
Shape a living god-sim where every spark is a soul. Zoom from one life to a whole world that curls into a torus; raise land, call rain, touch one fate, and ask why any place became itself. Choose what endures; the Chronicle remembers what your hand preserved.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Vonkelveld (Afrikaans for "spark field", pronounced roughly FON-kul-felt) is a god-sim of tending and witnessing: a living world where every spark is a simulated soul, every place has a history, and every age remembers what your hand preserved.
Tend, don't command. You are not a king. You do not command units, place buildings, or script lives. You shape conditions: raise land, sink it, call rain, warm the air, bless the ground, guide migration, kindle worship, or bring ruin. Then time runs, people choose for themselves, and the world answers in its own language.
Fall from a god's eye to a single life. Pull from the life of one person to the shape of the whole world with no loading screen between them. Follow a single soul through family, friendship, memory, need, devotion, and death. Open the Locket to keep them close. Reach in with micro-verbs such as Comfort or Inspire, changing one fate among thousands.
See the world at every scale. Zoom out further and the map curls into its true torus form: a strange, beautiful world you can read from above, orbit, and return from. Toggle 3D relief to watch the flat map rise into mountains and basins. Switch visual layers to read land, people, order, belief, weather, and pressure beneath the surface.
Ask why - and get the truth. Ask Why-Here about any place. The game answers with the actual causal chain that made it what it is, traced through the Chronicle of your world. Not canned lore. Not flavor text. The real remembered causes: your acts, the climate, migration, collapse, survival, and chance.
Choose what endures. Each scenario brings its own pressure: the Long Winter, The Drowning, The Burning Age, Emberfall, Fragile Eden, Hold the Line, and more, alongside seeded Free Play. A perfect world is not promised. Choose what to hold and what to let go. Soul-years, peak souls, and years endured measure what your hand preserved.
Deterministic to the byte. Every world is deterministic from its seed and your choices. Share a seed, replay the same world, compare outcomes, and know the difference came from what you did.
Drawn from authored primitives. The living map, weather, day and night, UI, sound, and music are built from authored procedural systems. No stock art. No AI-generated imagery. A world that looks and sounds like only itself.
Tend, don't command — shape land, weather, fortune, and pressure while people remain free.
Seamless scale — move from one life to a city, a civilization, the whole world, and the torus view.
A living micro-sim — follow individual souls, their bonds, their needs, their memories, and their life stories.
Micro and macro god-verbs — bless regions, reshape terrain, call rain, or touch one person's fate.
Ask Why-Here — interrogate any place and get the real causal chain behind it.
The Chronicle — your world writes its own emergent history as it happens.
3D relief and world layers — read terrain, people, belief, order, weather, and other simulation layers.
Authored scenarios plus seeded free play — tend people through different catastrophes or explore endless deterministic worlds.
What your hand preserved — measure soul-years, peak souls, years endured, collapse, and legacy.
Guided First Light tutorial — learn the full loop through an in-game step-by-step scenario.
Photo mode and full simulation interface — compose beauty shots or play through the real game UI.
Steam features and languages — Steam achievements, controller support, touch support, cloud saves, and 11 in-game languages.
Hand-built procedural presentation — art, sound, and UI are generated from authored primitive systems; no stock art and no AI-generated imagery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
I am incredibly excited to see where this game is taken, it has a LOT of potential and the dev seems quite proactive. I am a really big fan of god games and it is always exciting when a new one releases. So far it is very good, please keep it up :) One suggestion If I may, I think this could really benefit from having a form of individualisation, by that I mean the "inspire" function for instance. It could spur them on to perhaps found an entire new settlement dedicated to your godhood or, form a holy empire begging their god for survival? the world is quite literally your oyster in a god game. Would definitely recommend this not only for what it is already and for what it will be.
Look, I'm normally an FPS gal, that's where I spend most of my hours, so a god game isn't really my usual thing. Picked this up on a whim and honestly its been a nice change from shooting people in the face for 3 hours a night. Not gonna lie, it was rough at launch. But the devs have pushed something like 30 updates in the first month, small and medium ones, and you can properly feel the difference. Casting confused the hell out of me at the start and now it just makes sense, and the new tutorial is really nice too. It still takes a while to figure out what you're actually meant to be doing, so don't expect to get it in the first 20 minutes. The zoom is the thing that got me. You can sit watching one little person walking around and then pull all the way out until the whole world is this donut shape floating there. Never gets old. Mostly its just very calm. I put music on and lose an hour without realising. You can tell the devs actually love this thing, and the updates make me feel like my money wasn't wasted. Keen to see where it goes.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Afrikaans
A cute and quaint simulation game. I thoroughly enjoy the visuals and being in control of so many souls. Easy to play and to get used to. Looking forward to additions and additional progress.
This is a fun game to play. Really cool!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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