
A challenge from ancient times delivered to gamers. That excitement from the past has returned. The complete version of VRITRA, the 2D fantasy shooting game, is out now!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Surprisingly solid STG with an awesome soundtrack. Get the combo that comes with the OST because it's really good! Anyway, quick analysis: while nobody is here for stories, the game does use the folklore of Indra and the titular Vritra and sets them in a future world with extremely spiritual vibes, similar to what you could see in Treasure's staple titles like Radiant Silvergun or Ikaruga. It's really good, stylish and well presented, with biomechanical and mechanical enemies that have a sort of 'magitech' feeling. The final stage is especially exhilarating once you reach the final box climax. There are some calls to other horizontal shmups like R-Type, Darius or Gradius, with a Stage 3 that's a huge battleship destruction, almost a trademark of horizontal STGs and some enemies whose attacks may feel familiar. You have a plethora of secondary weapons divided in Types A and B, where I found B to be the best for higher difficulties since some have more reach with the options (which can block a lot of the incoming flak if used carefully) while you're focused micrododging the bullet hell. The game's difficulty is balanced towards slowly increasing difficulty, with the first clear being actually fairly easy but locking you out of the True Last Boss if you do so. It's not impossible to reach it though: you get an additional life with each continue so eventually you can power through it if you're curious to check it out so in that regard it's a very fair affair. (Now, that 1cc on the highest difficulty is another matter!) Mechanics-wise, there is not much around: you can control the speed of Indra and you have a special weapon bar that you can use to fire the multiple special weapons. The scoring system is not too complex (which I think is a virtue for a change): you rack up a rate meter every time you destroy enemies and the meter goes down if you stop chaining enemies. It's a sort of soft chain system thank heavens, and not a hard chain challenge like in DoDonPachi. However, it's not without risk: death will reset your rate and this number carries over across stages so you're kind of expected to do a full chain/no death run if you plan on reaching the highest scores. For that purpose, once again, your dragon-ship doesn't die in one hit. You get three hits (which refill after clearing a stage) so that at least makes it so that one mistake doesn't completely destroy your run. Again, that's just fair design and less punishing. The game also comes with a Caravan Mode and a "Mugen" option where you have to survive for as long as possible. Both modes do extend the playime for sure. Vritra runs pretty well an almost all modern hardware and detected the Xbox Controller I use right out of the box so that's another plus. All in all, for STG fans this is a great pickup and for those not familiar with the genre, you may want to wait for a sale but if you do, get it with the OST. Worth it every penny. STG NEVER DIE!
- El dragón de la justicia - Los dragones llevaban bastantes años sin sobrevolar los Shmups. Irem, Namco, Taito y Psykio con Dragon Breed, Dragon Saber, Syvalion y Dragon Blaze respectivamente se atrevieron en el pasado a darles aventurones a estos seres mitológicos... aunque siempre a la sombra de las naves, las eternas protagonistas de este género. Vritra vuelve con un reptil mágico para reclamar su pedazo de tarta en el género. Este título comenzó hace ya varios años su andadura en terreno móvil, primero con una versión gratuita y después con otra premium, para Android e iOs. Aquello se vivió en 2012. Seis años después, su creador ha envuelto todos los contenidos existentes en una nueva versión, la que se podría considerar como la definitiva. Este potentisimo Shmup horizontal nos propone dos modos de juego, una aventura de 5 niveles trepidante y un modo infinito de oleadas llamado Mugen Vritra, heredado de la parte gratuita que ya existía. Su estética es una mezcla entre fantasía épica y tecnología, algo que me recordó muchísimo a un viejo desconocido llamado Mid-Garts Gold en ordenadores japoneses extintos. La chicha de Vritra está en su aventura principal. Los cuatro modos de dificultad están estudiadísimos, difíciles como el demonio pero gratificantes. Su modo Arcade supone un estupendísimo reto a la altura de Thunder Force IV o Bio-Hazard Battle en cuanto a curva de aprendizaje. Nuestro dragón 'Indra' podrá manejar 8 armas distintas, cada una contando con un súper ataque especial que vacía la barra, la cual se recarga recogiendo power-ups de cualquier color. No hay potenciadores como tales, simplemente cambio de arma. La velocidad, regulable en el acto, gran decisión. Grandísimo esquema de niveles y tremendamente clásico en su avance, recordando a varios shmups de calidad de la época de 16 y 32 bits. Los jefes son carismáticos, y la música es posiblemente el mejor apartado del juego (tremenda). No se puede olvidar su sencillo pero adictivo contador de combo, el cual consiste en derribar enemigos con tu especial acumulando múltiplo hasta cifras estratosféricas, regalándonos dos vidas durante el transcurso de la campaña, muy necesarias. Colisiones de escándalo, un movimiento preciso y bastante claridad en batalla, con oportunidades de supervivencia sobradas, aunque contadas. Un aventurón que sólo ofrece su verdadero combate final en Expert o superior, con una dificultad demencial, que aún así es posible si le vamos echando paciencia y unos cuantos créditos. Todo en Vritra sobresale o es notable, dadle una oportunidad porque es divertidísimo y estimulante. Una forma de hacer shmups de otro tiempo pero que encaja de maravilla en 2018. Gracias a su creador por este juego y su decisión de occidentalizarlo un poco más.
一番簡単な難易度のノーマルでもそれなりに歯ごたえのある内容です。 全編に渡って「サンダーフォースⅢ」のような『覚え要素』があり 遊び始めはそれなりに苦労すると思います。でもそれがこのゲームを 『またプレイしてやろう!』とする原動力になるのかな?と思います。 ステージ内容を見たり、多彩なウェポンを使っていると [h1]あれ?これ、OOで見た事あるぞ?!XXに雰囲気が似てない?![/h1] と、思わずニヤけてしまうステージやウェポンがあったりと シューティングゲーム大好きな「ボーイズ&メン」には嬉しいネタが満載です♪ クリア後に楽しめる「MUGEN VRITRA」。1機(体)で何処まで行けるか的なモード。 お気に入りウェポンを1つ選択して腕試し。自分は「オレンジ」で遊んでます。熱い!! 製作者曰く[h1]横スクロールSTGの新作が少ないから自分で作っちゃった☆[/h1] との事w 自分も横スクロールSTGが大好きなのでこのリリースは嬉しかったです♪ [h1]もっと横スクロールシューティング出てくれると嬉しいな~。(チラッチラッ)[/h1]
Really glad I bought this! Great Horizontal STG that feels like a true japanese shoot em up. No laggy/floaty controls like most euro/us shmups of today (personally can't stand this). Music fits perfectly with the action and graphics are pretty nice. Reminds me of good old games like Dragon Spirit/Saber mixed with Thunder Force gameplay. Give it a shot you won't be disapointed!
Vritra is a solidly competent SHMUP, in brief something I would describe as a fusion of R-Type Leo, Thunder Force III, and Dragons. Before playing on higher difficulties, this is very much like a classic hori game where you have walls, landscapes, and various obstacles that you need to play around while dealing with enemies coming from various directions. It is not a bullet hell game at all until playing Expert/Insane difficulties so fans of R-Types or Thunder Force games or older horis may still enjoy this game on Normal/Arcade difficulties. The mechanics behind the game are simple to understand at face value: you have a Boost bar tied to your Boost shot, a damaging attack that varies based on your current weapon and quickly builds up multiplier whenever you destroy or damage enemies with Boost. You can only refill the Boost bar by holding the fire button or collecting weapon pods. Trying to not shoot will freeze the Boost bar's refill, which means you need to strategize when to fire and when to wait a moment to go for a huge Boost shot clear. The game starts off light with only Normal/Arcade difficulties available and needing to beat them before the rest of the game content unlocks, forcing you to spend a little time focused on getting to the end after a few runs. Once you finish your first playthrough, you unlock a 2nd weapon set for the regular game. Secondly you unlock Mugen Vritra which is an infinite mode with unique mechanics and procedural level generation, leading to replayability in a mode you can jump in and go HAM on. Thirdly you unlock Setsuna Vritra which is a Caravan Time Attack mode. You have up to 8 shot types to mess with across the modes, so there is a fair bit of replayability overall. The soundtrack is also pretty good and feels fitting with the game thematically. This definitely feels like an unknown gem deep within Steam.
VRITRA un excellent shoot them up !! comme quoi pas besoin de surcharger le jeu de 3D dernier cri et d'effets qui bouffe la mémoire... Un jeu classique est parfaitement réalisé par des passionnés ça se voit. Ici pas d'idées farfelues genre rpg à deux balles ect... tu shoot pure et dure, en version insane il est mortel ! Les + : - De l'action et encore de l'action - Une musique sympa dans le plus pure style asiatique - Des graphismes originaux et bien travaillés - Une difficulté en crescendo - Des vagues successives d'ennemis bien pensées Les -: - Les ennemis auraient pu être plus léchés niveau graphisme (un petit antialising en plus aurait été sympa) Conclusion, un shoot them up dans la plus pure tradition du genre, maîtrisé, prenant et addictif ! je recommande !!
面白いです。横シューの面白さが凝縮されたステージのギミック、ボスの攻撃パターン、演出、難易度。メニュー周りやランキング、リプレイ実装などの細かい気配り。システムがシンプルなのも自分好み
Una maravilla de shmup, con una jugabilidad exquisita, controles precisos y una ajustada curva de dificultad. Es un desafío para los reflejos, todo acompañado de una maravillosa banda sonora y gráficos espectaculares para un shmup. Hasta 8 tipos de disparos, cada uno con 2 posibilidades, hacen que puedas pensar varias estrategias para superar cada parte de las diferentes fases. Parece increíble que este juego provenga de móviles. Desde luego esta edición cumple con la coletilla de "Complete Edition".
Was craving something akin to old school side scrolling shmups, and this game is exactly what I was looking for. Decent graphics, great music, and great gameplay.
XBOX ONEコントローラーで特に設定せずプレイできています。 自分は弾幕系は苦手なので、このゲームの難易度はちょうどよかったです。 攻撃が厳しい場面でも、敵の弾をショットで消せることも多いので助かります。 LRボタンで自機の速度が調節できます。 まだ2面クリアまでなので正確な評価はできませんが、 爽快感もあり、私のようなぬるいプレイヤーでも楽しく遊べたので、おすすめします。
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