
A co-op card game for two — but there's no turn order to hide behind. Enemies attack in real time, so communication and fast thinking are your best weapons. Only one copy needed: play together online via Steam Remote Play Together.
Most likely between $601 and $6K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Vulcard has sold an estimated approximately 190 copies on Steam, for about approximately $2K in gross revenue.
About approximately 190 copies on Steam (mid estimate), modeled from its 6 reviews — low confidence. Not a figure the developer has reported.
About approximately $2K gross, most likely between approximately $601 and approximately $6K — roughly approximately $1.3K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.4M | 4.2K | 85% | $19.99 | |
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| approximately $2.4M | 4.7K | 86% | $24.99 | |
| approximately $108.6K | 203 | 79% | $9.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2K | 71 | 61% | $0.99 | |
| approximately $2K | 71 | 59% | $0.99 | |
| approximately $2K | 71 | 73% | $0.99 | |
| approximately $2K | 74 | 88% | $1.39 | |
| approximately $2K | 102 | 85% | $0.99 | |
| approximately $2K | 59 | 76% | $1.99 |