
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Круто
좀 많이 돈아까운 게임... 난 노가다 좋아하는 편인데도 좀...좀 그랬음.. 1. 반복 노가다 노가다게임에서 이걸 문제삼는 이유. 앞으로 발전하는것들이 더 나아지는게 느껴지고 뭐 새로운걸 위해서 노가다가 아니라 걍 더 많은걸 저장할수있는.. 그냥 기차 빨리달리게 하는... 그런수준이라 노가다의 의욕이 없음.. 2. 개구린 전투 걍... 뭐랄까 그냥 구림... 상대는 똑같아 보이는데 좀 더 단단해지고 더 쎄진거같은데 딱히 뭐랄까.. 타격감도 조준도 모두 구림 레이드도 돌아봤는데 걍..별로였음.. 그래서 더 파먹으면 먹을수있는데.. 참 소재도 좋은데 묘하게 게임이 비어있고 더 이어봤자 성취감이나 의미가 없을거같아서 멈췄음... 나레이션도 좋았고 스토리도 궁금하긴 했는데.. 아쉬운게임...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Voidtrain is definitely the product of the same minds as Breathedge, only I think someone dramatically increased their medication between the two products, because there is no possible way that this is the result of a sound mind. It's not bad at all, albeit a touch repetitive and in desperate need of some final elements of polish (such as the ability to have an option between 'one' and 'everything you have' in the 'add items to research' queue) but I think the main barrier to entry is the wildly swinging tone and the absolutely demented plot, which introduces new and inexplicable elements in a kind of mad-libs fashion with no concern whatsoever for storytelling or tone. In the first little bit, you're a vaguely normal silent protagonist train engineer who absolutely without comment accepts the need to do research by feeding things to a spherical cat-monster in glasses, gather resources by training teleport fish and crew your train (with an awful interface) with... Well, let's just say that it feels like there needs to be about another hour's worth of reaction and exposition and leave it at that, shall we? I did enjoy it mind you, I just can't help but feel that there's a much more polished product sitting somewhere on the other side of the enormous mound of whatever it was they were on when they put it together. ^_^
Сбор лута в космосе. Собираем чушки, чтобы переплавить их в другие чушки и сделать из них следующие чушки. Для этого требуется куча гринда. Потом строим верстак lvl1 , лабораторию lvl1, плавильню lvl1 , чтобы весь этот хлам переплавить и сделать верстак lvl 2, лабу lvl2 .... few hours later ... строим верстак lvl 3 , лабу lvl3 и тд. Просто жду не дождусь как приду домой с работы и буду часами собирать чушки в космосе. Кто решил что это весело ?
Not for me
เกมสนุกมาก ช่วงแรกอาจดูอืดๆช้าหน่อย พ้นช่วงแรกก็สนุกยาว
Неплохая игрушка погриндить вечерок другой. Приятная музыка, атмасферненько. Из минусов разрабам не стоило давать возможность качать науку за скрафченные предметы, ну или добавить больше технологий. Есть небольшой дисбаланс по ресурсам, слишком много цинка в то время как душно мало кремния, в итоге просто рашишь науку латунными проволоками, и едешь на тесла поезде с забитым складом с середины игры. Проблема решается тем, что вы не стесняетесь ехать быстро, так неудобно собирать ресурсы, но учитывая, что игра поделена на дороги от хаба до хаба можно просто чередовать заезды. И ПОЛ. СРАНЫЙ ПОЛ! НУ КТО ВООБЩЕ РЕШИЛ, ЧТО РАЗДЕЛИТЬ ДЕКОРАТИВНЫЙ ПОЛ С РИСУНКОМ НА 2 РАЗНЫХ ОБЪЕКТА КОТОРЫЕ НУЖНО РАСПОЛАГАТЬ В ШАХМОТНОМ ПОРЯДКЕ ПРИ ТОМ, ЧТО ОНИ, КАК И ЛЮБОЙ ДЕКОР ПОЕЗДА, РАНДОМНО ОТКРЫВАЮТСЯ, ВМЕСТО ДОБАВЛЕНИЯ КНОПКИ ОТЗЕРКАЛИВАНИЯ ПРЕДМЕТА?! Я ЭТО ГАВНО ОТКРЫЛ В КОНЦЕ ТЕХНОЛОГИЙ! ДА Я ТОЛЬКО ИЗ-ЗА ЭТОГО И РАШИЛ ИХ! ЕСЛИ Я УЗНАЮ, ЧТО ТОТ КТО ЭТО ПРИДУМАЛ И ТОТ КТО ПРИДУМАЛ РОФЛАНОВ ЭТО РАЗНЫЕ ЛЮДИ Я ПРОКЛЯНУ ЕГО НА ВЕЧНЫЙ ПОНОС!
Aunque probablemente se disfrute mas con amigos, disfruté mucho este juego y conseguir todos sus logros. Básicamente un Raft pero de trenes, esos si, con mucho humor ( A lo Breathedge) , lo que fue la mejor parte del viaje!
Good game Gameplay gets quite repetitive, but it gets much better once you put at least 6 lootcatchers. Mid way of my playthrough I was only manually farming fuel rocks and voidonite and not all the time. Train customization is pretty good, but also quite janky with some weird placement limits. Probably spent almost half of the playtime in depot customizing my train in safety. Story is simple, but decent.
Half baked on all accounts. The story was confusing the whole way through. The gameplay is extremely repetitive. Halfway through the game, you can just throw your train on afterburner and coast which is rather boring... I finished this because I fell victim to sunk cost fallacy. I put in 14 hours and wanted to see it through to the end. Honestly, if I had not looked up a "let's play" series on YouTube to find out I was only ~30 minutes from the end, I would NOT have finished it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1M | 66.5K | 93% | $19.99 | |
| $4M | 79.4K | 85% | $2.49 | |
| — | 0 | — | — | |
| $2.1M | 2.6K | 78% | $24.99 | |
| $6.8M | 8.1K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 8.9K | 81% | $29.99 | |
| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 19.7K | 92% | $24.99 | |
| $8.9M | 11.5K | 88% | $19.99 |