
Iron Danger is a tactical combat puzzler with a unique time manipulation mechanic. A never before seen combination that blends the tactical depth of turn-based games with the exciting action of real-time games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 30 → 0/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 544reviews | 74% | — | $288.6K |
| $1.99−90% | 64ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Крепкий середнячок про перемотку времени с женской героиней
Its fun if you like squad tactics but the ending is huge sequel bait that doesn't resolve the story of the game at all, and is really dissapointing.
Riddled with bugs, lack optimization and in dire need of polish in basic mechanics like pathing and throwing items. The combat mechanic is interesting. Unfortunately even that feel sluggish and not very well polished. I got this on sale. If I didn't I would have felt downright scammed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 94.8/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Traditional Chinese, Turkish*languages with full audio support
| $19.99 |
| 52ratings |
| 62% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game looks great in the trailer but the gameplay is very slow. There are turn-based games and then there's this, where you are constantly redoing all of your moves because your characters die in one hit. For a fantasy combat RPG kind of game we've got no gear, no looting, no exploration, no items hidden around corners, and a really poor and nearly useless journal system. I like the idea of the rewind mechanic, but I think it was implemented much better in a game like Fire Emblem Three Houses where it's there in case you mess up instead of something you have to use every heartbeat of every combat encounter. When fighting two grunt enemies takes 5 minutes, then your characters stop the game to have pointless dialogue about it, the gameplay loop is just not fun. It's less of a big deal to me, but the story also moves along at a weird, jumpy pace. No cutscenes, no opening, just instant cut from black screen to something happening. It's a DNF for me, I just left the island where you meet the healer, and even that was very abrupt. I went from doing a mission for her and her giving me a combat tutorial to leaving the island in an instant with no explanation or dialogue. The entire time on the island she was talking about how I could stay there forever because it's outside of time and train and be her spark and blossom who she would help to grow. Killed a couple enemies in the back yard, then she says okay bye get on the boat now. What? Thumbs up for the world and the art and the voice acting.
Картинка как у браузерной игры, системные требования как у киберпанка. Геймплей максимально скучное действие с перемоткой времени, чтобы выбрать правильную последовательность, где тебя не сношают враги. Разработчики подумали что это интересно? Нет! Скипайте не задумаваясь. Не рекомендую.
[i] My Experience [/i] Imagine you're playing a real-time tactics game with a party of two characters, and you really goof it up. You walk on a spike trap and get one of your characters impaled, while the other, at the same moment, gets hit by an enormous fireball. Although this scenario would normally be "game over," in Iron Danger you can "rewind" and try things a little differently. Therein lies the appeal of the game. You're often up against a number of difficult enemies at any one time, but the ability to try and re-try various tactics until you're successful allows you to survive these encounters. I loved maximizing my efficiency, while learning the ins and outs of each enemy and its attacks. I especially loved the few levels in which Kipuna controls the automaton, an extremely powerful "golem" with quick and powerful attacks. If the combat wasn't fun enough by itself, the game has a scavenging element that I very much enjoy. You can not only find oil and fuel barrels to throw out and intensify the damage of Kipuna's fire attacks, but you can find healing herbs, grenades of various types, and mushrooms that instantly recharge the abilities of the character that consumes them. When Lemichen is partnered with you, he can use found resources to create explosive, poison, and enraging (causing enemies to attack each other) arrows as well. The only issues I had with the game were: [list] [*] It could get a little easy, especially once Kipuna gains the heal and enrage abilities. The heal allows you to complete encounters in a sloppy fashion (healing afterwards) and makes the healing herbs irrelevant. Enrage is extremely powerful, especially when coupled with Kipuna's ability to recharge your abilities. [*] At one point, the exit would not appear after I killed a boss. I think this was because the boss died to a fellow enemy (due to enrage) instead of by my hand. I had to replay a 20 minute section of the game. [*] The game had trouble loading my save at one point. I had to load a different save and then, once in the game proper, load my current save again. [*] I could not get the "Ring of Fire!" achievement to unlock after performing the required action. This really wasn't a big deal, but it soured me on attempting to 100% the game. [/list] Lastly, I actually enjoyed the story and became somewhat fond of the characters, even though they weren't tremendously interesting. The ending of the game sets up a compelling sequel, which will be an instant buy for me. This was one of my favorite games from the hellish year of 2020.
[h1][b] Reseña de Iron Danger[/b][/h1] [h2]Resumen del Juego[/h2] Iron Danger es ese híbrido raro entre táctica por turnos, rompecabezas y aventura isométrica que te mira a los ojos y te dice: “sí, soy estrategia… pero también quiero que juegues en cámara lenta y hagas magia con el tiempo”. Controlas a una protagonista femenina en un mundo de fantasía oscura con toques steampunk, visto desde arriba, donde cada pelea es menos “pego y ya” y más “si no piensas, te borran del mapa”. La propuesta principal es la manipulación del tiempo: planear, ejecutar, rebobinar, corregir tu desastre y volver a intentarlo como si nada. Suena poderoso… hasta que te das cuenta de que el juego está diseñado para que lo uses, porque los encuentros se sienten como pequeños rompecabezas tácticos donde cada movimiento importa. Primera impresión: ambicioso, diferente y con personalidad. Segunda impresión: exige paciencia y cerebro… y no siempre te lo recompensa con el ritmo que uno quisiera en un juego que también se vende como Acción/Aventura. [h2]Lo “Rebobino y Soy Genio” vs Lo “Rebobino y Sigo Siendo Yo”[/h2] Lo Bueno: Mecánica de manipulación del tiempo que convierte combates por turnos en rompecabezas tácticos interesantes. Enfoque de estrategia por turnos con sabor a rol táctico: planear > improvisar. Buena trama y tono de fantasía oscura con estética 3D isométrica/de arriba a abajo que le queda bien. Steam Cloud y Logros de Steam (23): progreso guardado y checklist para los completistas obsesivos. Lo No Tan Bueno: Un jugador únicamente: si buscabas caos cooperativo, aquí solo te acompaña tu arrepentimiento. 0 jugadores actuales: el “pueblo” está tan vacío que hasta los NPC se sienten en soledad existencial. La idea de rebobinar puede volverse muleta: a veces sientes que el diseño espera que falles para “aprender”. Mezcla de acción y táctica que no siempre queda pareja: cuando quieres fluidez, te pide cálculo; cuando quieres táctica pura, te empuja a moverte rápido. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]La manipulación del tiempo sostiene todo… cuando no se siente como rueditas de bici.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más “puzzle táctico” que IA brillante; el reto viene del diseño del encuentro.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Campaña single-player con enfoque narrativo; cumple, sin desbordarse.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]3D isométrico sólido, buen look general sin romper mandíbulas.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Trama “buena” y con tono; lo suficiente para empujar el progreso.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía oscura + toque steampunk: identidad clara y agradable.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]La cámara lenta y el tiempo ayudan a que los efectos se sientan con intención.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin robarse el show; funcional.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan en los datos disponibles; pasan sin pena ni gloria.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina suma; no hay más señales claras para aplaudir fuerte.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin datos específicos; lo dejo en “cumplidor” por prudencia.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]La gracia está en resolver; una vez entendido, el impulso de repetir es moderado.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.3[/b][/td][td]Original y con buenas ideas, pero no es el mesías de la táctica temporal.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Iron Danger es “Bueno” porque se atreve a ser distinto: convertir el combate por turnos en un sistema de corrección de errores con rebobinado es una idea con personalidad. Cuando funciona, te sientes como un estratega de élite… aunque la verdad sea que solo estás editando tus malas decisiones hasta que parezcan buenas. Pero también es un juego que vive o muere por tu tolerancia al ensayo y error. Si disfrutas resolver encuentros como si fueran rompecabezas tácticos, te va a enganchar. Si vienes buscando acción más directa, puede sentirse como un tráfico infernal de pausas mentales. Y sí, 0 jugadores actuales es una postal rara: no significa que sea injugable, pero sí que la conversación alrededor está fría. Aun así, con 525 recomendaciones totales, queda claro que a un nicho le gustó lo suficiente como para defenderlo… o justificar sus rebobinadas. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Un experimento táctico con buena trama: si te gusta pensar y rebobinar, entra; si no, vas a “optimizar” tu paciencia hasta que crashee.[/i] Si buscas un juego indie de estrategia por turnos con identidad, protagonista femenina y un giro real en el combate (tiempo/cámara lenta), vale la pena… siempre que aceptes que aquí el poder no es ganar a la primera, sino tener la humildad de apretar “rebobinar” como si no doliera.
Beware: not reasonable to play with Steam Input. Only but if you are willing to play with KB & Mouse. I'm overall neutral here, as the voice acting seemed pretty good, the introduction seemed interesting, and while the graphics weren't really that great, for an indie game I wouldn't penalized the developer. The lack of controller support is the primary reason for the downvote, as the game can only really be played with KB & mouse and I have wrist issues that prevent that medically. I would expect modern developers to incorporate controller support natively to expand their reach to other gamers, but that's not the case here. I guess I will never know whether this game was worth buying or not, from a playthrough standpoint, but a warning to anyone in my position as enabling Steam Input really doesn't make this game playable due to how cumbersome the controls are.
Great game for people who love save scumming.
I can see why this game is only $1.99 right now but honestly I overpaid. Pros: Voice acting is good, character design and graphics are great and it runs well even on max settings. Cons: absolute ♥♥♥♥ controls, confusing layout that just gets layered on itself in more cumbersome frustrating ways.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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