
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You're sentenced to Nemo Ultra, a decaying prison island infested with cybernetic horrors. Learn what it means to survive in your new home. Explore the vast island and discover bizarre tools to help you press deeper. Meat obeys metal.
Voltage High Society is a gritty first-person cyberpunk metroidvania. Locked doors, ability gates, backtracking, shortcuts, secrets, and boss fights test everything you've learned.
Each hand fights on its own in aggressive close-quarters combat. Throw punches with either fist, or arm one hand — or both — with the weapons and tools you discover. Choose the correct hand for the job by reading your enemies for an opening.
Embrace the island's virulent metal plague to survive and thrive on Nemo Ultra. Gain new combat moves and ways to interact with the world. Seek out the nearest lizard-run body-mod shop to get started. Veteran prisoners also whisper of mysterious rings surfacing across the island...
Nemo Ultra is a hand-crafted, interconnected island built for exploration. Unlock new passages with your expanding toolkit and turn dead ends into shortcuts. Inspired by repeated viewings of Tetsuo: The Iron Man and Escape from New York.
PS1-era aesthetics meet modern lighting and visual design. Dark, oppressive alleyways open into neon-drenched arenas. With its deformed inhabitants and electrified atmosphere, the world of Voltage High Society feels like a place that existed long before you arrived.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 226reviews | 90% | — | $86.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like punching things, have a metal fetish and like really cool and fun games then this is just a game for you!
除了没有中文,也没人做汉化以外,《Voltage High Society》确实是一部相当“带派”的小玩意儿。因为出乎意料的是,作为一款看上去是PSX风格的doomlike游戏,整部作品居然没有一把枪,而是完全指望玩家靠着两颗拳头和敲不了几下就会坏掉的脆皮武器杀光能够瞬间要命的怪物。 不过比起“拳皇”doomlike,这部简写甚至是“VHS”而且也确实很有录像带风格的《VHS》最令我感到惊喜的一点还是它居然在玩法上采用了类银河恶魔城类型,大幅增加了玩家在推进游戏流程过程中可以获得的成就感,避免了单纯采用动作玩法的这类游戏在体验上略显枯燥的命运。 简单来说,虽然本作的剧情包含了大量文本且没有中文翻译,但游戏词汇量的复杂程度基本处在中等偏下,对话时还会暂停画面,因此在官方汉化推出之前,玩家完全有时间通过软件翻译。 不过就算你对英语完全一窍不通还懒得翻译,其实也无所谓,尽管比起真正的“赛博朋克”而言,这款借鉴了《铁男:金属兽》的赛博朋克游戏在美术设计上确实要更加接近《铁男》系列的重金属cult风格,但从游戏的画面中不难看出,玩家的角色似乎是一名被流放到充满怪物的都市底层的囚犯。 正如前文所说,本作的游戏设计就是需要你靠着两只拳头来徒手击杀怪物,只不过和《DOOM》的拳击不同,《VHS》对玩家的双手都做出了区分。除了都可以独立装备武器以外,鼠标左右键所控制的也是左右手分别攻击,基于这一原理,游戏中不乏需要玩家左右手交替挥拳打开的机关和用左手举着混凝土盾牌以至于玩家必须从另一个方向击打否则就会被震出僵直的左右手交叠互动机制。 虽然游戏中耐久极低的武器系统确实让人捉急,但毕竟整部作品的核心还是打拳加恶魔城,因此在游戏体验上,即便本作确实可能充斥着玩家因为不熟悉地形而反复死亡的挫败感,可《VHS》的战斗体验还是比较连贯的。 当然,在地图设计上,作为一款类银河恶魔城游戏,本作设计了一套略显复杂的立体地图,并且在地图中充斥着各种岔路以及“无法从这一侧打开”的捷径开门机关,就算你看不懂英文不知道游戏的目标是什么,在无脑探索地图的过程中能够解锁各种通路以及新的复活点,也依旧可以收获相当丰富的成就感。 因此总体来说,作为一款非常反直觉的近战快节奏动作游戏,《Voltage High Society》无疑是一部相当精彩的黑暗风格赛博朋克作品,游戏独特的视觉效果和极具独创性的游戏性为玩家提供了一场前所未有的噩梦体验。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a wonderful weirdass game, I want more.
Really liked it. Enemy design is really cool, the combat can be a bit janky feeling but the it more then makes up for it once you have some upgrades. The taser being useful in combat and utility is really cool but the ball takes the cake.
an amazingly refreshing weird game, well worth the all nighter pulled to finish it
Janky little game. Has some really nice bits, I especially liked the BBC-documentary-like description of the in-world "fauna". With 7 hours of content it is well paced IMO. It's rather linear, not many secrets to find (at least I don't find many). For that reason I would also not label it as metroidvania. Yes, you get new abilities and you can unlock shortcuts ... but there is, to my knowledge, no reason to backtrack, you won't find anything new. I also did not find enough currency to buy all upgrade, like, I only unlocked 2/3. Some other reviewer claimed you would find so much money you don't even know what to do with it. Strange. The game is quite janky though and bit buggy. But I didn't encounter anything game breaking.
引导约等于没有,地图探索爱好者的情愫,路痴的噩梦-----,看日志说是后续更新语言支持,先好评吧~
Начнем с того, что игра неоднозначная. И отзыв, скорее, нейтральный. О плюсах: -Сеттинг. -Визуал. -Музыка. -Левел дизайн. -Разнообразие локаций. -Интересно и полезно исследовать окружение (Находите валюту для прокачки и иногда можно найти кольца, немного повышающие характеристики). -Первая половина игры чистый восторг, просторные локации открытые для исследования и имеющие шорткаты. -Первая половина игры вызывает ассоциации с Chronicles of Riddick и Condemned. О минусах: -Кривоватая боевка. -Вторая половина игры довольно линейная. -В определенный момент будет локация, на которой вас будет преследовать неубиваемый монстр и ваншотить. -Боссфайты вызывают раздражение, хотя, на первый взгляд, задуманы интересно. -Первый босс - паук (робот-паук). -Отсутствует русская локализация (А текст тут интересный и его не мало, есть диалоги, записки и разговоры по рации).
Just to be up front I played version 1.7 and I was told the experience differs quite a bit between versions. The game bills itself as a dark souls/metroidvania-like. It is neither. It is a first person platformer with some light puzzles and some mostly inconsequential combat. Platforming is the main way of progressing in the game. It can be rough around the edges at point with sticky edges or tight reaches. Some areas force you to move forward once you enter them. Combat consists of swinging around your two fists at the ocassional enemy. You eventually get a taser and ball as additional weapons. Most enemies go down quick and in a few hits. There is no real consequence for dying: you just go back to the last save point to try again. The game world itself oozes atmosphere and there are lots of little story and world building bits to find. The environments are nice to look at when you aren't getting chased. You eventually get to walk on them as well. At it's worst, the game doesn't explain itself very well. The game will often introduce something and leave you to figure it out by trial an error. Notably, there is a cave at the start of the game with a hurt floor that becomes accessible if you wait for the glow to stop, but the game doesn't drop any hints. Most boss fights will require you to just try things to see if they stick. The late game platforming requires you to just try things in certain cases. Overall, I still liked it despite how rough around edges it is.
-О да это же мой любимый жанр ходилка-бродилка :D -Игра довольно безумная по визуальному стилю (просто взгляните на скриншоты) -Игра довольно простая по боёвке (у вас есть левая и правая, вы можете ими бить + изучить приёмы в процессе прохождения, и кайтить врагов на анимацию атаки и затем бить в открывшееся окно, кому-то такое покажется хаотичным, но импакт от попадания прикольный и я вообще с подобным подходом не имею проблем) -Игра имеет офигительный лвл-дизайн, будто снова в первый раз в дарк соулс зашёл, также куча мест где что поисследовать, шорткаты хитрые, локации разные. --Если вам нравится игры с хорошим лвлдизайном и довольно прип*зднутым визуальным стилем - берите, оно забавное. годное инди.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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