
Voyagers of Nera is a cooperative survival-crafting game where you must survive a magical ocean world brimming with lost spirits and deadly monsters. Sail to distant islands, build beautiful villages and surf across the waves with up to 10 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Voyagers of Nera is a cooperative survival-crafting game for up to 10 players set in a vast ocean full of ancient ruins and diverse biomes.
Nera is a magical ocean world full of beauty, magic, and danger. You are an Echo, descendants of the long-extinct protectors of this world. It falls to you to sail across the seas, defeat the monstrous creatures of the Deep, and awaken the spirits before they fade away forever.

As a solo player or a group, sail to distant islands or surf across the waves. Build your own boats from scratch by adding sails, decorations, cannons and magical stations. Dive beneath the surface to find rare resources and hidden treasure, but beware what lurks in the depths…

Your journey will take you to fantastical biomes like an island archipelago formed around a fallen colossus or coral cliffs that tower to the sky. To survive, you’ll have to build mighty seaside bases, craft new weapons, and awaken powerful nature spirits as you battle monstrous creatures both above and below the waves.

Lost spirits are scattered throughout the world, hiding from the monsters that prey on them. When you rescue them, they will help you in return by teaching you crafting recipes and new magical abilities.
Each biome was once the home of a powerful Elder Spirit, but they are now scattered and lost. Find their lost shards and awaken them to inherit their incredible powers and restore the world of Nera.

Build growing, customizable island villages with an expressive construction system. Each base you build lets you refine resources, cook meals, and craft new gear - it also serves as a sanctuary for the spirits of the world. Build amenities to attract and protect them. In return, they will magically power your settlement, unlocking more powerful crafts.

Voyagers is a great solo experience and even better with friends! Play with up to 10 people on a server, add new players any time and contribute through different roles. Whether you like to adventure, craft, fight, or build, every choice helps your group progress.
For multiplayer, you can host a game for others to join, set up your own dedicated server for free, or rent a server from a range of approved partners.

We believe that all great games need player feedback, and we’ve been playtesting every two weeks since mid 2025. Early Access is our chance to get feedback from a lot more players, which will help us make the game better and better. We’d love to hear your thoughts through our in-game survey, on Steam, and in our Discord. To everyone who’s already played, thank you so much for supporting us and helping us improve the game!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I stopped playing after hitting tier 2 and having to deal with clay. I wanted to build a nice base but some ♥♥♥♥♥♥♥ idiot decided the basic resources for construction should be a massive pain in the ass to get. Even the coral wood is a ♥♥♥♥♥ to get and involves scaling mountains. Just completely ripped out my desire to keep playing, went from a reasonable grind to a completely massive slog to build anything.
A decently made ocean-themed survival game. This is Early Access, so do not expect deep customization and elaborate mechanics, but overall everything that is there works at a decent level. I play in single-player, and it is probably not as fun as in co-op, but you can still have a good time with it. The game does not overwhelm you with hardcore mechanics, but it will not let you completely relax either. The map is big, exploring is interesting, building is decent, but it lacks a wide variety of building pieces. The combat system is so-so, but I cannot call it bad either. There are different weapons and abilities, weapons can be upgraded, and it works, just very standard, without impact and without smart enemy AI. It is really touching that the spirits here, even if they are not pets but just decorations, create atmosphere, because sometimes you can find a glowing little creature on or by the bed, or sitting somewhere on a rock. This is cool and shows that creators of games in this genre still have fresh ideas. The world here is not very balanced in terms of content just yet. What is on the surface is interesting to explore because there are caves, subtle passages, and treasure nooks, but the underwater world is rather sparse, as there are not many underwater structures, at least in the starting location. An important thing I wish I had known right from the start of the game is that you definitely need to turn off camera and mouse smoothing. Because by default, due to these enabled options, the game has severe input lag, up to an unpleasant inertia when turning the mouse. In general, the game has very meager settings that make the in-game graphics look poor on medium, while on high the picture is great and my RTX 3060 is already pushed to its limits. I would like more settings and more intermediate values to adjust terrain draw distance and shadows in order to balance the graphics and get a good framerate. I really hope the game successfully reaches release and that this release will not follow the unpleasant trend of putting out some raw piece of code disguised as 1.0. Right now, Voyagers of Nera is definitely not finished yet, but at the same time it is already playable. Judging by the fact that the developers keep a video devlog about updates, they have the enthusiasm to keep refining the game. Where these changes lead will be interesting to see.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've played almost 85 hours in this game, mostly before the last mayor update. And is was already beautifully made then! I started over again recently to get into the changes and it really got even better! I play more RPGs and action/adventure games, but this one is definitely one of my favorites. Why? I love the setting and the graphics. It has more than enough possibilities, also for me as a single player, to make the game lot of fun. And I can decide on what level of combat (which is not really my thing) I can play the game. I'm more of a builder and the game gives me more than enough room to build beautiful homes. And yes, there is still the grind of getting all that you need to prosper, but not top much, so it doesn't get boring. I'm looking forward to see how the game keeps being improved. I would recommend this game who is into this kind of gaming!
Runs on a turd called Unreal Engine: Horrible graphics appearance, world's worst performing chinese game engine. Using the preset of "Medium" caused 100% GPU usage, but framerate sat below 60. Attached screenshot is on "Medium" quality preset: https://i.postimg.cc/xfSVk2h3/ksnip-20260902-103733.png I had to go into my nvidia settings to enable vsync, because the in-game "v-sync" option isn't functional. Using the lowest quality settings might make the game playable (80% usage on 5080), but that makes the game look horrible and will look nothing like the visual appearance of the store page screenshots. Even if you used Godot engine instead, your game would've ran better with these type of low quality visuals. The music is nice, but that doesn't outweigh the incompetence and poor development choices.
The game is alright, but gets boring pretty fast. It looks very good and discovering the new areas always is nice on the eyes but only for a few hours after you realize how empty it all is. The gameplay is meh at best, fun to play with friends for a few hours. At the current price tag I feel like it's too expensive and can't really recommend. Also there needs to be a lot of QoL improvements, so much of this game feels tedious for no reason and gets in the way of the fun
This game is so much fun. It's very free form, so if you're looking for dozens of quests to guide you forward, it might take you a while to adjust, but it's worth it. Player housing is fun to build, monsters scale reasonably, blah blah blah. You can build your own ship and sail it all around. That's... pretty much all that matters. Oh, wait, you can also surf around when you don't feel like sailing.
Me gusta, esta muy bien aunque un poco corto de contenido jajajajaj noooo que no soy un gafas de esos, está muy bien, si no vives en tu pc te va a dar buenas horas de entretenimiento, como única pega le pongo el optimizado, con pc bien tocho (aunque no lo más) con una 5070Ti, no me pasa de 120 fps
Really fun survival crafting exploration game. It's taken mechanic inspiration from plenty of others in the genre (and outside) like Valheim, Palworld, Enshrouded, Worlds Adrift, Sea of Thieves, and also some Dredge. It takes a little while to feel unique, but I think that really comes together as you progress and build out your base. I love the spirit interactions with the base items, spirit leveling lines are pretty cool, and moving around the world is a lot of fun with the skimmer and glider.
The game is beautiful. Diving under the ocean and exploring is so much fun. I was confused on how to find things at first, but figured it out. I did notice some people mention a tooltip issue. I have to click on the item before it shows was it is instead of hovering over it. Also the stuck in animation when cutting down a tree I had to get used to. Can't wait to get my friends into this game. Edit: The screen visual of being cold is kind of a bit much. I think its the thing thats bothering me the most at the moment.
fgg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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