weapons - From pistols to rifles and knives to katana, find a variety of weapons to build out your arsenal.
Resources - Ammo and health packs are limited but vital to your survival.
Keys, codes and clues - Even doors and dying technology will be obstacles on the path to your target. Explore thoroughly to find everything you need to gain access.
Market - Valuables collected during missions will grant you credits once you return. You can use those credits on the market to get upgrades for your weapons, new items and gear or unlock new cosmetics!
Inspired by some of the most foundational Survival Horror franchises like Resident Evil; Vultures embraces a retro PS1 aesthetic with mechanics that lead to a tense, horror filled exploration. Isolated as a single agent in the dark halls of the city, every choice could lead to a successful mission or death.
A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. An enigmatic client has hired the Vultures, a small group of mercenaries specialized in infiltration, to enter the quarantine zone and uncover the origin of the infection, hoping to find a cure. Now, you will face increasingly challenging odds as you make your way through the cities ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级好玩,希望能多一些类似的游戏!!!!!
Muy bueno, me gusta mucho mucho la estética lowpoly de la época PS1, y los aspectos survival horror/estrategia por turnos esta muy lograda si bien es bastante simple. Lo malo es que por lo menos hasta ahora esta bastante buggeado, aun así el discord de feedback es bastante activo y hay actualizaciones frecuentes así que con el tiempo estoy seguro que termina siendo un juegaso. Me encantaría ver que le depara el futuro a este estudio, hay que apoyar a nuestros hermanos sudamericanos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, French, German, Russian, Ukrainian, Korean, Traditional Chinese
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有bug,人物视角一直向下拖拽,看都看不见了,只能退出重进。游戏也很简单,没什么挑战性,不推荐
現在ステージ7を攻略中ですが、レビューします。 幼少期に、初期のバイオハザード1,2,3の雰囲気や面白さに脳を焼かれた人におすすめのゲームです。 ジャンルはバイオハザード+シミュレーションRPG(タクティクス)という組み合わせ。 探索中に敵と遭遇するとタクティクスが始まる仕様です。 なので、反射神経が衰えていてもプレイできます!うれしい! XCOMなどのゲームが好きな人にもおすすめでしょう。 ・いいところ 原作への愛を至る所で感じることができ、プレイしていてもスッと世界観を受け入れることができます。 ただ、どうしても俯瞰視点で操作を行うため、キャラやモンスターとのホラードラマティックなシーンに没入するのは難しいかもしれません。 個人的に好きなところは、シビアな弾薬管理が必要なこと、状態異常やフィールドのギミックを使えば強い敵も楽に倒せることです。このゲーム、弾薬を店から購入できないため、全ミッション通して弾薬をどう使うかを考えることになります。これが結構シビアで、緊張感のある戦闘を生み出していると思います。 フィールドギミックについては、火炎瓶の炎や腐食の酸、水たまりに電気を流すなどのフィールドの状態を変えることで有利な状態に持っていけるシステムがあるので、戦闘が始まったら周りをよく観察すると活路が見えるようになるかもしれません。 アイテムスロットも多めでGOOD! ・不満点やバグ 不満点は移動にストレスがあること 敵がいる可能性がある部屋は忍び足で移動しないと見つかってしまう。 これはいいのだが、問題は敵を倒し切ったあとも忍び歩き状態から始まるため、走るにカーソルを合わせるという作業が生まれてしまい、それが億劫だと感じました。全部の敵を倒したなら、自動的に走るに切り替わってくれたらなぁと思います。 さらに、気絶が強すぎます。気絶する確率をもう少し減らしてもいいのではないかと感じました。そのぐらい強いです。そうすれば敵との戦闘で、もっとスリリングな選択肢で解決することを強要できます! バグに関しては、皆さんおっしゃるようにいくつか存在します。以前よりだいぶ良くなったみたいで、そのおかげか私はまだ致命的なバグには遭遇していません。 が、倉庫にハンドガンやナイフを移動できなくなるというバグがありました。常にハンドガンとナイフは持ち歩かないといけない仕様なのかな、と思ってやってましたがどうなんでしょう。 つぎに、アーマーゾンビのアーマー部分表記が、別のゾンビをターゲットにしたときにも表記されてしまうことがありました。困惑! そして、ヘルメットを2つ装備できてしまうことでしょうか。これはプレイヤー有利なバグですが・・・ ・総評 探索ホラーでアイテム管理をしながら、低コストで敵を倒しつつ、ピンチの時に今まで集めていたアイテムをぶっぱして切り抜ける。そんなゲームがやりたい人に是非お勧めしたいゲームです。私は続編があれば買いたいぐらいには楽しませてもらっています。ありがとう開発の人!
If you like strategy games and Resident Evil, give this one a chance. You can really feel the care and effort put into this game!
[h3] Симулятор толкания зомби в стену [/h3] Разрабы где-то описывали проект как "вдохновленный RE сурвайвал-хоррор с пошаговой боевкой" - это очень точное описание. Вдохновение классическими сурвайвалами ( в частности первыми RE ) видно невооруженным глазом: в графике с закосом на PS1, в атмосфере девяностых, различных механиках. Всё это сделано качественно. Да, загадки тоже на месте, но довольно простенькие ( и славно ) https://steamcommunity.com/sharedfiles/filedetails/?id=3752019961 Элементы выживания выражаются в ограниченности ресурсов и их общем пуле на всю игру: вероятность того, что аптечка может пригодиться миссий через 5, мотивирует избегать лишних кусей. По той же причине вы будете убивать обычных зомбей в стелсе мили оружием - сэкономленные патроны в будущем очень даже пригодятся. Какой может быть хоррор с пошаговой боевкой? На карте есть туман войны: того, что за углом, не видишь, что будет в новой комнате - не знаешь. Как только начинается бой, игра переходит в пошаговый режим - и даже для открытия двери, чтобы сбежать, будут нужны очки действий. Поэтому элемент саспенса все же присутствует. Пошаговая боевка вносит тактический элемент и позволяет больше сосредоточиться на атмосфере. В игре два персонажа со своими особенностями, играются немного по-разному. Не обошлось и без спорных решений: https://steamcommunity.com/sharedfiles/filedetails/?id=3761932659 Еще весьма забавляют тактические навыки зомби - если до вас им дойти очков действий не хватит, они и не пойдут - ведь очевидно, что это ловушка. Вот такие в девяностых без этих ваших тиктоков были товарищи, даже после смерти наперед думают. В саму игру все еще вносят некоторые изменения, правки и нововведения. В общем и целом игра довольно приятная, обеспечивает "легкий" саспенс без скримеров и ностальгический настрой.
小众游戏,没up解说,能搜到的都是刚出的商单
Un excelente juego que fusiona el survival horror clásico con un combate táctico por turnos. Es una experiencia con un ritmo pausado que te exige dominar sus mecánicas para superar cada misión. Aunque en mi partida encontré varios bugs (ninguno fatal), espero que los solucionen pronto para animarme a conseguir el platino.
之前是bug多,但不是不好玩,在大部分bug修复后的今天游玩新难度,感觉已经值得好评了
frustrating is how i would describe this game. turn based combat is bad enough already. instead of rewarding skill you optimize for loss. the toolkit you are given is diverse to combat it in theory but so far all ive been doing is stunning enemies and abusing bleed. ive seen that there are other weapons and you can upgrade your items later down the line but first you would need to get to that point of the game. i dont know who thought it was fair to not be able to see enemy actions or movement points but it turns the combat into a guessing game. especially because enemies like to kite player as well from my perspective. YES! brainless rotting corpses move in a way that its hard to reach them sometimes to dish damage and retreat. its as if they were thinking. its not fun going back to alreadt cleared rooms and seeing new enemies. it adds to tedium. i will say the atmosphere is very good. i really like the art direction. it obviously reminds you of the first 3 resident evil games. came for the visuals but frustrating combat pushed me away. might come back later. maybe i will even reevaluate my opinion and change this review. EDIT: I came back to add some points. the review wont change to positive. new gear makes the game more fun in fact and i was expecting it to be a sidegrade at first. some weapons feel like that still. even tho i feel like behaviour of certain enemies is made to be annoying instead of making sense the combat clicked and wasnt as frustrating as before when it comes to gameplay. now something else made it so. the game after 60% of completion (give or take) started to become really unstable. abilities break constantly. aiming durning combat is bugged. not only is it hard to point at body parts sometimes the game doesnt allow you to point at anything. your actions often get canceled like movement durning interuption. the worst part has to be that it crashes constantly. every few rooms im certain to crash. if the combat takes too long app will crash. it was especially tiresome when fighting bosses. i had to repeat each encounter a few times. its not acceptable.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $15.99 | |
| — | 0 | — | — | |
| $17.7M | 20.6K | 90% | $34.99 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $288.6K | 1K | 72% | $19.99 | |
| $219.9K | 444 | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.8K | 484 | 90% | $14.99 | |
| $229.9K | 942 | 85% | $14.99 | |
| $229.7K | 362 | 96% | $19.99 | |
| $229.7K | 408 | 71% | $14.99 | |
| $229.7K | 538 | 86% | $12.49 | |
| $229.6K | 317 | 82% | $19.99 |