
You need to find a lot of hidden items. Uncover secrets. Use strange mechanisms to proceed through the different rooms to the exit.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Portugal, Portuguese - Brazil, Russian, French
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
The sequel to VR: Vacate the Room is sadly an over produced inconsiderate annoyance. The puzzles just don't justify the issues in the game unlike its predecessor. The opening is LONG and drawn out. Everytime you start the game you have to wait for the room to slowly light up, the title to slowly scroll in, and then the credits to slowly scroll in, and then the start button to slowly raise up. And once all that is done, you can wait for an elevator to slowly take you to the room you will be playing in. It feel it's about 5 minute to start the actual game. Which is worse considering a later issue. Next, let's talk room scale. The requirements for room scale are even larger than before. I had a decent size space, but it wasn’t enough, i had to move more furniture to make it work. But there really would not be a need for this if a movement mechanic was implemented. No teleportation or walking. I found this just inconsiderate. A small change that nearly every other room scale game support “ruins immersion” as the developer says. There is one movement mechanic, a open rotating elevator. This is horrific. 2 things vr shouldn't be doing vertical movement and spinning, this elevator does both at the same time. It would be quite nauseating if it wasn’t for the fact you need to push yourself up against the buttons to even use it. This happened to be next to my real life wall, so multiple times i had to basically hug my wall to even press the button. Why does this even exist? A normal sliding door elevator would have achieved the same thing without the motion sickness. Moreover, its slow moving and you need to use it a lot. A teleportation mechanic could have saved so much time. Also, this elevator is rather small, because you need to transfer items from different locations you need store items in its small space, leaving you digging through a pile of junk seeing what you might need. There is a physics engine implemented and it ruined my play through. Objects collide, bounce and roll. Sounds fun for VR, but in an escape the room in just makes managing items annoying. Worse is at one point there was a key and a fuse next to each, i picked up the fuse and placed into my pile, i turned back and there was nothing there. I thought i may have just been seeing things in the dark room and continued playing for over half an hour looked for clues and found nothing. I was stuck finally looked for a walkthrough, and i was right, there was a key. The physics engine clipped the key. I had to start over wasting nearly hour of game play. Repeating the slow start all over again. Grabbing the next playthrough i found it might as well have been buttered. Holding it was a struggle it caught on to any object it passed, i dropped it in the open elevator when it touched the side as it moved. Overall, it completely kill the immersion and fun. There is no save, so expect to play the whole game in one go. Once i unlocked another room with the fuses, i realised i wasn't having fun and gave up. The glitches, bad design, over drawn out play it was all just too much and killed the game for me. In the previous game its brevity made the issues tolerable, no so with its sequel. Overall, i can't recommend this at any price point. Even when everything is going well the puzzle aren't really puzzles it just noticing things in darkness or behind things. The demand for immersive room scale killed the game.
VR2: Vacate 2 Rooms ist bereits der zweite Teil. Wer den ersten mochte, wird auch hier nicht enttäuscht. In typischer Escape-the-room-manier machen wir uns auf die Suche nach versteckten Hebeln und lösen kleine Rätsel. Dazu nutzt das Spiel Roomscale komplett aus und passt auch die Spielfläche dementsprechend an. Anstelle von Händen haben wir, wie im Video zu sehen, controllerähnliche Vorrichtungen. Damit bedienen wir Tastenfelder und Hebel, halten aber auch Gegenstände fest. Die Grafik ist ok, aber auch nicht mehr. Im Spiel gibt es einen Aufzug der sich zusätzlich dreht. Obwohl ich erfahrener VR-Spieler bin, musste ich bei der ersten Fahrt einen "Ausfallschritt" machen. Ich kann mir vorstellen, dass unerfahrene Spieler hier Probleme bekommen könnten. Die Rätsel des ersten Raums sind vom Schwierigkeitsgrad her lösbar, den zweiten habe ich nach nun insgesammt 45 Minuten noch nicht abgeschlossen. (Es gibt noch einen Erfolg, vom Dach zu entkommen, also vielleicht sind es insgesammt sogar dann 3 Räume) An einer Bodenfalltür musste ich mehrmals ziehen um sie endlich auf zu bekommen, ansonsten hatte ich keine Probleme mit der Steuerung. Leider gibt es in diesem Teil keine deutsche Übersetzung, damit hob sich Teil 1 noch etwas ab. Diese ist aber bereits in der Beta und wird demnächst erscheinen. Vom Umfang her ist das Spiel zu dem Preis auf jeden Fall in ordnung, von daher gibt es eine Kaufempfehlung. Gruß Ziffi Ziffi´s Spieletipps als Kurator: https://store.steampowered.com/curator/5837414/
A BIG improvement on the first game. The game manages to merge several sizeable areas into you playing field. It does so by rotating the lift in the game to take you to another area of the room, turning you around. This merging of areas is a good thing, because even though you're only moving around in your little square in real life, the feeling you get is that you are in a much bigger space. If you enjoyed the first game, you will like this one a lot more.
VR2: Vacate 2 Rooms von hOSHI ist der zweite Teil und ein weiterer Roomscaleescaperoom. Im Gegensatz zum ersten Teil gibt es hier nun 2 bzw. 3 Räume deren Rätsel erkundet werden müssen, um zu entkommen. Wir befinden uns in einer Art unterirdischem Komplex mit Turm. Zu den jeweiligen Räumen gelangt man nämlich über eine elend langsame Fahrt auf einem Gleisstrang oder und in einem ebenso langsamen Fahrstuhl. Langsam ist auch das Motto, nachdem sich das Startmenü aufbaut, das dauert fast 1 Minute. https://steamcommunity.com/sharedfiles/filedetails/?id=1982639156 Die Räume sind so angelegt, dass alles angenehm erreichbar ist, wenn die ausreichende Spielfläche von ca. 2 x 1.60 m gegeben ist. Es gibt für ein reines Roomscalespiel natürlich keine Optionen auf Teleportation oder free Locomotion. Die Fahrten mit dem Drehfahrstuhl im Turm oder auch der sich drehende Kamin könnten leicht Motion Sickness hervorrufen. Selbst mit jahrelanger Erfahrung hab ich im Kamin bei der ersten Drehung die Orientierung verloren. Der nicht optimale Grafikstil könnte aber auch an meiner anfänglichen Orientierungslosigkeit schuld sein. Sei es drum, die Grafik ist nicht die detailreichste aber ausreichend. Allerdings hat die Story und auch das Spiel einen eigenen Sinn für Humor. https://steamcommunity.com/sharedfiles/filedetails/?id=1982638661 Die Rätsel sind zunächst relativ simpel zu ergründen, enden am Ende, trotz vieler ebenfalls versteckter Hinweise aber leider doch in einer Trail and Error-Orgie. Uns ist es bisher nicht gelungen aus dem zweiten Raum zu entkommen. Entweder ist VR2: Vacate 2 Rooms zu schwer für den Normalverbraucher, oder wir sind beim testen blind gewesen. https://steamcommunity.com/sharedfiles/filedetails/?id=1982639458 Der Preis von ca. 5 Euro ist noch ganz akzeptabel, da VR2 Vacate 2 Rooms eines der wenigen Spiele ist, die Roomscale im eigentlichen Sinne ausnutzen. Für Roomscale-Neugierige im Sale ein Blick wert. Escaperoomfreunde könnten mit dem ersten Titel der kleinen Reihe mehr Spaß haben. Hier gibt es einen Daumen runter, weil VR2: Vacate 2 Rooms zwar Roomscale ganz gut benutzt, aber das eigentliche Spiel nicht besonders packend ist. Was unter anderem am Grafikstil liegt. Im kurz Review aufgrund der tollen Technik allerdings ein informativ. Denn Roomscalespiele gibt es nicht so viele. mehr in den Raum geworfene Reviews: https://store.steampowered.com/curator/32170554/ wer hat das Geheimnis von Mr. H gelöst? Daumen rauf.
[h1] Experienced on the Oculus Rift with Touch Controllers. Spoiler-free Review. [/h1] [i] Note for Oculus users: you do need a full roomscale setup for this game as certains items are out of reach otherwise [/i] This is yet another escape room in VR. There are lots of average escape rooms in VR, but very few that are exciting to play. This escape room is slightly above average. I would say wait for a sale on this one, if you enjoy escape rooms. If you don't like escape rooms then this one will not change your mind on the genre. So there's really 3 main puzzles in this game, from what I can tell. You find the exit for the first room, then the exit for the second room, then escape the roof. This game has an interesting mechanic where you have an elevator that takes you to different areas of the room. That's an interesting way to solve the problem of limited area within a roomscale. So, obviously, there is no teleportation or free movement. You move within your room-scale area. The puzzles are a combination of find the hidden objects/switches and using logic. So a lot of this game is just scouring the area and making sure you didn't miss anything. You cannot save progress and there is this pretty long intro at the start of the game. Rate 6/10. Good for puzzle / escape room fans. Not good enough for anybody else to enjoy.
Loved the first one already, the second one succeeds in being superior in every aspect of the game experience! It's got more rooms, complexer riddles and better visuals! If you've got a VR Headset you need to buy this gem!
VR2 is a VR escape room. The puzzles are tough, and you REALLY need to have room scale VR on this one. Don't try to wing it with standing.
Puzzles were challenging but not too out there. Travel time between rooms was a bit frustrating.
a nice short vr escape room game. it is an upgrade to the first one. it is very enjoyable and not too complicated. you do not need to play the first one for the story, though i do recommend it. i have found the secret exit. i was not expecting to play the game again but i was very curious. tip=>[spoiler] absorb everything at the end :)[/spoiler] please do not spoil it for anyone. i recorded the game and put it on youtube but did not put the "secret" ending there to not spoil it for anyone.
This game was incredibly short, and I'm pretty sure the last puzzle is messed up a bit. I love escape rooms (real life ones) so I was excited for this in VR, but its was way too easy and rather boring compared to the real thing. If you can get it for $3 or MAYBE $5, it might be worth it for the 20-30 min of playtime, but I wish I would have saved the $10 i spent it on and did a real escape room instead. Side note - the elevators made me a bit disoriented and nauseated, and I rarely get sick from motion sickness. So a tip if you do buy this: close your eyes when you're on the elevator(s).
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