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About
A 2d puzzle game in a world of arrows! It's a sokoban-like block pushing game with a simple twist; Instead of boxes, you have to deal with arrows that move toward their pointed directions. You play as a single arrow whose goal is to move all the colored arrows to their corresponding goals. The colored arrows move forward if nothing's in the way, and stop if an object blocks their path (except for some specific circumstances...). A seemingly simple world hides a complex mechanism that gradually reveals itself as you progress further.

Every level contains a unique challenge that will deepen your understanding of the game and equip you with new skills. If you love puzzle games like Stephen's Sausage Roll, Snakebird or Jelly No Puzzle then this is for you :)

Become an arrow and help your fellow arrows get to their goal. Play with your friends and family and try to make it to the end!
Notes:
There are a total of 82 levels/puzzles in the game.
The game only supports Windows.
Notes on the Demo: The demo has six levels. Only the last level is included in the full game. The rest are exclusive to the demo.
Follow me on social media for news, updates, and behind-the-scenes :)
Instagram / Twitter / Bluesky: @dongchagames
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b]8.5/10[/b] Move stubborn arrows with a mind of their own. [b]What is it:[/b] This sokoban took the idea of block-pushing and asked “What if the blocks were sentient?”. Well, at least that's how I view arrows that move in the direction they naturally point save hell or high water (or another carefully placed block). You are an arrow that can move in all directions that must help other arrow friends get home. However your arrow friends are all bent on moving in the direction they are pointed, even if it doesn’t take them home. This means you need to use your god-like power of moving in all directions to aid your stubborn friends on their journey. The dev teased a lot of trickery out of the simple mechanic of objects in a constant state of falling not just down, but up, left and right. Puzzles are designed around unique moments like arrows colliding, properties that arise between opposing forces, arrows with elaborate shapes that turn entire play spaces into objects to deal with, ultimately leading to you finding your true love. It’s got an academy-level story without the need of an arch - and teleportation! Overall: amazing! The dev said 20-30 hrs and was spot on - unforgettable. [b]How hard is it:[/b] medium hard to hard, ★★★★☆. [b]How long is it:[/b] 84 levels, took me about 22 hours to complete. 7 worlds that fully unlock as you complete a requisite number of levels. You have access to every level of a world in the beginning and only need to solve about ½ the levels of a world to progress to the next one. There is no marker of hard VS easy levels (Which I surprisingly liked). The last world is straight linear - you must beat the first level to be able to attempt the 2nd and so on. [b]Level design:[/b] Very very good. First 20 or so puzzles went fairly quick but about half-way through the game, things escalated to a delicious degree. Again, I loved not knowing which puzzles were hard. Going in not knowing what to expect kept me on edge. Rating 8/10, but this game would have easily been in 9 territory if the first half of the puzzles were slightly more difficult. But that is a personal preference. [b]Quality:[/b] Undo (not through resets), Simple level select. The dev provided controller support specifically for me (blush). The function of the start button was weird but I got used to it quickly. No remapping tho. Volume sliders. And you can zooooooom in on a level! Same save works across Itch.io and Steam. Fast and responsive. [b]Worth the price:[/b] Yes X999. [b]Most positive aspect for me:[/b] Loved how the dev logic’ed out so many interactions with the single mechanic of arrows doing what arrows do. [b]Most negative aspect for me:[/b] Wish it was a tad bit harder. [b]What would make it better:[/b] An itty bit more difficult. Control remapping. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
很高水平谜题设计,很多关卡并不大也不复杂,但却能给人无解的感觉,当然过关的成就感也是十足的,强力推荐!
その指した方向に勝手に移動してしまう矢印たちを、指定した位置へ届ける倉庫番。最近主流な「ひらめけば解けるパズル」とは異なり、じりじりとゴールに向かってトライアンドエラーを続けていく、昔堅気な複雑な難しさを持つ作品。作者自身が公言しているとおり、Stephen's Sausage Roll, Snakebird, ゼリーのパズルのような、何か1手間違えると詰んでしまうゴリゴリな歯ごたえと、何か1手進めることで視界が全てパッと開かれる快感を求める人向け。 https://www.youtube.com/watch?v=8p4FTOg6_s0
Really incredible little game. The arrow mechanic adds a real layer of complexity, and before you know it, you'll feel like a trapeze artist trying to herd goats. If you enjoy reverse engineering and diagraming several steps out ahead, this game has your number written all over it.
進捗20%くらいですが良いパズルだと思います。見た目は単純そうだけどやってみると不可能に思え、しかし一手が呼び水となってきれいに解けていく感じ。音声が環境音オンリーで、リラックスして取り組めるのも良いです。[spoiler]なんでこんなレビュー少ないんすか[/spoiler]
自機以外の矢印のオブジェクトはその向きに障害物に当たるまで突き進むというギミックが加えられたアクション要素ゼロの倉庫番(無制限一手戻しあり)。 自分は最初の実績を取得してから(ワールド2から)はサクサク進められない💦 [strike]84[/strike] 82ステージもあるので値段(1000円)にしてはボーリュームが有るかなと思います。
스팀덱으로 플레이하는데 저전력 셋팅으로 잘 돌아갑니다. 단 레이아웃이 지원되지 않아 눌러보고 기능을 알 수 있는데, 복잡한 조작을 요구하는 게임이 아니라 괜찮습니다. 접근성은 쉬운 플레이방식이지만 퍼즐에 익숙하지 않아서 그런지 제게는 난이도가 꽤나 높습니다. 1챕터조차 너무 어렵게 느껴져서 도전욕구보다 좌절이 더 크게 다가왔습니다. 퍼즐에 익숙한 사람이라면 도전욕구를 불러올지 모르겠습니다.
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