
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You're sentenced to Nemo Ultra, a decaying prison island infested with cybernetic horrors. Learn what it means to survive in your new home. Explore the vast island and discover bizarre tools to help you press deeper. Meat obeys metal.
Voltage High Society is a gritty first-person cyberpunk metroidvania. Locked doors, ability gates, backtracking, shortcuts, secrets, and boss fights test everything you've learned.
Each hand fights on its own in aggressive close-quarters combat. Throw punches with either fist, or arm one hand — or both — with the weapons and tools you discover. Choose the correct hand for the job by reading your enemies for an opening.
Embrace the island's virulent metal plague to survive and thrive on Nemo Ultra. Gain new combat moves and ways to interact with the world. Seek out the nearest lizard-run body-mod shop to get started. Veteran prisoners also whisper of mysterious rings surfacing across the island...
Nemo Ultra is a hand-crafted, interconnected island built for exploration. Unlock new passages with your expanding toolkit and turn dead ends into shortcuts. Inspired by repeated viewings of Tetsuo: The Iron Man and Escape from New York.
PS1-era aesthetics meet modern lighting and visual design. Dark, oppressive alleyways open into neon-drenched arenas. With its deformed inhabitants and electrified atmosphere, the world of Voltage High Society feels like a place that existed long before you arrived.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 226reviews | 90% | — | $86.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game has good map design it was very fun to explore all the areas, most of the bosses were pretty fun to fight, and it was fun to beat up the enemies however the game is definitely flawed the combat is pretty barebones you can just punch most enemies making the unlockable moves kinda useless especially since most use energy, the last few areas felt pretty short and were less visually interesting, and dying has very little consequence with you only losing the items that restore energy and health which doesn't matter since your health and energy get set to max when respawning anyway overall I did really enjoy the game but going into it you should expect it to be flawed and I really hope the devs decide to make another game similar to this but polishing some of the mechanics a bit
Pretty fun and interesting mechanics. I will say, the flashlight is so dim that I feel like I'm basically just navigating by touching the walls. Maybe that's intentional, so if so then I'd say it worked well, but it does get a bit tiring after a while.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is truly one of a kind type of game. A melee focused First Person Metroidvania inspired by underground cyberpunk from Japan? Hell yeah! However, there is the caveat that it is a pretty janky game at time so your mileage may vary. Edit: Performance issues in the second hub has been fixed on my end.
Nostalgic PS1 style game with great sense of exploration missing in a lot of new games.
Fun and unique! Definitely worth a try.
I'm really surprised by this game. It starts a bit rough. Visually, it's confusing and the combat feels a bit rough around the edges, maybe a bit sloppy... But it compensates in rewarding exploration and starts feeling like a really good MetroidVania once you (quickly enough) get the handle of it. I wasn't sure what to expect out of this game, but it turns out I would compare it to Metroid Prime but with close-ranged combat in a really interesting world that feels sort of like a cyberpunk fever-dream. Can't wait to play some more!
Weird and good.
Competent game, some issues with visibility of enemies (they kind of blur into the environments at time, but that's on the game's visual style I suppose), good gameplay, quite a bit of getting lost and finding your way with no (real) map or a functioning indicators on where to go, but that's the hehe beauty of metroidvania-likes I suppose. No technical issues detected, game ran pretty well. Some dubbing for the NPCs or something would be nice, even if done with AI. Each boss is very much a method-based, and not hit-and-kill-based. Overall, I did like it, 7,5/10.
I really enjoyed this one, it's quite short and pretty janky but the world and vibes are great.
Very good story telling, awesome style, and good gameplay
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.3K | 222 | 35% | $19.99 | |
| $86.3K | 201 | 68% | $12.99 | |
| $86.3K | 409 | 89% | $9.99 | |
| $86.3K | 409 | 76% | $9.99 | |
| $86.3K | 138 | 37% | $29.99 | |
| $86.3K | 483 | 90% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
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| 0 |
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| $261.9K | 1.1K | 83% | $12.99 |
| $68.4K | 281 | 96% | $12.99 |
| $13.6K | 30 | 77% | $19.99 |