
Grab your slingshot, grab a Furball... AND DEMOLISH THEM ALL!!! In this challenging VR physics-based demolition puzzle game, you will have to toss, sling, smash, slam, shoot, and even headbutt adorable Furballs into their evil foes and their crazy constructions to demolish them all!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese*, Japanese*, Italian*, German*, Dutch*, Spanish - Spain*, Greek*, Korean*, Portuguese - Portugal*, Portuguese - Brazil* +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you enjoyed that other major physics puzzle game everyone has played chances are you will really like VR Furballs. Don't let the cartoony graphics sway you away - they actually look really great and are amazing to experience in VR. The core game play is much more puzzler than Angry Birds, which I was pleasantly surprised by. Some levels are a little tricky, but what fun is a game without a decent challenge? I haven't tried all the arcade minigames yet, but so far they are fun and easy to pickup. They make a good intro-to-VR for impressing your current friends, or gaining new ones. ;) I would gladly pay more than double the price for this game. It definitely has the content for 10-20 hours of gameplay and the dev is active with the community and open to feedback. This is a well-polished indie VR gem that everyone should own.
cute low res low effort angry birds vr clone but its vr and it has oculus sdk
Game is awesome for all ages. You can even build your own levels.
When i first tried to play it i got an error message. i emailed the Developer, Steve and he replied comprehensively within a few hours and had it working for me very quickly. excellent developer. excellent game.
This Angry Birds, erm, 'homage' worked pretty well in the end. It's a deranged riot of upgrade noises and novelty silliness in many ways, and they've just thrown everything they can think of at it, but some of it sticks ;) [h1]Good Things:[/h1] [list][*]The projectile qualities add some decent variety to the shot types you're going for, and give a feeling of strategic choice when probing ways to solve a new level. Each coloured furry interacts with key materials in different ways: [list][*]A heavy grey one will smash through stone, but you have to account for the extra drop in flight that his weight brings. [*]A green one will bypass indestructible green materials, but are too light to cause much downstream carnage. [*]The bombs wrack up the physics carnage, but are the most unwieldy to fire of all. [*]Etc[/list][/list] [list][*]Hand-held tools just work for this. I pretty much stuck with the classic slingshot (the grab-bag of tennis racquets and golf clubs were more for novelty value, and inter-stage mini-games).[/list] [list][*]Some of the 'scenarios' are pretty playful. [list][*]Concrete planes with explosives packed in their engines, if you can burrow to them, and various furries in the act of parachuting out via balloons. [*]Theme parks with slides made from each of the materials, and furries teleporting down them in an endless loop. [*]Cream-cake castles stuffed with magnets and trampoline traps, who's vagaries you can only unlock through judicious smashing [/list][/list] [h1]Shonky Things[/h1] They've obviously tried to design a lot of the levels with specific solutions in mind. (Use the third furry, the wood smashing one, to bring the concrete level down on the furries you freed from the paddling pool... etc). But half the time the physics expression is so variable, or the actual game mechanics so indie-shonky, that neither the game designer's plan, nor your own personal one, proceed as intended. Some rounds I'd breeze through a fiendish set up at the first attempt, purely due to some random cascade of destruction. And then I'd get stuck on another for 20 goes, in part because of reliance on a cascade going your way. Bonus glitchiness didn't help either. (Having a key teleporter lose its anchor and teleport your furries half way off the map instead was, not helpful...) Aspects like the 'hit a button to cycle all of the materials around' felt like nice ideas, but their execution again felt fairly random rather than strategic in practice. --- Overall though, I enjoyed the 'one more go' carnage, for all its elastic indie formlessness at points. I'll give them some bonus points for the manic mini-games too. And the fact that you can design your own levels by hand.
fun
1-3 3星通过率4.7% 1-4 3星通过率6.8% 1-5 我是不知道怎么拿三星,提了几次分还在两星 这游戏目测有几百关,这难度,给小孩子玩当真吗?
Hidden gem!! The game deserves your attention. Cheap, simple but extremely fun, more than just a slingshot.. cute characters do yourself a favor and buy it
A fun game that's especially great for introducing new people to VR. Fun for everyone, really!
Puzzle solving how to play was a bit frustrating at times, but actual play was good. Problem came after trying to exit - it won't stop! Even after turning everything off, it is still stuck and won't let me start other apps (including SteamVR itself) in my Oculus 2.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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