
Voltage Box is a challenging puzzle game where players must overcome obstacles to activate a set number of switches in each level. For those who love a challenge, try activating all the switches and collecting all stars in each level to achieve a perfect score.
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Voltage Box is a challenging puzzle game where players must overcome obstacles to activate a set number of switches in each level. For those who love a challenge, try activating all the switches and collecting all stars in each level to achieve a perfect score.
Switch Activation: Players must activate switches or collect stars as specified in each level.
Star Entry: Players must control multiple characters simultaneously and guide them all to designated star locations together.
Star Collection: Players must collect scattered stars throughout the map.
Designed to give puzzle lovers a challenging experience
Each level has a variety of difficulty levels
Many levels with special difficulty for those who enjoy high challenges
Difficulty gradually increases after level 50
Average playtime to finish: 3-5 hours
For full completion: about 10-15 hours
Demo version available with the same content as the full version, limited to the first 10 levels
Play the Demo version (first 10 levels of the full game)
100 main levels to complete
Over 50 unique background images
More than 20 types of obstacles
3 mission modes
Challenging gameplay from start to finish
Simple and easy-to-understand mechanics
No language barriers during gameplay
Carefully crafted paths for an enjoyable and challenging experience
Achievements for completing each level perfectly
Compare scores with other players worldwide in real time
Enjoy the fun, excitement, and puzzle-solving headaches in this game!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Thai
Reviews
Petit jeu sans prétention, ce Voltage Box revisite le classique Sokoban (qui est déjà assez tordu) en lui ajoutant de nombreux impératifs qui complexifient d'autant plus les niveaux. Car oui, on a toujours des éléments à pousser dans des couloirs pour les mettre à leur point d'arrivée, mais il y a tant de choses en plus ici ! Des caisses qui ne bougent que si on les a débloquées avant en leur apportant des éléments de même couleur, d'autres caisses qui peuvent se tirer et pousser à volonté, des téléporteurs qui renvoient avec décompte d'usage à d'autres parties du niveau, des cases fléchées qui imposent un mouvement, des cases qui glissent et n'arrêtent le mouvement qu'avec un obstacle, ... Pour débloquer le niveau suivant, il faut obtenir un score de niveau supérieur à la moyenne, et ce n'est pas toujours chose facile ! Pour preuve qu'il m'aura fallu plus de 2 heures pour débloquer les 10 premiers niveaux. Sachant qu'il y en a une multitude de fou, autant dire que ce jeu a de quoi occuper des jours entiers pour en voir la fin. Près d'une centaine de trophées Steam qui s'obtiennent à la sueur des méninges, des graphismes sympas et détaillés qu'on peut regarder de plus près via divers zooms, des fonds d'écran très jolis, une musique efficace, des bruitages immersifs ... Voltage a beau être un jeu de puzzle pur, il n'en est pas moins une véritable réussite. Un jeu qui restera installé, pour occuper un instant libre ou se changer les idées au quotidien.
Most may find the puzzle game too difficult, but you do not have to complete the whole level. The game throws you into the fire without teaching you the rules gradually. There is not even a proper tutorial, just a few images showing the mechanics. Essentially, this is a Sokoban puzzle in which you have to push round lights into slots. However, this is never easy because you have to pay attention to the layout, which does not allow for much moving space, gaps that must be filled with boxes, and so on. To be fair, you do not have to activate all of the lights to accomplish a level. It is enough to get at least 60-70% to go to the next level, but if you want the achievements and all the stars, you will need to complete every light. There are 100 stages. To break the monotony, there are a few special stages where you have to reach two stars by controlling two lights at the same time.
3/10 Socoban with extras TLDR: impenetrable onboarding makes this game unplayable. Which is sad cuz there seems to be a lot of stuff in there and many levels Good: + nice music track So-so: +/- shabby gfx (AI-generated) Bad: - rules on each level are not explained in words but with cryptic drawings. The dev likely didn't playtest those on anyone. Either there should be just verbal explanations. Or, preferably, mini-levels where the rules would be explained through gameplay. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
4/10. Sokoban, I've played you so many times, and here I go again. This one has some charm, but is held back quite badly by quality of life issues. With so many Sokoban games out there, there's really no reason to play this one in particular especially given the frustrations detailed below. The significant flaws are, in no particular order: * The difference between an empty goal and full goal tile should not be a subtle color difference. * likewise the player sprite looks way too much like one of the goal tiles * Game mechanics shown at the start of the level are totally inscrutable. Just design a few simple tutorial levels that force us to use those features, like a thousand mobile games do. * The required goals on each level are super unclear, I'm always surprised when it announces that that I've won. * no way to reset the level back to the start. If you're still reading, there are a few things going for it. It has a very nice background music track. I think it only has one, however. The tile set is attractive If not particularly functional. I appreciate that there are sub-goals that are enough to advance you to the next level and then more challenging goals if you want to get a "perfect" rating. None of that however modifies my overall score of 4 out of 10. I simply can't recommend this game given the quality of life issues it presents. That's a shame, because I don't think it would take a great deal effort on the part of the dev to fix a lot of this. Sadly it seems pretty likely that the game is abandoned.
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