
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
Modeled estimate, not a reported figure. How we estimate →
About
You're sentenced to Nemo Ultra, a decaying prison island infested with cybernetic horrors. Learn what it means to survive in your new home. Explore the vast island and discover bizarre tools to help you press deeper. Meat obeys metal.
Voltage High Society is a gritty first-person cyberpunk metroidvania. Locked doors, ability gates, backtracking, shortcuts, secrets, and boss fights test everything you've learned.
Each hand fights on its own in aggressive close-quarters combat. Throw punches with either fist, or arm one hand — or both — with the weapons and tools you discover. Choose the correct hand for the job by reading your enemies for an opening.
Embrace the island's virulent metal plague to survive and thrive on Nemo Ultra. Gain new combat moves and ways to interact with the world. Seek out the nearest lizard-run body-mod shop to get started. Veteran prisoners also whisper of mysterious rings surfacing across the island...
Nemo Ultra is a hand-crafted, interconnected island built for exploration. Unlock new passages with your expanding toolkit and turn dead ends into shortcuts. Inspired by repeated viewings of Tetsuo: The Iron Man and Escape from New York.
PS1-era aesthetics meet modern lighting and visual design. Dark, oppressive alleyways open into neon-drenched arenas. With its deformed inhabitants and electrified atmosphere, the world of Voltage High Society feels like a place that existed long before you arrived.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Самый лучший (наверно) лвл дизайн который я только видел. Мелкие головоломки, очередные шорткаты, всё это настолько вкусно. Да, оптимизация похрамывает, финальный босс вообще не очень, но они обязаны это поправить. А ЭТОТ ВЕЛИКОЛЕПНЫЙ ПОЛМИНУТНЫЙ САУНДТРЕК, ПОД КОТОРЫЙ ТЫ БЕЖИШЬ ЗА ВОРОБУШКАМИ, НУ ПРОСТО ОРГАЗМ УШЕК
My first impressions. The game has a fantastic style and a great sense of humor. I haven't played any game recently where the map has been designed with such detail and put together so neatly. The game's combat mechanics are enjoyable, and searching for rings is fun.
Really good game, lots to explore. Only donwside is the map system, it doenst have an arrow or a dot to show were you are
The game trans puppy girl will say is peak. And she's right. One of my favourite games this year and will be playing again. 10/10
Okay so VHS is a weird little gem of a game. Imagine if you took Condemned, mixed it with System Shock, and then gave some Metroidvania abilities and ability gating. You then blend all of that in some grimy PS1 styled graphics and you've got something truly special. It's not without its flaws: hit boxes are weird, controls are a bit unresponsive at times, and the map (while serviceable) could use some more indications on where exactly you are in the biome. The map is a full 3D 1:1 replica of the world you're in so as long as you're paying attention to landmarks, you can find the exact spot you're at on the map. It works, but it can be a bit difficult to suss out. I also want to praise the devs! They're incredibly quick to respond and have addressed some major bugs and performance issues to provide a pretty solid gameplay experience now. It's not perfect-- it's messy and kinda janky, but it's got so much heart, is surprisingly funny, and is so wholly unique that I'd take 1000 Voltage High Societies over what's pumped out in the AAA space any day.
love this game
引导约等于没有,地图探索爱好者的情愫,路痴的噩梦-----,看日志说是后续更新语言支持,先好评吧~
Nostalgic PS1 style game with great sense of exploration missing in a lot of new games.
This is truly one of a kind type of game. A melee focused First Person Metroidvania inspired by underground cyberpunk from Japan? Hell yeah! However, there is the caveat that it is a pretty janky game at time so your mileage may vary. Edit: Performance issues in the second hub has been fixed on my end.
The game is fine... that's it. The highlight is definitely the early game, it's pretty fun exploring the island, however, after a certain point, the game feels pretty "meh" in the sense of "alright, I get it, let's get this over with". The story is nothing spectacular , but it does its job and keeps you entertained. The downside is definitely after a certain point in the game [spoiler] if the devs are reading this, it's after you fix the water in the mysterious facility, there is a multitude of softlocks after that point [/spoiler], game design went really downhill after that. But ... it does its job as a videogame, keeping you entertained with the promised metroidvania style exploration, and to me, it was really worth it for the asked price. So overall it 's a solid 8/10.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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