
UMIGARI is a first-person harpoon fishing game set in the foggy waters off the coast of Japan. Hunt fish with your harpoon, sell your catch, buy fuel, and upgrade your gear. Alone at sea, the more you explore, the stranger the fish become.
Modeled estimate, not a reported figure. How we estimate →
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About
UMIGARI is a first-person harpoon fishing game set in the foggy waters off the coast of Japan. Hunt fish with your harpoon, sell your catch, buy fuel, and upgrade your gear.
Alone at sea, the more you explore, the stranger the fish become.
Estimated playtime: 2–4 hours
Horror intensity: Very Light
This game is unlike our past games. If you’re looking for a hardcore horror experience, this may not be for you.
Skillfully use your harpoon to catch a variety of fish, testing your timing and accuracy with every strike.
Trade your catch for cash to enhance your ship’s speed and fuel capacity, allowing you to venture deeper into uncharted waters and discover new islands and hidden treasures.
Find equipment scattered around the world to aid your fish hunting.
Some fish are smarter than you think.
In-Game Music (Royalty Free)
Stock Media provided by AdiGoldstein / Pond5
Stock Media provided by tunes2you / Pond5
You are allowed to upload gameplay videos, stream, and create other broadcast content for all Chilla’s Art games.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really interesting game. Just to be clear, I saw a lot of people posting that they can't "defeat" the first boss with the bell, just a hint, you don't. You use the bell to SCARE the boss and keep driving to the next area. I know it's a semi spoiler, but the game isn't broken, but they don't exactly tell you the correct thing either.
Best game from Chilla's yet. I dare to say: first one with actual gameplay. I hope they keep going in this direction.
Refunding. Undisclosed AI asset use in this one.
As a fan of the rest of Chilla's catalog I was initially a bit skeptical of this one. A fishing game? That is a massive departure from the short, quirky, low-fi narrative-driven walking sims that this developer is known for making. And yet after finishing it, there is no doubt in my mind that this game has all of the best aspects of Chilla's Art's design and imagination, just now in an experience with actual gameplay and mechanics. To call UMIGARI exceptionally weird is apt and yet totally reductive. This game is deeply unsettling in a lot of ways but it is not exactly a horror game. At first glance it may be tempting to write it off as random and off-putting for the sake of being random and off-putting, but there is a definite, established world and lore at play here and it was fascinating to explore and uncover the mystery through this bizarre odyssey. There is a lot more going on than fish with human teeth and people with fishy eyes. Chilla's Art has come a long way from games like Stigmatized Property. I found myself obsessed with UMIGARI until I had squeezed out nearly every salty drop; I even tackled some of the optional bosses that are meant to be fought in the endgame. The idea of a Chilla's Art game even having bosses or an endgame is a bit insane when you think of the rest of their games, and that is one of the reasons why UMIGARI is so darned impressive. Chilla's Art continually shows that they are willing to take chances and just try things in their games without fear of being imperfect or making mistakes. I wish that I had a sliver of that confidence! Though this is a much longer game than their previous walking simulators, UMIGARI ends at the right time. They do a lot with the spearfishing mechanics but there is only so much that you can actually do before the loop begins to feel a bit tired. There are some late game innovations where the fishing actually feels a bit more like combat than anything else, but I still felt myself getting a bit tired of it as I got close to the end. I might even say that the game overstays it welcome, if only just slightly. Despite that, UMIGARI is an easy recommendation. There is so much confidence and gusto on display here. Go into it knowing as little as possible because you are in for a heck of a ride. I find it incredibly exciting that Chilla's Art has now proven that they are not only capable of telling a good story and scaring the heck out of us; they are also capable of making a game that is fun to engage with and play, even as you are cringing in horror every time a speared fish lets out a very human-sounding yelp.
一開始以為是什有趣的出海捕魚遊戲 後來越玩越不對,結果看了一下開發商 哭邀咧是地獄錢湯那家開發商 那我想這大概不會是什正經八百的遊戲了 還好5小時可破關,內容真的是超腦洞大開 你要說遊戲好玩嘛? 我覺得老實說捕魚這方面做得還行 敵人的行為模式AI也寫得還算OK 就是結局和玩的過程算有點獵奇 可以試試看得打發時間遊戲 初期有些BUG,但我運氣不錯都沒遇到 算挺順利的
my pc go boom boom
그냥 힐링게임같음; 바다 보면서 낚시도 하고...
chilla art's worst game to date imo. has completely lost that eerie, unique, japanese-style horror aspect with the new graphics and hard-to-follow story.
Great job love all his other games
I really wanted to like this game, but the glitches and crashes are a real problem. It has moments that are creepy and interesting, but I can't complete the game because of the glitches with the shark boss and I'm done.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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