
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
Modeled estimate, not a reported figure. How we estimate →
About
You're sentenced to Nemo Ultra, a decaying prison island infested with cybernetic horrors. Learn what it means to survive in your new home. Explore the vast island and discover bizarre tools to help you press deeper. Meat obeys metal.
Voltage High Society is a gritty first-person cyberpunk metroidvania. Locked doors, ability gates, backtracking, shortcuts, secrets, and boss fights test everything you've learned.
Each hand fights on its own in aggressive close-quarters combat. Throw punches with either fist, or arm one hand — or both — with the weapons and tools you discover. Choose the correct hand for the job by reading your enemies for an opening.
Embrace the island's virulent metal plague to survive and thrive on Nemo Ultra. Gain new combat moves and ways to interact with the world. Seek out the nearest lizard-run body-mod shop to get started. Veteran prisoners also whisper of mysterious rings surfacing across the island...
Nemo Ultra is a hand-crafted, interconnected island built for exploration. Unlock new passages with your expanding toolkit and turn dead ends into shortcuts. Inspired by repeated viewings of Tetsuo: The Iron Man and Escape from New York.
PS1-era aesthetics meet modern lighting and visual design. Dark, oppressive alleyways open into neon-drenched arenas. With its deformed inhabitants and electrified atmosphere, the world of Voltage High Society feels like a place that existed long before you arrived.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely an awesome hidden gem of a game. I've only put a few hours into it so far but the atmosphere and art style are very good. I'd describe the gameplay and graphics as an amalgamation of some of the best parts of games like Cruelty Squad, White Knuckle and traditional boomer shooters. If niche, strange and atmospheric games like those, that have no issue making you uncomfortable or overstimulated, then this is a game for you.
Not ready for release, and absolutely not worth the price. It's missing features that should be in any game as a bare minimum - No graphics options whatsoever. No way to disable the nauseating head bobbing/camera tilt. No accessibility options e.g. readable font. Sensitivity is in increments of 1/2/3 etc. so if you wanted 2.5 it's just not an option. In the few minutes I played I noticed the pop-in was really bad, with objects spawning a few feet in front of me. Tutorials don't pause the game so when I was reading about punching to collect weapons the weapon I was supposed to collect despawned... great, thanks... After waiting 2-3 years for the full release it wasn't worth it and I think the game just isn't ready to be classed as 1.0.
Nice short little game. Experienced some performance issues in the campsite, digsite and some of the surrounding areas until the haunted place.
carried really hard by the one of a kind atmosphere and style but overall it feels all over the place, the story and lore feels really lacking, the ending feels unsatisfying, most melee enemies physically cant hit you for some reason and the guards straight up dont work, its quite easy to get softlocked or stuck especially in the final stretch of the game forcing you to reload your game
Ну я честно пытался играть в эту игру. По началу Voltage High Society казалась стилевым бумер шутером. Управление приятное, система боя интересная. Картинка прям забавная, мир вокруг выглядел интересно и т.п. Но уже в первые 15 минут игры я умудрился заблудится. Все вокруг хотя и выглядит прикольно, но менее запутанным оно от того не становится. Дизайн карты в игре… странный. Выразимся так. Сначала думаешь, что знаешь куда идти, идешь — тупик. Бегаешь по локации в попытках понять ты глупый или просто лыжи не едут. Заблудиться в игре проще простого. Найти куда идти — вообще не просто. И такие затупы случаются стабильно раз в 20-30 минут, что ну не круто как будто. Возможно я не фанат метроидваний (а так и есть, я вообще не фанат), но как факт — лвл дизайн в игре не оч. хороший. Боевка в игре прикручена как будто для галочки. Первые боев 5 было весело, а потом как-то уже не весело. По сути какой-то боевой системы в игре нет, это просто закликивание мобов и пляски вокруг во избежание урона. Вопросы есть и к технической части, хотя это, наверное, поправят. Примерно на 90 минуте игры, когда попал в лагерь выживших, Voltage High Society начала нещадно виснуть. Крутил настройки, перезаходил — импакта 0. Звучит игра круто. Выглядит круто. Но играть в нее не приятно. Это не весело. Заставлять себя допроходить эту игру я не хочу. Когда только купил и начал играть в Voltage High Society, она казалась мне чем-то забавным и олдскульным, но за 2 часа во рту появился привкус грязной, немытой неделю писи. Вот и думайте.
ignore this review
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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