
VULTURES is a tactical turn-based survival horror, inspired by 90's survival horror classics. As an operative, scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Salento Valley, post bio-hazard incident - As a VULTURE operative, your mission is to extract material to aid in finding a cure for the infection. Send Leopoldo and Amber on their select missions and prepare for turn-based tactical survival against infected mutants. Find the key to our salvation.
Survive and extract the target from missions across 2 agents:
Leopoldo - A disciplined operative, guided by an unbreakable sense of duty and a strict personal code of justice. With his strength and ingenuity; move, push and jump over objects to control the environment.
Amber - A tactical operative characterized by her analytical intelligence, agility, and ability to make precise decisions under pressure. Use her grappling gun to traverse the environment and control the position of enemies.
Choose your tactics carefully - Resources are limited with unknowns around every corner. Sneak, disengage and prioritize your approach to every turn-based battle.
Extracting with the target is your ultimate goal - Get out alive using every tool and method at your disposal.
Scavenge across mission based locations:
Weapons - From pistols to rifles and knives to katana, find a variety of weapons to build out your arsenal.
Resources - Ammo and health packs are limited but vital to your survival.
Keys, codes and clues - Even doors and dying technology will be obstacles on the path to your target. Explore thoroughly to find everything you need to gain access.
Market - Valuables collected during missions will grant you credits once you return. You can use those credits on the market to get upgrades for your weapons, new items and gear or unlock new cosmetics!
Inspired by some of the most foundational Survival Horror franchises like Resident Evil; Vultures embraces a retro PS1 aesthetic with mechanics that lead to a tense, horror filled exploration. Isolated as a single agent in the dark halls of the city, every choice could lead to a successful mission or death.
A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. An enigmatic client has hired the Vultures, a small group of mercenaries specialized in infiltration, to enter the quarantine zone and uncover the origin of the infection, hoping to find a cure. Now, you will face increasingly challenging odds as you make your way through the cities ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A temática do jogo lembra muito os primeiros Resident Evil, o arsenal é bem interessante fornecendo uma gama razoável de armas ao longo do jogo (para aqueles que ousam explorar) e permitindo o jogador usar a "build" que mais agrada. Dependendo do modo que for jogado você precisara trocar de armas frequentemente para ter munições, o sistema de combate lhe permite usar parte do corpo como alvos, assim montando uma estratégia diferente para cada combate e também podendo causar e receber inúmeros debuff / buff. (A classificação diz terror mas ele não assusta, estaria mais para um suspense)
あらゆるバグが起こるもののどれも軽微でそれでも面白い
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, French, German, Russian, Ukrainian, Korean, Traditional Chinese
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比预想的好玩,别被粗糙的像素画质蒙蔽了,狠狠击打丧尸绝对爽快,而且里面有很多小巧思比如合理运用障碍物地形杀什么的,可以说是一款不错的游戏
超级好玩,希望能多一些类似的游戏!!!!!
If you would like a turn based game that's like Resident Evil a bit, maybe reminds you of what Trapped Dead was supposed to be, but actually a finished game, then this is a pretty good one. It's challenging, but not absolutely punishing in its difficulty. It's just pretty fun.
回合制战棋玩法配合极其严苛的物资限制,每一步都要精打细算,每一发子弹都是奢侈品,压迫感十足。配上复古低多边形建模和阴森的光影音效,氛围渲染得非常到位
Where are the heals? I want to love this game, but the first stage doesn't have enough heals and there is no way to buy heals at the beginning of the game. I got to the boss fight with 18 HP and no more heals and with no more heals in the stage. I am effectively soft blocked. I tried to keep the enemies and boss stunned by pushing them into walls, but that is a dice roll and chance works here like it does in X-Com.
出于有一些老生化2的美术感觉本来想给好评,但这正式版BUG比DEMO还多是怎么回事,每次战斗都能见到太空步僵尸一路溜到你面前然后回原点再随机停在中途某一格 顺便吐槽下令人无语的平衡性,僵尸移动性太强,我人走3格,僵尸也走3格,那他僵在哪儿?子弹稀少只能爆头,那一回合只让爆一次头,哪怕是老生化我也能一直开火,面对普通僵尸只要不是转角遇到爱都能无伤,怎么到这儿单挑僵尸都很难不受伤(只用手枪的话)。说白了问题就在于格子范围太大,室内空间小,僵尸还能斜向攻击,贴紧时移动还会吃截击,玩起来满满的憋屈味。
frustrating is how i would describe this game. turn based combat is bad enough already. instead of rewarding skill you optimize for loss. the toolkit you are given is diverse to combat it in theory but so far all ive been doing is stunning enemies and abusing bleed. ive seen that there are other weapons and you can upgrade your items later down the line but first you would need to get to that point of the game. i dont know who thought it was fair to not be able to see enemy actions or movement points but it turns the combat into a guessing game. especially because enemies like to kite player as well from my perspective. YES! brainless rotting corpses move in a way that its hard to reach them sometimes to dish damage and retreat. its as if they were thinking. its not fun going back to alreadt cleared rooms and seeing new enemies. it adds to tedium. i will say the atmosphere is very good. i really like the art direction. it obviously reminds you of the first 3 resident evil games. came for the visuals but frustrating combat pushed me away. might come back later. maybe i will even reevaluate my opinion and change this review. EDIT: I came back to add some points. the review wont change to positive. new gear makes the game more fun in fact and i was expecting it to be a sidegrade at first. some weapons feel like that still. even tho i feel like behaviour of certain enemies is made to be annoying instead of making sense the combat clicked and wasnt as frustrating as before when it comes to gameplay. now something else made it so. the game after 60% of completion (give or take) started to become really unstable. abilities break constantly. aiming durning combat is bugged. not only is it hard to point at body parts sometimes the game doesnt allow you to point at anything. your actions often get canceled like movement durning interuption. the worst part has to be that it crashes constantly. every few rooms im certain to crash. if the combat takes too long app will crash. it was especially tiresome when fighting bosses. i had to repeat each encounter a few times. its not acceptable.
不是不好玩,而是bug太多= =
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Where this game's players are, estimated from review languages.
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