
Become a crew member of an Interdimensional Express Train! Discover a new world full of mysterious creatures, enemies and places. Upgrade and customize your train, gather new materials and build better weapons. Play solo or online сo-op with up to 4 people.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.9Kreviews | 73% | — | $8.9M |
| $29.99 | 1.1Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, I got addicted really quickly, tech tree was too short for me. Edit: The devs made the tech tree longer, which made this gameplay last that much longer. Edit 2: this game is tied for first place among action-ey games I play with spark in the dark, a difficult dungeon crawler. I don't compare between my three favorite types of games, action-ey games, strategy games, and city builders because I love the types equally but in different ways.
Juro que queria poder falar bem desse jogo, a ideia é legal mas.... a mira é terrível, melhoraram depois do lançamento mas continua ruim eu joguei varias verões dele (muito antes de existirem bichinhos fofos para por no trem), antes de lançarem oficialmente e sempre tinha algum bug muito pontual. decidi dar uma nova chance a uns dias atras e ainda continua com os mesmos bugs arrastado de outras versões, como por ex o menu abrir e simplesmente a UI morrer só conseguir fazer algo no Alt+F4
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 146.13/day in the week to Jul 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Portuguese - Brazil, Polish, Turkish, Japanese, Spanish - Spain, Korean*languages with full audio support
| $35.99 |
| 288ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is definitely unique in a lot of ways. It has adorable creatures, great ambience, nice soundtrack though repetitive, and an odd pull to keep playing even while the storyline is lackluster, bland, and ends with an abrupt awkwardness.. You can continue playing once you've completed the storyline if you've a desire to 100% the achievements and fully upgrade your train if you hadn't before the story's end. It's my opinion that it's worth playing.. at a discount. I picked it up during a spring or summer sale for around $12ish. Definitely worth that. At full price I would have been a little tilted with what was delivered to me. This game was seemingly created from a place of love. It's quirky. To say this game has untapped potential is a severe understatement. Worlds have been ripped asunder, time has no meaning, there are rips between realities with things crossing in and out of them... My imagination exploded with what the devs *could* have done.. *could* still add! Even just in variety's sense. It's clear that the devs had a vision of what they wanted to create. It's also clear that at some point they decided it was more than they could chew, or something like it, and rushed for closure. The game is still worth playing.. at a discount. If you don't like a grindy game, this is not the game for you.
РофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимоРофлимо
Над игрой постарались на славу, не знал что разработчики русские)
The 4 hours that I've devoted felt like an extensive tutorial. The concept of settling on a train while collecting resources floating mid-air really does sound interesting. However, the quest line took way too long to develop to a point that it felt like the whole game's going to be like this. I'd say it's not my type of game but I would most certainly say it's something that other people would enjoy.
I think this has some really good concepts. I love the train! I like that i can get a flame, ice and energy sphere wepeons. I like that there was a lot to research. I feel like they could of done more with the sharks and possibly other enemies attacking the train but that's okay. I like the arena battles but wish they made different enemies and maps for it and more varied depots and i wish that the story was a little longer because i was just getting the tesla engine and it felt a bit too soon to end. I feel like we should of gotten to fight jourmungandr for a bit, would of been cool to see it flying around the train and i think the boss fight should of been longer and harder and I think they should of given you that cool pistol at the end, haha! it looks like there were going to be other options like to change the look of the train track? that would of been so cool. Giving us a viking train was epic though! I need more wagons and more rofleemo's, the max was not enough! haha! The Rofleemo's are the CUTEST things ever! I need a plushie rofleemo! that was the best idea ever! I love seeing them around and I hate having to kick one out for a better one, they're so adorable!!!! overall a enjoyable experience and chill game.
Гов но я зачем-то в это играл
Excellent mechanics and an inventive atmosphere.
Slop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| — | 0 | — | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 12.1K | 93% | $19.99 | |
| $8.9M | 5.7K | 90% | $29.99 |