
VULTURES is a tactical turn-based survival horror, inspired by 90's survival horror classics. As an operative, scavenge the infested metropolis for materials and information that could cure the infection plaguing the world.
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About
Salento Valley, post bio-hazard incident - As a VULTURE operative, your mission is to extract material to aid in finding a cure for the infection. Send Leopoldo and Amber on their select missions and prepare for turn-based tactical survival against infected mutants. Find the key to our salvation.
Survive and extract the target from missions across 2 agents:
Leopoldo - A disciplined operative, guided by an unbreakable sense of duty and a strict personal code of justice. With his strength and ingenuity; move, push and jump over objects to control the environment.
Amber - A tactical operative characterized by her analytical intelligence, agility, and ability to make precise decisions under pressure. Use her grappling gun to traverse the environment and control the position of enemies.
Choose your tactics carefully - Resources are limited with unknowns around every corner. Sneak, disengage and prioritize your approach to every turn-based battle.
Extracting with the target is your ultimate goal - Get out alive using every tool and method at your disposal.
Scavenge across mission based locations:
Weapons - From pistols to rifles and knives to katana, find a variety of weapons to build out your arsenal.
Resources - Ammo and health packs are limited but vital to your survival.
Keys, codes and clues - Even doors and dying technology will be obstacles on the path to your target. Explore thoroughly to find everything you need to gain access.
Market - Valuables collected during missions will grant you credits once you return. You can use those credits on the market to get upgrades for your weapons, new items and gear or unlock new cosmetics!
Inspired by some of the most foundational Survival Horror franchises like Resident Evil; Vultures embraces a retro PS1 aesthetic with mechanics that lead to a tense, horror filled exploration. Isolated as a single agent in the dark halls of the city, every choice could lead to a successful mission or death.
A once bustling metropolis, Salento Valley now lies as a desolate battleground in the wake of a bio-hazard disaster. An enigmatic client has hired the Vultures, a small group of mercenaries specialized in infiltration, to enter the quarantine zone and uncover the origin of the infection, hoping to find a cure. Now, you will face increasingly challenging odds as you make your way through the cities ruins. Horrifying mutants and abominations lay in wait for fresh blood like you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Japanese, French, German, Russian, Ukrainian, Korean, Traditional Chinese
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
之前是bug多,但不是不好玩,在大部分bug修复后的今天游玩新难度,感觉已经值得好评了
Не тратьте время, ребят, это скучное глючное забагованное говно, хоть сначала и привлекает концепцией "пошаговый резик". Я дотошнил просто из принципа. Не повторяйте моей ошибки.
挺好的,就是太短了,而且bug真的不是一般的多,报错两次,卡死一次,最搞笑的是boss被打死后出现进战的音效,然后就只能alt+F4了。什么时候修复了就改回好评
出于有一些老生化2的美术感觉本来想给好评,但这正式版BUG比DEMO还多是怎么回事,每次战斗都能见到太空步僵尸一路溜到你面前然后回原点再随机停在中途某一格 顺便吐槽下令人无语的平衡性,僵尸移动性太强,我人走3格,僵尸也走3格,那他僵在哪儿?子弹稀少只能爆头,那一回合只让爆一次头,哪怕是老生化我也能一直开火,面对普通僵尸只要不是转角遇到爱都能无伤,怎么到这儿单挑僵尸都很难不受伤(只用手枪的话)。说白了问题就在于格子范围太大,室内空间小,僵尸还能斜向攻击,贴紧时移动还会吃截击,玩起来满满的憋屈味。
Awesome game, altho a bit buggy. Camera often bugs out, had that happen at the end of the final boss fight, had to restart the game and of course I struggled 5 more times after that to beat it.
Un excelente juego que fusiona el survival horror clásico con un combate táctico por turnos. Es una experiencia con un ritmo pausado que te exige dominar sus mecánicas para superar cada misión. Aunque en mi partida encontré varios bugs (ninguno fatal), espero que los solucionen pronto para animarme a conseguir el platino.
回合制战棋玩法配合极其严苛的物资限制,每一步都要精打细算,每一发子弹都是奢侈品,压迫感十足。配上复古低多边形建模和阴森的光影音效,氛围渲染得非常到位
Turn based Resident Evil. As soon as I laid my eyes upon the trailer for the first time, I knew this game was made for me. -Fresh idea. -Awesome level design with lots of unique settings, both thematically and gameplay-wise. -Unique and deep mechanics. -Highly replayable. Can't say much about the non-gameplay aspects such as graphics, music and story cause I honestly haven't paid too much attention to those. I just really enjoy playing the game itself, it's so incredibly fun! Few negatives to mention for the sake of transparency: -Mega buggy currently, which put off a lot of people but I'm personally not bothered. -The gameplay loop can be repetitive depending on how you approach the game. Just an amazing game, we need more passion products like this. Can't wait to see what else the devs have in store.
Muy bueno, me gusta mucho mucho la estética lowpoly de la época PS1, y los aspectos survival horror/estrategia por turnos esta muy lograda si bien es bastante simple. Lo malo es que por lo menos hasta ahora esta bastante buggeado, aun así el discord de feedback es bastante activo y hay actualizaciones frecuentes así que con el tiempo estoy seguro que termina siendo un juegaso. Me encantaría ver que le depara el futuro a este estudio, hay que apoyar a nuestros hermanos sudamericanos
[h3] Симулятор толкания зомби в стену [/h3] Разрабы где-то описывали проект как "вдохновленный RE сурвайвал-хоррор с пошаговой боевкой" - это очень точное описание. Вдохновение классическими сурвайвалами ( в частности первыми RE ) видно невооруженным глазом: в графике с закосом на PS1, в атмосфере девяностых, различных механиках. Всё это сделано качественно. Да, загадки тоже на месте, но довольно простенькие ( и славно ) https://steamcommunity.com/sharedfiles/filedetails/?id=3752019961 Элементы выживания выражаются в ограниченности ресурсов и их общем пуле на всю игру: вероятность того, что аптечка может пригодиться миссий через 5, мотивирует избегать лишних кусей. По той же причине вы будете убивать обычных зомбей в стелсе мили оружием - сэкономленные патроны в будущем очень даже пригодятся. Какой может быть хоррор с пошаговой боевкой? На карте есть туман войны: того, что за углом, не видишь, что будет в новой комнате - не знаешь. Как только начинается бой, игра переходит в пошаговый режим - и даже для открытия двери, чтобы сбежать, будут нужны очки действий. Поэтому элемент саспенса все же присутствует. Пошаговая боевка вносит тактический элемент и позволяет больше сосредоточиться на атмосфере. В игре два персонажа со своими особенностями, играются немного по-разному. Не обошлось и без спорных решений: https://steamcommunity.com/sharedfiles/filedetails/?id=3761932659 Еще весьма забавляют тактические навыки зомби - если до вас им дойти очков действий не хватит, они и не пойдут - ведь очевидно, что это ловушка. Вот такие в девяностых без этих ваших тиктоков были товарищи, даже после смерти наперед думают. В саму игру все еще вносят некоторые изменения, правки и нововведения. В общем и целом игра довольно приятная, обеспечивает "легкий" саспенс без скримеров и ностальгический настрой.
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Trends
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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