
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
Modeled estimate, not a reported figure. How we estimate →
About
You're sentenced to Nemo Ultra, a decaying prison island infested with cybernetic horrors. Learn what it means to survive in your new home. Explore the vast island and discover bizarre tools to help you press deeper. Meat obeys metal.
Voltage High Society is a gritty first-person cyberpunk metroidvania. Locked doors, ability gates, backtracking, shortcuts, secrets, and boss fights test everything you've learned.
Each hand fights on its own in aggressive close-quarters combat. Throw punches with either fist, or arm one hand — or both — with the weapons and tools you discover. Choose the correct hand for the job by reading your enemies for an opening.
Embrace the island's virulent metal plague to survive and thrive on Nemo Ultra. Gain new combat moves and ways to interact with the world. Seek out the nearest lizard-run body-mod shop to get started. Veteran prisoners also whisper of mysterious rings surfacing across the island...
Nemo Ultra is a hand-crafted, interconnected island built for exploration. Unlock new passages with your expanding toolkit and turn dead ends into shortcuts. Inspired by repeated viewings of Tetsuo: The Iron Man and Escape from New York.
PS1-era aesthetics meet modern lighting and visual design. Dark, oppressive alleyways open into neon-drenched arenas. With its deformed inhabitants and electrified atmosphere, the world of Voltage High Society feels like a place that existed long before you arrived.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun and unique! Definitely worth a try.
Competent game, some issues with visibility of enemies (they kind of blur into the environments at time, but that's on the game's visual style I suppose), good gameplay, quite a bit of getting lost and finding your way with no (real) map or a functioning indicators on where to go, but that's the hehe beauty of metroidvania-likes I suppose. No technical issues detected, game ran pretty well. Some dubbing for the NPCs or something would be nice, even if done with AI. Each boss is very much a method-based, and not hit-and-kill-based. Overall, I did like it, 7,5/10.
If you like punching things, have a metal fetish and like really cool and fun games then this is just a game for you!
除了没有中文,也没人做汉化以外,《Voltage High Society》确实是一部相当“带派”的小玩意儿。因为出乎意料的是,作为一款看上去是PSX风格的doomlike游戏,整部作品居然没有一把枪,而是完全指望玩家靠着两颗拳头和敲不了几下就会坏掉的脆皮武器杀光能够瞬间要命的怪物。 不过比起“拳皇”doomlike,这部简写甚至是“VHS”而且也确实很有录像带风格的《VHS》最令我感到惊喜的一点还是它居然在玩法上采用了类银河恶魔城类型,大幅增加了玩家在推进游戏流程过程中可以获得的成就感,避免了单纯采用动作玩法的这类游戏在体验上略显枯燥的命运。 简单来说,虽然本作的剧情包含了大量文本且没有中文翻译,但游戏词汇量的复杂程度基本处在中等偏下,对话时还会暂停画面,因此在官方汉化推出之前,玩家完全有时间通过软件翻译。 不过就算你对英语完全一窍不通还懒得翻译,其实也无所谓,尽管比起真正的“赛博朋克”而言,这款借鉴了《铁男:金属兽》的赛博朋克游戏在美术设计上确实要更加接近《铁男》系列的重金属cult风格,但从游戏的画面中不难看出,玩家的角色似乎是一名被流放到充满怪物的都市底层的囚犯。 正如前文所说,本作的游戏设计就是需要你靠着两只拳头来徒手击杀怪物,只不过和《DOOM》的拳击不同,《VHS》对玩家的双手都做出了区分。除了都可以独立装备武器以外,鼠标左右键所控制的也是左右手分别攻击,基于这一原理,游戏中不乏需要玩家左右手交替挥拳打开的机关和用左手举着混凝土盾牌以至于玩家必须从另一个方向击打否则就会被震出僵直的左右手交叠互动机制。 虽然游戏中耐久极低的武器系统确实让人捉急,但毕竟整部作品的核心还是打拳加恶魔城,因此在游戏体验上,即便本作确实可能充斥着玩家因为不熟悉地形而反复死亡的挫败感,可《VHS》的战斗体验还是比较连贯的。 当然,在地图设计上,作为一款类银河恶魔城游戏,本作设计了一套略显复杂的立体地图,并且在地图中充斥着各种岔路以及“无法从这一侧打开”的捷径开门机关,就算你看不懂英文不知道游戏的目标是什么,在无脑探索地图的过程中能够解锁各种通路以及新的复活点,也依旧可以收获相当丰富的成就感。 因此总体来说,作为一款非常反直觉的近战快节奏动作游戏,《Voltage High Society》无疑是一部相当精彩的黑暗风格赛博朋克作品,游戏独特的视觉效果和极具独创性的游戏性为玩家提供了一场前所未有的噩梦体验。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
the game has good map design it was very fun to explore all the areas, most of the bosses were pretty fun to fight, and it was fun to beat up the enemies however the game is definitely flawed the combat is pretty barebones you can just punch most enemies making the unlockable moves kinda useless especially since most use energy, the last few areas felt pretty short and were less visually interesting, and dying has very little consequence with you only losing the items that restore energy and health which doesn't matter since your health and energy get set to max when respawning anyway overall I did really enjoy the game but going into it you should expect it to be flawed and I really hope the devs decide to make another game similar to this but polishing some of the mechanics a bit
I'm really surprised by this game. It starts a bit rough. Visually, it's confusing and the combat feels a bit rough around the edges, maybe a bit sloppy... But it compensates in rewarding exploration and starts feeling like a really good MetroidVania once you (quickly enough) get the handle of it. I wasn't sure what to expect out of this game, but it turns out I would compare it to Metroid Prime but with close-ranged combat in a really interesting world that feels sort of like a cyberpunk fever-dream. Can't wait to play some more!
Excellent 4-6 hours long game with some fun level design. Do wish the worldbuilding was delved into a bit more.
-О да это же мой любимый жанр ходилка-бродилка :D -Игра довольно безумная по визуальному стилю (просто взгляните на скриншоты) -Игра довольно простая по боёвке (у вас есть левая и правая, вы можете ими бить + изучить приёмы в процессе прохождения, и кайтить врагов на анимацию атаки и затем бить в открывшееся окно, кому-то такое покажется хаотичным, но импакт от попадания прикольный и я вообще с подобным подходом не имею проблем) -Игра имеет офигительный лвл-дизайн, будто снова в первый раз в дарк соулс зашёл, также куча мест где что поисследовать, шорткаты хитрые, локации разные. --Если вам нравится игры с хорошим лвлдизайном и довольно прип*зднутым визуальным стилем - берите, оно забавное. годное инди.
Gra z retro kanciasta grafą która ma schizowy mroczny klimat a do tego jesteśmy więźniem i dzieją się dziwne rzeczy. Gra jest metroivanią w 3D ,czyli z czasem odblokowujemy coraz więcej umiejętności oraz przejść na mapie ,taki pół otwarty świat który z czasem jest coraz większy bo możemy się dostać w coraz więcej miejsc. Ciekawy system walki obiema dłońmi oraz każda przypisana pod inny przycisk myszki ,lewa do lewego a prawa do prawego :D. bronie które podnosimy się zużywają ale zaraz wpada coś nowego . Gra w pewnym sensie jest też rpg bo po za odblokowywaniem nowych umiejętności mamy 10 miejsc na pierścienie na palcach dłoni oraz je widać co nadaje spoko klimatu ,gra ma też itemy na heal czy stamine oraz własny system ekonomi ,podnosimy złom oraz nim płacimy za itemy czy w pewnych miejscach na mapie możemy załadować stamine akumulatorem czy się wyleczyć właśnie za złom a nawet kupić hamburgera :D. Ga jest bekowa przy tym oraz ma własny klimacik. Jest tanio ,wymagania takie że pójdzie na starym laptopie a do tego gra serio jest pomysłowa ,jak lubisz zwiedzać mapę znajdować sekrety wyzwania w szukaniu a nawet w bieganiu na czas to kupuj. Jedyne do czego ktoś może się przywalić to grafika ale to jest już kwestja gustu bo ta gra taka ma być. Zapodaje zapis do mojego liva : https://youtu.be/3HBLucWtSiE GL&HF Szogo
I didn't find the taser before entering the chariot's zone and now I'm stuck idk what can I do. Love the game tho but I hope there will have a patch for the situation I'm into :/
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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