
Iron Danger is a tactical combat puzzler with a unique time manipulation mechanic. A never before seen combination that blends the tactical depth of turn-based games with the exciting action of real-time games.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Traditional Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its fun if you like squad tactics but the ending is huge sequel bait that doesn't resolve the story of the game at all, and is really dissapointing.
Крепкий середнячок про перемотку времени с женской героиней
[i] My Experience [/i] Imagine you're playing a real-time tactics game with a party of two characters, and you really goof it up. You walk on a spike trap and get one of your characters impaled, while the other, at the same moment, gets hit by an enormous fireball. Although this scenario would normally be "game over," in Iron Danger you can "rewind" and try things a little differently. Therein lies the appeal of the game. You're often up against a number of difficult enemies at any one time, but the ability to try and re-try various tactics until you're successful allows you to survive these encounters. I loved maximizing my efficiency, while learning the ins and outs of each enemy and its attacks. I especially loved the few levels in which Kipuna controls the automaton, an extremely powerful "golem" with quick and powerful attacks. If the combat wasn't fun enough by itself, the game has a scavenging element that I very much enjoy. You can not only find oil and fuel barrels to throw out and intensify the damage of Kipuna's fire attacks, but you can find healing herbs, grenades of various types, and mushrooms that instantly recharge the abilities of the character that consumes them. When Lemichen is partnered with you, he can use found resources to create explosive, poison, and enraging (causing enemies to attack each other) arrows as well. The only issues I had with the game were: [list] [*] It could get a little easy, especially once Kipuna gains the heal and enrage abilities. The heal allows you to complete encounters in a sloppy fashion (healing afterwards) and makes the healing herbs irrelevant. Enrage is extremely powerful, especially when coupled with Kipuna's ability to recharge your abilities. [*] At one point, the exit would not appear after I killed a boss. I think this was because the boss died to a fellow enemy (due to enrage) instead of by my hand. I had to replay a 20 minute section of the game. [*] The game had trouble loading my save at one point. I had to load a different save and then, once in the game proper, load my current save again. [*] I could not get the "Ring of Fire!" achievement to unlock after performing the required action. This really wasn't a big deal, but it soured me on attempting to 100% the game. [/list] Lastly, I actually enjoyed the story and became somewhat fond of the characters, even though they weren't tremendously interesting. The ending of the game sets up a compelling sequel, which will be an instant buy for me. This was one of my favorite games from the hellish year of 2020.
[h1][b] Reseña de Iron Danger[/b][/h1] [h2]Resumen del Juego[/h2] Iron Danger es ese híbrido raro entre táctica por turnos, rompecabezas y aventura isométrica que te mira a los ojos y te dice: “sí, soy estrategia… pero también quiero que juegues en cámara lenta y hagas magia con el tiempo”. Controlas a una protagonista femenina en un mundo de fantasía oscura con toques steampunk, visto desde arriba, donde cada pelea es menos “pego y ya” y más “si no piensas, te borran del mapa”. La propuesta principal es la manipulación del tiempo: planear, ejecutar, rebobinar, corregir tu desastre y volver a intentarlo como si nada. Suena poderoso… hasta que te das cuenta de que el juego está diseñado para que lo uses, porque los encuentros se sienten como pequeños rompecabezas tácticos donde cada movimiento importa. Primera impresión: ambicioso, diferente y con personalidad. Segunda impresión: exige paciencia y cerebro… y no siempre te lo recompensa con el ritmo que uno quisiera en un juego que también se vende como Acción/Aventura. [h2]Lo “Rebobino y Soy Genio” vs Lo “Rebobino y Sigo Siendo Yo”[/h2] Lo Bueno: Mecánica de manipulación del tiempo que convierte combates por turnos en rompecabezas tácticos interesantes. Enfoque de estrategia por turnos con sabor a rol táctico: planear > improvisar. Buena trama y tono de fantasía oscura con estética 3D isométrica/de arriba a abajo que le queda bien. Steam Cloud y Logros de Steam (23): progreso guardado y checklist para los completistas obsesivos. Lo No Tan Bueno: Un jugador únicamente: si buscabas caos cooperativo, aquí solo te acompaña tu arrepentimiento. 0 jugadores actuales: el “pueblo” está tan vacío que hasta los NPC se sienten en soledad existencial. La idea de rebobinar puede volverse muleta: a veces sientes que el diseño espera que falles para “aprender”. Mezcla de acción y táctica que no siempre queda pareja: cuando quieres fluidez, te pide cálculo; cuando quieres táctica pura, te empuja a moverte rápido. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]La manipulación del tiempo sostiene todo… cuando no se siente como rueditas de bici.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más “puzzle táctico” que IA brillante; el reto viene del diseño del encuentro.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Campaña single-player con enfoque narrativo; cumple, sin desbordarse.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]3D isométrico sólido, buen look general sin romper mandíbulas.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Trama “buena” y con tono; lo suficiente para empujar el progreso.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía oscura + toque steampunk: identidad clara y agradable.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]La cámara lenta y el tiempo ayudan a que los efectos se sientan con intención.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin robarse el show; funcional.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan en los datos disponibles; pasan sin pena ni gloria.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina suma; no hay más señales claras para aplaudir fuerte.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin datos específicos; lo dejo en “cumplidor” por prudencia.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]La gracia está en resolver; una vez entendido, el impulso de repetir es moderado.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Original y con buenas ideas, pero no es el mesías de la táctica temporal.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Iron Danger es “Bueno” porque se atreve a ser distinto: convertir el combate por turnos en un sistema de corrección de errores con rebobinado es una idea con personalidad. Cuando funciona, te sientes como un estratega de élite… aunque la verdad sea que solo estás editando tus malas decisiones hasta que parezcan buenas. Pero también es un juego que vive o muere por tu tolerancia al ensayo y error. Si disfrutas resolver encuentros como si fueran rompecabezas tácticos, te va a enganchar. Si vienes buscando acción más directa, puede sentirse como un tráfico infernal de pausas mentales. Y sí, 0 jugadores actuales es una postal rara: no significa que sea injugable, pero sí que la conversación alrededor está fría. Aun así, con 525 recomendaciones totales, queda claro que a un nicho le gustó lo suficiente como para defenderlo… o justificar sus rebobinadas. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Un experimento táctico con buena trama: si te gusta pensar y rebobinar, entra; si no, vas a “optimizar” tu paciencia hasta que crashee.[/i] Si buscas un juego indie de estrategia por turnos con identidad, protagonista femenina y un giro real en el combate (tiempo/cámara lenta), vale la pena… siempre que aceptes que aquí el poder no es ganar a la primera, sino tener la humildad de apretar “rebobinar” como si no doliera.
Картинка как у браузерной игры, системные требования как у киберпанка. Геймплей максимально скучное действие с перемоткой времени, чтобы выбрать правильную последовательность, где тебя не сношают враги. Разработчики подумали что это интересно? Нет! Скипайте не задумаваясь. Не рекомендую.
Riddled with bugs, lack optimization and in dire need of polish in basic mechanics like pathing and throwing items. The combat mechanic is interesting. Unfortunately even that feel sluggish and not very well polished. I got this on sale. If I didn't I would have felt downright scammed.
Great game for people who love save scumming.
Overall I quite enjoyed this game. I liked the time rewind mechanic quite a bit, and the game didn't overstay it's welcome. Pros: - Very well voice acted - Characters had personality, interactions with them and between them were interesting - The time rewind mechanic worked well IMO - Most of the abilities were pretty great Cons: - Pathing could use polish in some areas. - While parts of the story were good, the majority of it was just 'go collect these 5 things'. The worst part was the ending. There wasn't one. [spoiler]I was curious what the resolution would be, but there wasn't one. There was an implied plan that I don't think would work and that doesn't answer the question, but that's it.[/spoiler]. It was deeply unsatisfying. - A few of the abilities could use some work. There were a handful I found mostly useless, though it may have been my play style. - One bug right at the end of a level that required the level to be restarted. The developer is aware but never patched it. Thankfully it wasn't one of the longer levels. Verdict: 8/10
Ughh. I dont get the positive reviews. The dialog and writing are awful - total AI garbage. the characters therefore seem pretty paper thin and kind of silly. Can't save in mission, game runs VERY poorly, even at the lowest settings and you only get LOW MED HIGH for graphics settings nothing else. The time mechanic is pretty poor too. for expample in the tutorial you have to dodge once you die, but the dodge skill requires a cooldown - Sooo you push the wait button 3 times before you move again. You'll only figure this out after a few trial and errors. at $1.99 its not worth it... at $19.99 pfft. no way.
I have a mild opinion of this gamen so I would still say yes but don't buy it if you have anything else to play. Considering not even 50% of the player got past the prologue (based on the steam achievement their might be more in reality but 80% didn't get to the second source of power which is pretty early on and easy to get), it's quite surprising how many reviews it got. Most of the time, the game is ok. I think I'm quite fair with it while saying that. But it never goes beyond being ok and can easily goes through tedious and long moment. Attack spells are ok, support one are a mixed jam. Some work others doesn't (I'm looking at you rage spell) You move and mangage the camera with your mouse which is fine when it's well done, it's not the case here. The camera is locked on the character you use so most of the time you're trying to angle it so you can see what is attacking you from a distance which is 1/3 of the ennemies you'll encounter. You can't rebind any control, a bit hard on 2020 games. I didn't see any bug so far and I think I am way closer to the end than to the beginning of the game. The only mecanics that works great is the rewinding time one, hopefully so. When it comes to the story, well, for short, don't come for the story. It's already seen I would say. But I would have liked if the main character didn't get mood swing cause it makes the whole story kinda strange. I mean she doesn't want to do what she is told then a second later she's like let's go ??? Why ? What happened during the 2 seconds between the 2 quotes for you to change your mind ? It's not the most beautful games of 2020 but it's not ugly though ppl said that they have trouble running it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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