
Hatch, evolve, and upgrade powerful space creatures in this action-packed sci-fi 3rd person shooter that reinvents the monster taming genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Become a Space Wrangler and take direct control of creatures called "Voidlings" in this action-packed sci-fi 3rd person shooter. Shape them through branching evolution paths and upgrade their abilities to overcome bubonic swarms, pestilent bosses, and reclaim lush planets overrun by corruption.

Shoot, slash, slam, and blast your way through battles. Evade, block, or parry incoming attacks. Sprint, jump, and dash across diverse biomes and planets. Charge and unleash devastating ultimate abilities to defeat the most challenging foes.

Evolve across branching paths to customize your elemental alignment, appearance, playstyle, and abilities. Discover powerful mutated perks that change how each Voidling is played. Craft and pick the right Voidling for each challenge.

Level up your Voidlings and assign attribute points to customize their playstyle: strength, vitality, essence, recuperation, or agility—the choice is yours. Research deep and powerful ability upgrades to improve their capacities.

Cleanse vibrant handcrafted planets oozing with diverse enemies, each posing unique gameplay challenges. Complete missions and survive challenging arenas to find precious resources, research points, eggs and mutagens that are key in your fight against the parasite.

Discover new Voidlings by rescuing and hatching eggs from infested locations. Get lucky and hatch rare natures that empower your Voidlings. Breed to combine natures and attributes for even more power.

Acquire all Voidlings, collect body parts, colors, and eye genes to customize your specimens. Acquire game-changing ability genes and mutated perks to fill your collection.

Use your gene collection to craft unique Voidlings that combine the strength of all your discoveries. Unlock powerful synergies otherwise impossible to overcome ever-increasing Challenges!

Descend into the Abyss and face ever-increasing challenges. After each victory, dive deeper against greater threats for greater rewards, or retreat to safety. Equip Corrupted DNA Catalyzers to push your creatures’ statistics to new heights!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 93% | — | $2M |
| $22.49−10% | 4ratings | 100% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I as a member of the tism council approve of this game :)
I'm giving this game a thumbs up rating because it did exactly what it was supposed to do, I love the bones of what is here, and there's a ton of potential here. I want other people to play this game, I want it to do well, I want it to grow. But it's hard to fully recommend in it's current state. I played the demo and fell in love, this game seemed like it was what Monster Rancher always wanted to be. You get critters and get to actually control them in battle. All 9 monsters have fairly different play styles and control differently, and they all have a ton of different branching elemental paths and dozens of ability upgrades... and another skill tree to upgrade every member of the species. Eventually you unlock equipment that lets you give them powers and elements from other monsters, so the possibilities and theory crafting seem endless. Transformations even drastically change their appearance and you have near infinite coloring and pattern possibilities. The customization is fantastic. And for the first several hours of playing the game I had a blast. Unfortunately, unlocking all those hundreds of possibilities involves grinding out at least 16 copies of every monster if you want access to all their abilities and colors, and breeding countless offspring to try and get their stats up, and hatching and releasing hundreds of eggs, (which you can only do 5 at a time) all while grinding resources. It's tedious and slows down the fun. but the most problematic thing is the gameplay. There's only two mission types. Explore a fairly small map clearing out gunk, and survival missions where you sit in a small arena and just take out a bunch of enemies. Both are full of fairly dull enemies and lackluster bosses and once you have dodging down there's just not much there. The entire game has only has 27 missions total and they're all the same two mission types, with nothing to mix them up or add variety. And you'll repeat those over and over and over trying to get materials for your critters. And, even though all 9 monster species play differently, or because of it, it means you're very likely going to enjoy a couple of them and not click at all with the rest, which is a shame. You get excited to try a new critter only for it to feel clunky or weird... and also it has to compare to your other fully upgraded kitted out monsters that you already poured a bunch of resources into, and that's rough. I liked the first monster I got, LOVED the second, was indifferent to the third, liked how different the fourth was, and then by the fifth through the ninth nothing clicked or felt like it was worth the time investing in or they were too similar to something I already had. The variety of monster abilities and customization is fantastic, but there's nothing to DO with your critter after you've gotten it exactly how you want. There's also a bunch of issues with QoL features and menus management (juggling pages full of hundreds of nearly identical creatures is silly) , but they're supposedly working on those, and those are easy fixes, so I won't harp on them. The first couple days I played the game it was for several hours in a sitting, but it very quickly turned to "i guess I'll log in to do one mission to make progress" and then eventually "I'm so close to the end I suppose I should play a little more." And that's unfortunate. The monster creation and customization is AMAZING, it's just a shame that getting that customization is such a grind, and that there's nothing to do with it. Hopefully future updates flesh the game out and add more.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
| $24.99 |
| — |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 488 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic gem of a game that sets out to accomplish a specific idea without reaching too far or bloating itself with too many systems. A rarity in the modern devscape! Solid gameplay loop with a replayable area (accessible after the story) that scales infinitely to test your builds- freedom to experiment, play and optimise all within a very enjoyable experience! Creature collecting and mutating is addicting as well as rewarding at every turn. The story is just present enough to tie everything together without dragging the experience down- You know why you're here and what you have to do. The actual 3rd person combat is phenomenal, and the devs aren't afraid to let go of the reigns to let invested players create builds that break the limits of what the first-playthrough would give you. Think Kwipeck is a flightless bird? Given enough breeding, investment and perks you'll be launching yourself through maps off the slightest ramp! Want to become an immovable monument that returns damage and regenerates without a care in the world? A thorns-build is actually viable! Prefer to reinvent the famous Skyrim Stealth-Archer build and one-shot anything including bosses from the shadows? There are creatures, mutations and perks to allow that! The system as a whole is open to you and you decide how deep you want to invest yourself in it. An honestly refreshing experience and very much an enjoyable one too! Highly Recommended!
Good game amazing game just one issue while playing through the game I noticed after a mission or two my ursek’s nimiod’s and kerapin’s were all low textured for some reason if the devs ever see this or if someone who knows the devs see this could you please fix this
it's fun.
게임은 재밌는데 할게 없음 크리쳐 종류 늘리고 임무 갯수 추가하면 더 좋을듯
It's a really good game, I just wish there was more to do. There's a survival, rogue-lite endgame where you could grind to get all the upgrades, but there's little reason to do it once you get there. I ran out of content just as I was preparing to really max out my voidlings, messed around with the survival mode a few times, but ultimately got bored. Positive experience overall, but too short.
O jogo é incrível!! Na minha opinião, é exatamente igual a mecânica desse jogo que palworld deveria ser, ou até os jogos de pocket monster, você controla o bichinho e tem habilidades únicas e um tipo elemental que crita contra outros elementos, só de saber que o jogo é sobre isso ja é empolgante, mas o jogo é ainda melhor! EU fui com altas expectativas, e mesmo assim não me frustrei, o jogo entrega mesmo tudo que ele promete e uma variedade muito alta de upgrades e playstyles, basta você ter a criatividade e paciência de ficar testando cada coisa. Os Npcs são bem vivos e legais, a história é no mínimo interessante, e a jogabilidade é bem gostosa, entretanto, eu admito que são muitos botões para apertar e eu não conseguia achar uma variação onde os dedos não doessem depois de apenas um tempinho jogando. De fato os dedos doem, principalmente o dedinho por ter que apertar shift toda hora. Talvez desse pra dar uma melhorada nos controles apenas, mas é personalizável. A progressão do jogo é bem consistente, você fica curioso para ver quais serão os próximos cenários e sente vontade de explorar cada um para pegar todos os coletáveis, entretanto alguns são bem difíceis de achar, poderia ter alguma facilitador late-game para incentivar a voltar nas fases e pegar tudo eu acho. Os bichos são bem bonitos e criativos também, cada pequena diferença de evolução que ele tem ele muda consideravelmente de aparência, então investiram pesado em design aqui, e ficou muito massa. Sem bugs na minha experiência, o jogo lançou enxuto e cheio de coisa. Eu só não platinei ainda porque pretendo esperar lançar mais coisa pra eu upar meus outros bichos, se eu rejogasse sempre as mesmas fases provavelmente iria enjoar bem rápido. Atualmente o único problema é esse, pouco conteúdo e demora para conseguir recursos, mas o pouco que tem é de altíssima qualidade.
The trailers capture the high action tone and customization really well, and i'd recommend it solely if you have any interest on what it looks like at a glance. I wanted a short game to tide me over before jumping from a long game to another long game, and this fills that perfectly. It has a fun endgame and more content coming that will probably have me coming back occasionally too, including new content already announced which looks great. Build diversity likely lends itself to anyone remotely interested in this kind of game. If you like being creative and expressing yourself via unorthodox builds in game with a lot of possibilities, this is a great game for it. My main and favorite build is an extreme speed plasma machinegunning bird that slows down time as it runs, while leaving a searing trail that damages enemies, and has floating lifesteal leech clouds that seek out and steal life from enemies whenever it melees. I named it Kwipele Kalikimach 7 If you like challenging games, the harder difficulties feel appropriately challenging if you want to feel adequately forced to use the defensive options. Things still take a while to really get hard, but there is challenge there if you want it. For some negatives: At the time of this review, there are some UX problems that really bothered me and everyone else from looking stuff up online, such as simple box sorting options/resetting, and also when using spliced voidlings while trying to evolve other ones. Design-wise, some hub area machines feel useless later on, unless i'm missing something. Also, investing into 1 main voidling to grind with and use to farm for "Catching up" others feels way more efficient than building a team you swap around between. The return on investment from using 1 strong voidling to do everything feels way more rewarding than matching elemental weaknesses of enemies, and the cost to upgrade skill trees of newer voidlings is a major setback that stacks on top of initial stats of unbred new voidlings. An unwarranted suggestion: New voidlings announced at time of writing look neat, especially the big scorpion one. They also both look like they possibly share in the rig of existing ones, which I think would be a fine thing going forward development-wise, if there's any desire to have a large library of voidlings. The art team is clearly very skilled based on the awesome variety of rigs, animations, and general visual variation of the voidling models, and every single extra voidling (so far) meaningfully exponentially expands build possibilities, which is really exciting. Even something relatively "normal" in skeleton structure as Morfang is so interestingly decorated with the unique visual details such as its pectoral area and the arm variations. I'd personally love another bird-like thing using kwipecks skeleton. Not sure how much is planned for this game, but I'm hopeful for whatever this team does going forward based on where it's at and where it's going.
good goooooooood
Active players
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Players by region
Where this game's players are, estimated from review languages.
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