
Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!
Modeled estimate, not a reported figure. How we estimate →
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About
It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced.
You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed.
The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”.
You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more.
The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it!
Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement.
The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste.
A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game.
The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes!
This game is made by one person with love! I hope you will enjoy it!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Simplified Chinese, French, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a great game. First one I have not even been tempted to speed up as I love being able to watch them build and hunt. The tutorial is so detailed and doesn't assume you can figure anything out like most. This suits me so well. I haven't had to look for help once after 27 days (game time). I am looking forward to clocking the normal game and going back to try the harder ones. If you love building tribes and survival strategy you will love this one. Even the music is nice. I leave it on even when I have paused play. You have done a great job on this development. I have player Manor Lords, Laysara, Anno(s),Banished, Ostriv and sooooo many others and this is my new go to. Thanks
I really love this game. I love paleology and as I have a degree in ancient history, and so I really appreciate the effort that went into the different technologies of different ages. However, where are the midwives/healers that have been integral to human survival since the stone age? The midwife/healer hut, which progressed into early astronomy charting such as stone henge or the Nabta Playa, medicine and religion? I think that this element is glaringly missing for me, as humans obviously did not develop "civilisation" without it. Also, the bugs are really undermining the progress of activities of my villagers, such as npcs being stuck together and glitching so that they can't get on with their jobs, and even starving to death as they can't move. It is becoming increasingly annoying as my settlement grows and there are more people and more job specification developing. Also, I can't seem to get onto the discord. But I love this game and really enjoy all of the updates since I first got it when it came out. Keep up the good work!
This game is for sure a hidden gem, and has so much to offer. I wont spoil it, but the game will surprise you a lot with how much it has to offer. Perfectly addicting city builder and has so many good features.
This game ♥♥♥♥♥♥♥ rocks and scratched a very precise itch I didn't know I had. It's a little bit Travian because you go out and explore this map and there are other cities/city-states out there. It's a little bit Age of Empires, except you can't really send your army marching out (yet?), maybe part Starcraft and a little Civilization. I feel like my life led me to this game in a bizarre way. THAT'S how good it is. It's insane that it's as cheap as it is.
以后更新可以加入地图设置各类地形,高低差以及预先生成6~10备选地图选择吗?老是刷不到想要的地形非常浪费时间,人口没有繁衍机制只能依靠移民,人口在240以上部分单个居民出现原地卡住,游戏出现卡顿,希望以后游戏能优化,还有地图玩到后期其实地图不够大
Good game
Pretty fun so far, very chill
小人玩到40人口 就会出现几个原地不动 并且是分配好任务的小人 而且分配的任务优先级不按照优先级执行
非常好的上帝模拟城建游戏,有玩到现在体验非常好,本应给个好评。给差评的原因是希望开发者可以注意到这条评论。 但是,当我开始尝试扩展山顶营地时,地形修改器的使用却不尽人意。在部分地块上,我清理了地形上的一切产物却无法有效的增高地形,而其相邻的地块却可以。 我怀疑过是否是因为我在相邻的地块修建了建筑物的原因,但是当我拆除后依旧无法有效修改,这极大影响了我想扩展山顶营地的体验。希望创作者可以就此体验进行更好的优化,例如强行修改地形的选项,我可以接受那些影响地形修改的建筑物或者野外资源在我强行修改地形时被摧毁,或许这样可以给予玩家在游玩时更好的扩展体验。 当开发者更新更好的体验后我会考虑修改差评为好评,非常感谢。 A really excellent God-sim city-building game; my experience so far has been brilliant, and I would normally give it a positive review. The reason I’m giving a negative review is that I hope the developers will take note of this comment. However, when I began trying to expand the mountaintop camp, I found the terrain editor rather disappointing. On some plots, I cleared away everything on the terrain but was unable to effectively raise the ground level, whilst on adjacent plots I could. I wondered whether this might be because I’d built structures on the adjacent plots, but even after demolishing them, I was still unable to modify the terrain effectively. This has significantly hampered my ability to expand the mountaintop camp. I hope the developers can optimise this aspect of the gameplay further—for instance, by introducing an option to force terrain modification. I would be willing to accept that any structures or natural resources affecting terrain modification are destroyed when I force the terrain to change; perhaps this would provide players with a better expansion experience whilst playing. Once the developers have updated the game to provide a better experience, I will consider changing my rating from ‘Poor’ to ‘Good’. Many thanks.
Jogo maravilhoso, valeu a pena cada centavo gasto. Se pudesse dar uma dica aos desenvolvedores: Melhoria mais visível entre os períodos históricos, quem sabe até chegar na idade média em kk. Colocar outras colônias. Poder fazer guerra e conquistar outros territórios, isso em si seria muito bom. Poder ver lugar no mapa pra colocar sua primeira construção, pq dessa forma fica mais divertido No geral o jogo é maravilhoso, parabéns aos desenvolvedores.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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