
VULTURES is a tactical turn-based survival horror, inspired by 90's survival horror classics. As an operative, scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Salento Valley, post bio-hazard incident - As a VULTURE operative, your mission is to extract material to aid in finding a cure for the infection. Send Leopoldo and Amber on their select missions and prepare for turn-based tactical survival against infected mutants. Find the key to our salvation.
Survive and extract the target from missions across 2 agents:
Leopoldo - A disciplined operative, guided by an unbreakable sense of duty and a strict personal code of justice. With his strength and ingenuity; move, push and jump over objects to control the environment.
Amber - A tactical operative characterized by her analytical intelligence, agility, and ability to make precise decisions under pressure. Use her grappling gun to traverse the environment and control the position of enemies.
Choose your tactics carefully - Resources are limited with unknowns around every corner. Sneak, disengage and prioritize your approach to every turn-based battle.
Extracting with the target is your ultimate goal - Get out alive using every tool and method at your disposal.
Scavenge across mission based locations:
Weapons - From pistols to rifles and knives to katana, find a variety of weapons to build out your arsenal.
Resources - Ammo and health packs are limited but vital to your survival.
Keys, codes and clues - Even doors and dying technology will be obstacles on the path to your target. Explore thoroughly to find everything you need to gain access.
Market - Valuables collected during missions will grant you credits once you return. You can use those credits on the market to get upgrades for your weapons, new items and gear or unlock new cosmetics!
Inspired by some of the most foundational Survival Horror franchises like Resident Evil; Vultures embraces a retro PS1 aesthetic with mechanics that lead to a tense, horror filled exploration. Isolated as a single agent in the dark halls of the city, every choice could lead to a successful mission or death.
A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. An enigmatic client has hired the Vultures, a small group of mercenaries specialized in infiltration, to enter the quarantine zone and uncover the origin of the infection, hoping to find a cure. Now, you will face increasingly challenging odds as you make your way through the cities ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] Симулятор толкания зомби в стену [/h3] Разрабы где-то описывали проект как "вдохновленный RE сурвайвал-хоррор с пошаговой боевкой" - это очень точное описание. Вдохновение классическими сурвайвалами ( в частности первыми RE ) видно невооруженным глазом: в графике с закосом на PS1, в атмосфере девяностых, различных механиках. Всё это сделано качественно. Да, загадки тоже на месте, но довольно простенькие ( и славно ) https://steamcommunity.com/sharedfiles/filedetails/?id=3752019961 Элементы выживания выражаются в ограниченности ресурсов и их общем пуле на всю игру: вероятность того, что аптечка может пригодиться миссий через 5, мотивирует избегать лишних кусей. По той же причине вы будете убивать обычных зомбей в стелсе мили оружием - сэкономленные патроны в будущем очень даже пригодятся. Какой может быть хоррор с пошаговой боевкой? На карте есть туман войны: того, что за углом, не видишь, что будет в новой комнате - не знаешь. Как только начинается бой, игра переходит в пошаговый режим - и даже для открытия двери, чтобы сбежать, будут нужны очки действий. Поэтому элемент саспенса все же присутствует. Пошаговая боевка вносит тактический элемент и позволяет больше сосредоточиться на атмосфере. В игре два персонажа со своими особенностями, играются немного по-разному. Не обошлось и без спорных решений: https://steamcommunity.com/sharedfiles/filedetails/?id=3761932659 Еще весьма забавляют тактические навыки зомби - если до вас им дойти очков действий не хватит, они и не пойдут - ведь очевидно, что это ловушка. Вот такие в девяностых без этих ваших тиктоков были товарищи, даже после смерти наперед думают. В саму игру все еще вносят некоторые изменения, правки и нововведения. В общем и целом игра довольно приятная, обеспечивает "легкий" саспенс без скримеров и ностальгический настрой.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, French, German, Russian, Ukrainian, Korean, Traditional Chinese
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me encanta apoyar los videojuegos indie, y en este caso con mucha razón. En humilde opinión espero que estéis orgullosos de este juego, porque es de mis favoritos en lo que va de año. Lo estoy jugando poco a poco con el tiempo libre que tengo y puede que por eso no pueda fascinarme más de lo que ya estoy. El diseño de niveles me encanta, tiene la esencia de un resident evil de los de antaño. Además que sea por turnos (tipo de videojuego que me gusta mucho) hace que disfruté más el factor táctico. Como estudio de videojuegos que sois estaré atento a vuestros siguientes proyectos. He visto que algunos se han quejado de los bugs, pero en mi experiencia no he tenido más que algunos pequeños, nada que unas pequeñas actualizaciones no solucionen, seguir así de bien.
If you would like a turn based game that's like Resident Evil a bit, maybe reminds you of what Trapped Dead was supposed to be, but actually a finished game, then this is a pretty good one. It's challenging, but not absolutely punishing in its difficulty. It's just pretty fun.
Awesome game, altho a bit buggy. Camera often bugs out, had that happen at the end of the final boss fight, had to restart the game and of course I struggled 5 more times after that to beat it.
A temática do jogo lembra muito os primeiros Resident Evil, o arsenal é bem interessante fornecendo uma gama razoável de armas ao longo do jogo (para aqueles que ousam explorar) e permitindo o jogador usar a "build" que mais agrada. Dependendo do modo que for jogado você precisara trocar de armas frequentemente para ter munições, o sistema de combate lhe permite usar parte do corpo como alvos, assim montando uma estratégia diferente para cada combate e também podendo causar e receber inúmeros debuff / buff. (A classificação diz terror mas ele não assusta, estaria mais para um suspense)
frustrating is how i would describe this game. turn based combat is bad enough already. instead of rewarding skill you optimize for loss. the toolkit you are given is diverse to combat it in theory but so far all ive been doing is stunning enemies and abusing bleed. ive seen that there are other weapons and you can upgrade your items later down the line but first you would need to get to that point of the game. i dont know who thought it was fair to not be able to see enemy actions or movement points but it turns the combat into a guessing game. especially because enemies like to kite player as well from my perspective. YES! brainless rotting corpses move in a way that its hard to reach them sometimes to dish damage and retreat. its as if they were thinking. its not fun going back to alreadt cleared rooms and seeing new enemies. it adds to tedium. i will say the atmosphere is very good. i really like the art direction. it obviously reminds you of the first 3 resident evil games. came for the visuals but frustrating combat pushed me away. might come back later. maybe i will even reevaluate my opinion and change this review. EDIT: I came back to add some points. the review wont change to positive. new gear makes the game more fun in fact and i was expecting it to be a sidegrade at first. some weapons feel like that still. even tho i feel like behaviour of certain enemies is made to be annoying instead of making sense the combat clicked and wasnt as frustrating as before when it comes to gameplay. now something else made it so. the game after 60% of completion (give or take) started to become really unstable. abilities break constantly. aiming durning combat is bugged. not only is it hard to point at body parts sometimes the game doesnt allow you to point at anything. your actions often get canceled like movement durning interuption. the worst part has to be that it crashes constantly. every few rooms im certain to crash. if the combat takes too long app will crash. it was especially tiresome when fighting bosses. i had to repeat each encounter a few times. its not acceptable.
超级好玩,希望能多一些类似的游戏!!!!!
あらゆるバグが起こるもののどれも軽微でそれでも面白い
本身挺好玩的,就是恶性bug太多了,丧尸冲到脸前然后光速回滚到原位是几个意思,以及在战棋部分也太不严谨了
Очень даже неплохо, годно. Сюжет довольно не нужен (♥♥♥♥♥ не ?).Геймплейно- прикольно но не для скоростного прохождения. Баги есть но не критические большая часть чинится меню паузой. Финальный босс слегка подпортил впечатление, но а так очень годный сх по типу резиков.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $15.99 | |
| — | 0 | — | — | |
| $17.7M | 20.6K | 90% | $34.99 | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $288.6K | 1K | 72% | $19.99 | |
| $219.9K | 444 | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $229.8K | 484 | 90% | $14.99 | |
| $229.9K | 943 | 85% | $14.99 | |
| $229.7K | 408 | 71% | $14.99 | |
| $229.7K | 341 | 96% | $19.99 | |
| $229.7K | 538 | 86% | $12.49 | |
| $229.6K | 317 | 82% | $19.99 |