
Hatch, evolve, and upgrade powerful space creatures in this action-packed sci-fi 3rd person shooter that reinvents the monster taming genre!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Become a Space Wrangler and take direct control of creatures called "Voidlings" in this action-packed sci-fi 3rd person shooter. Shape them through branching evolution paths and upgrade their abilities to overcome bubonic swarms, pestilent bosses, and reclaim lush planets overrun by corruption.

Shoot, slash, slam, and blast your way through battles. Evade, block, or parry incoming attacks. Sprint, jump, and dash across diverse biomes and planets. Charge and unleash devastating ultimate abilities to defeat the most challenging foes.

Evolve across branching paths to customize your elemental alignment, appearance, playstyle, and abilities. Discover powerful mutated perks that change how each Voidling is played. Craft and pick the right Voidling for each challenge.

Level up your Voidlings and assign attribute points to customize their playstyle: strength, vitality, essence, recuperation, or agility—the choice is yours. Research deep and powerful ability upgrades to improve their capacities.

Cleanse vibrant handcrafted planets oozing with diverse enemies, each posing unique gameplay challenges. Complete missions and survive challenging arenas to find precious resources, research points, eggs and mutagens that are key in your fight against the parasite.

Discover new Voidlings by rescuing and hatching eggs from infested locations. Get lucky and hatch rare natures that empower your Voidlings. Breed to combine natures and attributes for even more power.

Acquire all Voidlings, collect body parts, colors, and eye genes to customize your specimens. Acquire game-changing ability genes and mutated perks to fill your collection.

Use your gene collection to craft unique Voidlings that combine the strength of all your discoveries. Unlock powerful synergies otherwise impossible to overcome ever-increasing Challenges!

Descend into the Abyss and face ever-increasing challenges. After each victory, dive deeper against greater threats for greater rewards, or retreat to safety. Equip Corrupted DNA Catalyzers to push your creatures’ statistics to new heights!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 93% | — | $2M |
| $22.49−10% | 4ratings | 100% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic gem of a game that sets out to accomplish a specific idea without reaching too far or bloating itself with too many systems. A rarity in the modern devscape! Solid gameplay loop with a replayable area (accessible after the story) that scales infinitely to test your builds- freedom to experiment, play and optimise all within a very enjoyable experience! Creature collecting and mutating is addicting as well as rewarding at every turn. The story is just present enough to tie everything together without dragging the experience down- You know why you're here and what you have to do. The actual 3rd person combat is phenomenal, and the devs aren't afraid to let go of the reigns to let invested players create builds that break the limits of what the first-playthrough would give you. Think Kwipeck is a flightless bird? Given enough breeding, investment and perks you'll be launching yourself through maps off the slightest ramp! Want to become an immovable monument that returns damage and regenerates without a care in the world? A thorns-build is actually viable! Prefer to reinvent the famous Skyrim Stealth-Archer build and one-shot anything including bosses from the shadows? There are creatures, mutations and perks to allow that! The system as a whole is open to you and you decide how deep you want to invest yourself in it. An honestly refreshing experience and very much an enjoyable one too! Highly Recommended!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
| $24.99 |
| — |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 488 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩的,以后可以更新多一些精灵和进化路线。最重要是可以联机就完美了
I am addicted, I love creating the perfect voidling through splicing and breeding. I do wish there was a bit more to do; higher difficulties, more missions, more voidlings, etc. Though overall I thoroughly enjoy the game
I do not give this rating easily. This game was a great idea, but even the full release feels almost like a tech demo that cooked a little longer without coming to completion. There are tons of critter variations for the base 9 creatures with 3 tiers of branching ending with 16 final mutated forms. Wow, that's a lot of different critters to play! There's a problem tied to the main loop of the game here: there's not enough content to make grinding to try different mutations worth it and the mutations on their own are not worth the time invested. If you simply like tinkering, this by its own virtue may be fun for you, but you are investing a ton of time into repeating the same stages/maps (far more than any other creature collection game) for the sake of getting abilities that you don't already have access to. This on top of trying to breed for better stats, which I had to remove some of the tedium of using mods as training for the creatures (which is how you passively level creatures). There's a balance of resources that I don't feel feeds well into the flow of the game. Between finding eggs, breeding, trying to unlock more advanced facilities and in mission features, and end game tweaking of creatures, I felt like the time investment started off acceptable before slowing to a crawl and it felt like my time was being disrespected. The game is rather gentle and lacks difficulty on standard settings when you put a viable creature together for whatever your goal is. I don't mind having to do a map over a few times to hit whatever check mark, such as trying to complete the map under x amount of minutes. The collection features for the most part are fun as the maps do have very fun geometry to explore, great job on that front (would love to see the devs expand with updates or DLC). The progression feels paced well initially until you start trying to use new creatures. If the creature you started off with is demolishing everything up to a certain point and you either have a hard time or just want to try something new, you now almost have to do everything over again with a new species.... like, the exact same maps for quite a long time, before you see any progress with your new creature. Hope that you also pick an evolutionary tree that is effective as well because some of the trees frankly don't work in the majority of gameplay as effectively as others. That would be fine if they were rewarding in some other way or just mechanically fun to use, but that's just not the case and that's quite a bit of time to invest just to have to put that creature on the back burner. The end game system allows you to effectively customize creatures, which is awesome, but again the lack of content led me to use mods that cut a lot of the tedium out. Farming the resources for the sake of farming isn't enjoyable, especially if it's consuming hours of real world time doing the same thing over and over with little change. I imagine getting max stat creatures to take an inordinately large amount of time through vanilla gameplay, it took me longer than I would've like through modded means. Unfortunately it didn't really feel like it was worth it in the end as the endless mode didn't feel rewarding. The rewards from it were not substantial and it was too easy to randomly get one shot after hopping to the next stage (I understand that hopping 5 levels up is 5 levels, but going from barely having to manage damage to getting 1 shot after 5 levels is absurd), which causes you to lose *everything* from that run of the endless, no intermediary where you can save half of your stash every 10 levels or anything of the likes. Just everything gone, 20+ minutes of your time down the drain. There are also some UI elements that I wasn't fond of, notably the sorting (or lack of?) in the critter storage. It would be nice to dedicate a box to a specific breed. If we could have the game auto deposit into specified boxes, that would be an amazing time saver. It's not Pokemon with a huge catalog of different creatures, maybe I'm the only one that sorted them into one page per species. There are also stability issues that I ran into. My PC is quite capable, so I didn't run into performance issues much, but it would randomly crash and for a moment it just wouldn't work. I stopped playing, came back a few days later after attempting fixes that made it worse (no driver updates or game updates between this time) only to find that it decided to start working again after not being able to get beyond the intro screen. This was long before modding the game. *************************************** What would make me recommend the game: The customization needs to be accessible earlier in the game and the resources for it more accessible. You already can't breed customized critters until effectively all facility upgrades have been purchased and it's not cheap. I would make it more accessible earlier in the game and lower the cost to customize by maybe half. If you're going to time gate training, make it take less time or cost less resources (both?). Of course, make more missions to explore and more mission types. Some of the creature abilities kind of feel eclipsed by others because there aren't missions where they're useful at all. I know balance is always a hard thing to find, but some of the hard work that was done on this game is bound to be tossed aside after people find out some critter mutations are effectively unviable for any part of the game. Maybe make resources drop at substantially higher rates beyond the halfway point in the story? Like 25~50% or make more reliable ways to farm them. If mission content is expanded, this may not feel as bad, but it's quite repetitive as is and I only made it through by the grace of mods and curiosity. Some end game way of combining certain abilities at high cost would be a good replacement for just having high costs as is. Being able to combine 2 abilities per type (primary, secondary, and so on) or some similar feature would be very exciting to explore. You can even tailor it so that only certain ones can be combined so they can't scale infinitely (or let people break the game if they can figure it out :D). I have more constructive criticism to offer, but it has been a while since I played and can't quite recall all of my thoughts from when I was playing. On upgrades, maybe make getting more heals and some other upgrades tied to mission progress rather than use currency. It felt bad having to choose between advancing my creatures and picking the captains upgrades. Anyways, I want people to buy the game and it's on the cusp of being worth a ton of play time, I just don't feel like it's quite there. I still feel like it's a vastly expanded demo at this point. You guys have done great work, solidify this thing to make it worth the 25 bucks! If a few of these points are addressed, it would be worth the price from a consumer standpoint and would absolutely throw money at it later for a DLC or 5.
it's fun.
O jogo é incrível!! Na minha opinião, é exatamente igual a mecânica desse jogo que palworld deveria ser, ou até os jogos de pocket monster, você controla o bichinho e tem habilidades únicas e um tipo elemental que crita contra outros elementos, só de saber que o jogo é sobre isso ja é empolgante, mas o jogo é ainda melhor! EU fui com altas expectativas, e mesmo assim não me frustrei, o jogo entrega mesmo tudo que ele promete e uma variedade muito alta de upgrades e playstyles, basta você ter a criatividade e paciência de ficar testando cada coisa. Os Npcs são bem vivos e legais, a história é no mínimo interessante, e a jogabilidade é bem gostosa, entretanto, eu admito que são muitos botões para apertar e eu não conseguia achar uma variação onde os dedos não doessem depois de apenas um tempinho jogando. De fato os dedos doem, principalmente o dedinho por ter que apertar shift toda hora. Talvez desse pra dar uma melhorada nos controles apenas, mas é personalizável. A progressão do jogo é bem consistente, você fica curioso para ver quais serão os próximos cenários e sente vontade de explorar cada um para pegar todos os coletáveis, entretanto alguns são bem difíceis de achar, poderia ter alguma facilitador late-game para incentivar a voltar nas fases e pegar tudo eu acho. Os bichos são bem bonitos e criativos também, cada pequena diferença de evolução que ele tem ele muda consideravelmente de aparência, então investiram pesado em design aqui, e ficou muito massa. Sem bugs na minha experiência, o jogo lançou enxuto e cheio de coisa. Eu só não platinei ainda porque pretendo esperar lançar mais coisa pra eu upar meus outros bichos, se eu rejogasse sempre as mesmas fases provavelmente iria enjoar bem rápido. Atualmente o único problema é esse, pouco conteúdo e demora para conseguir recursos, mas o pouco que tem é de altíssima qualidade.
Good game amazing game just one issue while playing through the game I noticed after a mission or two my ursek’s nimiod’s and kerapin’s were all low textured for some reason if the devs ever see this or if someone who knows the devs see this could you please fix this
I really like the idea, but it seems like this game is just designed around grind and movement sucks way too much
The game lasted maybe 12 hours, then endgame... Yeah! I'm ready! Gameplay was solid, fun, some decent variety across the 9 voidlings and their many evo paths... Ugh. It's too much of a grind to make some max stat voidlings. Endgame abyss re-runs are WAY, WAYYYYYY too unrewarding to bother with.
It's a really good game, I just wish there was more to do. There's a survival, rogue-lite endgame where you could grind to get all the upgrades, but there's little reason to do it once you get there. I ran out of content just as I was preparing to really max out my voidlings, messed around with the survival mode a few times, but ultimately got bored. Positive experience overall, but too short.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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