
Unravel a mystery: A game you can read, a book you can play.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][u]This game was reviewed using Version 1.0.28. Your experience on other versions may vary.[/u][/b] [h3][b][u]Short Answer:[/u][/b][/h3] A really interesting concept for a mystery game, with some very clever puzzles and solid execution of its more experimental ideas--the only problem being that it's a mobile game that still tries to emulate touchscreen-style controls with just your mouse. Numerous puzzles become much more tedious as they're designed to accommodate a smaller phone screen, and the constant usage of click-and-drag "swipe" movements got bad enough to cause wrist pain that cut my playthrough short. You should definitely consider picking the game up on mobile, but don't waste your time fighting against the controls on this version. [b][u]UPDATE (2023-01-04)[/u][/b]: A second attempt using the Steam Deck made controlling the game much easier, but the portrait-style visuals designed for mobile make the text small and hard to read, and certain in-game buttons become harder to press. Even despite the Deck's extra features, you're still better off just grabbing it from your phone's app store instead. [h3][b][u]Long Answer:[/u][/b][/h3] [i]Unmemory[/i] is a mystery game about a person trying to hunt down the man who murdered his girlfriend--the only problem is that a recent injury has left them with a severe form of memory loss that causes them to constantly forget everything, prompting them to take extensive notes to try and piece everything together. This means the narrative is a bit disjointed, and it's gonna be tough to wrap your head around what's going on at first. It plays almost like an interactive book, presented mostly through text with interactable objects sprinkled between paragraphs. This isn't just a stylistic choice, though; [b]the emphasis on text is frequently used in puzzles to great effect[/b], using tricks like coloring, hiding, or redacting words to hide solutions in plain sight. It's a game that encourages you to take written notes, read between the lines (sometimes literally), and think outside the box as [b]it balances puzzles that are complex enough to get the gears turning in your head, yet logical/telegraphed enough to not be impossible to solve[/b]--and if you're really getting stuck, there's a hints system buried in the Chapter Select screen that helps a lot. The concept behind this game is really interesting, and it's very well-executed for the most part--there is, however, a very critical flaw in the game's current build, and it's one that ultimately led to my dropping the game before I could reach the end: the controls. See, what I didn't realize before picking this up is that [b][i]Unmemory[/i] is a game designed for mobile phones that was also ported to PC, which wouldn't be a problem if not for the fact that it still uses touchscreen-style controls[/b]. This means that all navigation is done by clicking and dragging the mouse as though you were swiping with your finger, and that in and of itself has its own problems: moving up and down is very sensitive, so you're prone to progressing past scenes before you've actually finished reading what's in front of you; and letting go of left-click mid-drag will cause the screen to scroll autonomously at whatever speed you moved the mouse until you hold your cursor steady and click the screen to get it to stop. Another issue is that many interactables still operate as though you're playing on a smaller mobile screen--let's use a phone keypad as an example, since that's the first in-game object that demonstrates this issue. You can't just push the buttons on the phone itself to dial a phone number, you have to use these big left/right arrow buttons below the phone to scroll through each number one by one until you land on the one you want to press, then push a "confirm" button to input it into the phone, rinse and repeat until you've jotted down the full phone number. This makes sense when you're playing on a mobile phone, since the actual number pad would be too small to use accurately; but on a desktop computer, it's a needlessly complicated process that happens to rear its head in some form or another in nearly every chapter. The straw that broke the camel's back for me was a puzzle in Chapter 6 that involves [spoiler]using a telescope on a heavily zoomed-in landscape image to find small clues hidden within it[/spoiler], demanding so much click-and-drag movement that it actually started to cause pain/tightness in my wrist and I had to stop playing. You can't remap any actions to your keyboard to reduce the dragging motions; and there is no support for controllers unless you want to jump through the hoops to try and get Steam Input to work, which I was too frustrated by this point to do. The store page boasts 8 hours of total gameplay, but HowLongToBeat clocks in the average playthrough at 4-6 hours; and given that I made it through 6/8 chapters in ~3 hours, I'm inclined to believe the latter. [strike]I'm still very much invested in the concept behind this game, so I'll more than likely grab the mobile version at some point to see how the gameplay evolves and the story ends[/strike] [b](see below)[/b]. That being said, [b][u]I cannot recommend the Steam version of [i]Unmemory[/i], at least not until the current mobile phone controls are completely overhauled for better desktop play.[/u][/b] [h3][b][u]UPDATE (2023-01-04):[/u][/b][/h3] So I decided to give the game another shot, this time on the Steam Deck--[b]unsurprisingly, using the Deck's touch screen made controlling the game [i]much[/i] smoother[/b]. The section I had to give up on before due to strain was significantly easier, navigating those problematic interactables was faster, and everything just felt a lot more natural to control; though it still does that autoscroll thing since it's a touchscreen mimicking a mouse mimicking a touchscreen. [b]The downside, though, is that the text becomes very small, making it harder to read and harder to accurately push buttons[/b]. Because the game is built with mobile devices in mind, all the text is localized in a narrow column in the middle of your (presumably) 16:9 display window; and the unused screen real estate thanks to this "portrait in landscape" orientation, for lack of a better term, is even more blatant on the Deck's 16:10 display. When comparing it to the mobile version via in-game screenshots from my phone's app store, the text on the Deck is significantly smaller than the mobile version, like it's been zoomed out in an attempt to fit more on the screen--and I'm now convinced that this zoom out is the reason why cutscene cues triggered by your scroll position were activating prematurely this whole time: because you're not supposed to be seeing as much text on screen as the Steam version provides. So in short, it's kind of a lose-lose situation on the technical/control side of things. As for the game content itself, [b]the puzzles continued to innovate in a positive way from start to finish, but the story kinda floundered at the end and left me with more questions than answers[/b]. I don't regret giving it a second chance--if anything, it reinforced my belief that this is a genuinely good puzzle game--but my previous point still stands: [b][u]If you want to try a unique and interesting puzzle game, pick up [i]Unmemory[/i] on your mobile phone's app store of choice--don't play it here on Steam.[/u][/b] [quote]For more game reviews, check out my [url=https://store.steampowered.com/curator/42524563/]Curator page[/url]![/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Apparently, the game Unmemory was developed as a mobile experience, but with a PC version in mind as well, which I’m really glad about, since I rarely play games on my phone and probably would’ve missed this one otherwise. Come to think of it, I can definitely see this interactive thriller with puzzle-adventure elements working well on mobile. It’d be great for a long bus ride or a train trip but like I said, I’d still prefer the PC version any day. You play as someone with a strange memory disorder and after your friend is murdered, your only leads are scattered across photos, notes and audio recordings, and it’s up to you to connect the dots. So you scroll through a narrative where every word and every little detail might be crucial, not just for understanding the plot but for solving the puzzles, uncovering clues and unlocking paths to the truth. Puzzles are clever and the story pulls you in but you’ll need to bring a bit of patience, curiosity and a willingness to read. At first, I tried playing it in short bursts while working, but quickly realized that it deserves a bit more focus and attention. I really enjoyed it and am happy to recommend it. Edit (08/26/2025) The very next day after this review, alongside all my other projects, I began a new collaboration with a video artist from Barcelona, who is here to organize an immersive art exhibition together with some other artists. I was asked to produce the sound atmosphere and sound design for two sections of it. This artist also happens to be a big fan of video games, she still has all her old consoles and childhood games and still plays some of them today. Since I occasionally had to step into another room to record Foley sounds while she was around, I suggested she could play one of my games in the meantime. So she asked “What’s the last thing you played?” I told her Unmemory. She again “What’s that?” So I briefly explained it to her and referenced the movie Memento, which immediately made her want to give it a try. Yesterday she finally finished the game and said she really enjoyed the story and thought it was convincingly written. She also mentioned that some of the puzzles required quite a bit of thought, which added a lot of tension. What she didn’t like, and something I hadn’t mentioned at all but which is absolutely true, is that sometimes cutscenes get triggered just by scrolling down, and as a result she missed out on reading certain parts a couple of times.
A bad port of a mobile game, not properly adapted for pc/monitor, with some parts not working properly because they were made for touch controls. Puzzles are a mixed bag, some good, some decent, some bad. As for the plot, on one hand it's your standard story with an amnesiac protagonist you've already seen in other games and media, on the other it feels like the kind of work where the authors would pat themself of the back thinking how a artsy, "progressive", anti-capitalistic story they wrote, when in reality it's a bunch of old and trite misogynist and homophobic tropes hastily put together.
Genial, simplesmente genial! A história parece ter sido inspirada no filme Amnésia. Enigmas originais e a dinâmica de texto com sons e animações traz para o jogo uma experiência única. Um daqueles que extrapola o próprio jogo e deixa várias pistas para encontrar novos segredos.
冬促3块钱买的 -------------------------- 解密很有意思 没有生硬牵强的谜题 难度也在线 但是本地化工作还有待细化 太多缺字漏字以及对英文词汇的直接翻译 最后游戏里结局好像烂尾 但是看英文区玩家的说法 最后真正的结局应该是用最后卡片出现的字母拼成一个邮箱地址 然后用游戏里出现的不同的语句发邮件过去 还会收到不同的回信 但我发邮件过去的时候提示该邮箱地址不存在... 总结 就当成个解谜游戏玩就行 别在乎剧情了
It's not flawless (see below), but it's an easy recommendation, especially for fans of intricate puzzles, interactive stories, escape room-flavoured games and so on. I was sucked into the game and didn't put it down until I was finished with it (well after 2 AM, which, admittedly, might've contributed to my feeling a bit confused at times). The story is a bit too convoluted, as are some of the puzzles. Good news is that both can be rectified somewhat by reading slowly and carefully (no cursory scanning for us folks who tend to read too fast!) and re-reading the chapters after finishing the game. The game is also a little bit buggy - sometimes scrolling gets stuttery (clicking & dragging rather than using the mouse scroll helps), sometimes you have to click on something more than once for the click to register (a bit unnerving when it happens during the timed sequence), and the part where you have to close your eyes is poorly implemented (on mobile, you would pinch your screen; here, you have to double-click somewhere in the lower right corner). Nothing game-breaking, but it would be nice to see this fixed. Hint for when you complete the game: [spoiler]the email address is there for a reason; if you complete some additional puzzles, you can send them and get some nice back-and-forth with the mysterious person behind that email address. To be honest, I didn't know how to piece some of the extra info that I got, so I didn't experience it myself but looked it up - thankfully, you can find the email exchange in one of the walkthroughs. I love ARG-adjacent bonuses like this![/spoiler] I will definitely check out the next game from this team!
Sencillamente espectacular. La historia va de que despertamos junto al cadáver de una mujer y, a partir de ese hecho, tenemos constantes pérdidas de memoria. Una historia bastante de adultos, confusa, que mantiene el misterio en todo momento. No es una novela visual, si bien hay que leer, está repleta de puzzles, canciones, vídeos, audios, todo para hacerlo diverso y entretenido. Si bien me encantó, algunos puzzles son jodidos, es realmente un reto, y tuve que revisar vídeos de gameplay para no trabarme demasiado en más de una ocasión, aun así, resolver esos puzzles son satisfacción pura. Se los recomiendo, es cine como dicen, de buena calidad y completamente en español.
XUnity.AutoTranslator-ReiPatcherで日本語化できた。 序盤だけだけどなんとかプレーに耐えそうな訳になっている。 途中音声情報があるのだけど、設定で字幕を有効(OFFが白くなるようにする)にすると字幕が出て翻訳される。 テキストを読みながらテキスト自体や一緒に写っているイラストをクリックしたりして進めるゲーム。今ならYOUR HOUSEのデモを試すと同じ雰囲気。 タッチパネルで画面スクロール可能。
操作手感太差了,就这一点就破坏了整个游戏的体验。特别长的页面每次都要划半天,不建议买PC版的。
記憶喪失の主人公が恋人を殺害した犯人を探すストーリー しかけ絵本を読んでいる感覚で遊べます。 膨大なテキストを読む必要がありますが、日本語訳はありません。 英語の場合、難しい単語は多くないと思います。 記憶喪失というテーマ上「どういうこと?」がちらほらありますが、いずれ分かる事もあれば分からない事もあります。 所謂こちらで考えろスタイルです。 (どうやら映画「メメント」からインスパイアを受けているようです) メインのパズルはとてもユニークで斬新なのでワクワクするものが多いです! 難易度としては単調なものから煩雑なものまであり、ちゃんと文を読んでいけば解けると思います。 各章に隠し要素(小ネタ?)が多く、ストーリーが終わった後も隠し要素を探すのを楽しめました。 実際に隠し要素がどれ程存在するのか分からないので、まだまだあるかもしれません… 英語力を鍛えたい&理不尽ではなく練られたパズルが解きたい方にはお勧めです!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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