
Hatch, evolve, and upgrade powerful space creatures in this action-packed sci-fi 3rd person shooter that reinvents the monster taming genre!
Modeled estimate, not a reported figure. How we estimate →
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Become a Space Wrangler and take direct control of creatures called "Voidlings" in this action-packed sci-fi 3rd person shooter. Shape them through branching evolution paths and upgrade their abilities to overcome bubonic swarms, pestilent bosses, and reclaim lush planets overrun by corruption.

Shoot, slash, slam, and blast your way through battles. Evade, block, or parry incoming attacks. Sprint, jump, and dash across diverse biomes and planets. Charge and unleash devastating ultimate abilities to defeat the most challenging foes.

Evolve across branching paths to customize your elemental alignment, appearance, playstyle, and abilities. Discover powerful mutated perks that change how each Voidling is played. Craft and pick the right Voidling for each challenge.

Level up your Voidlings and assign attribute points to customize their playstyle: strength, vitality, essence, recuperation, or agility—the choice is yours. Research deep and powerful ability upgrades to improve their capacities.

Cleanse vibrant handcrafted planets oozing with diverse enemies, each posing unique gameplay challenges. Complete missions and survive challenging arenas to find precious resources, research points, eggs and mutagens that are key in your fight against the parasite.

Discover new Voidlings by rescuing and hatching eggs from infested locations. Get lucky and hatch rare natures that empower your Voidlings. Breed to combine natures and attributes for even more power.

Acquire all Voidlings, collect body parts, colors, and eye genes to customize your specimens. Acquire game-changing ability genes and mutated perks to fill your collection.

Use your gene collection to craft unique Voidlings that combine the strength of all your discoveries. Unlock powerful synergies otherwise impossible to overcome ever-increasing Challenges!

Descend into the Abyss and face ever-increasing challenges. After each victory, dive deeper against greater threats for greater rewards, or retreat to safety. Equip Corrupted DNA Catalyzers to push your creatures’ statistics to new heights!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 135 reviews with recorded playtime.
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A good game, really enjoyed it so far. Finished the main story unlocked everything on the NPCs after 15 hours. Currently have a voidling that can reach 50+ on the abyss. It is not that long of a game if you are looking for a campaign with story. Experimenting with the builds will be the main thing. The end game is ok I guess. But the quality of the game is so great that it is well worth the price.
Pretty cute action game 10/10!
好玩啊上瘾
В целом ок, но будто вся кампания сделана, чтобы подвести игрока к бездне, а вот она не настолько разнообразна, чтобы удержать в себе больше парочки часов. Хотя отдам должное, в разнобразии сборок игра может дать форму многим рогаликам
sauce
総じて高評価です。ビルド考えるのがかなり面白い。 【気になる所】 前半は硬派なTPSシューティングでかなり面白い。 後半でステータスの強化要素が解放されるとステのカンストが容易い。 システムの仕組み上、ビルドの幅が広くシナジーを考えるのが楽しいが、 ステの恩恵が高いためか射撃ボタンおしっぱ+歩いているだけで敵が死んでいくというゲームになる。爽快で良い反面、単調と感じた。 どのビルドでもボタンおしっぱ歩くだけで周回出来てしまうところが勿体ない。 アプデ次第では無限に良くなりそうなシステムなので期待出来る。 もしマルチが来たらそれだけで神ゲー
fun, not perfect but it is really fun
Dope game
TL:DR: One of the best PvE gaming experiences I've had in the last years. The gameplay loop is fun, different creatures feel unique, amazing OST, beautiful graphics, and a "1.0 polish" feeling I've only seen in Nintendo or some Microsoft Studios games. 9/10 -> With potential to be 10/10 once they address some lategame QoL. ---------------------- Now, I'll expand on the above mentioned points, there may be some content spoilers (not story). I got the game on launch day, and I have been playing 1-2 hrs every couple days, one month later, I have about 70% of the content unlocked (sitting at 30hours at the time of this review). The game is completely PvE and single player, which hasn't been a burden or felt wrong for me so far. To reach the lategame and melt enemies by yourself feels rewarding and fun. It is a 3rd person shooter, and it requires a minimal amount of coordination, mostly on the late game where it can get chaotic (and still fun), however, once you get "in the flow" of it, it can actually be pretty relaxing. I play with mouse and keyboard, there is controller support but unless your controller has a pad for aiming, your performance with ranged voidlings will suffer if you want to aim with a stick. No battle pass, no day-1-DLC, no microtransactions, no EA. Excellent price point for prize/value relation. The devs seem engaged and patching at a healthy rate. That being said. I have to mention that I haven't had any crashes or game-breaking bugs (actually no bugs at all) in the 30 hours I've played. Excellent polish from the dev team before release. I am aware that players have different rigs so maybe some people have been affected by "some crash", I cannot speak to that. The level design is great; there are exploration, survival, time-attack, and other types of missions that reward you for completing them multiple times without feeling like a chore. Sometimes you want to get 100% of the collectibles on a mission, the next time you want to rush the boss, for instance. The OST is amazing (the whole sound design is), multiple times I found myself pumping the BGM volume up just to jam to it during a mission -> Which, btw, I may be wrong, but it feels like every level has it's own track(?), or at least the music never felt repetitive. Graphics are top, UE5 standard. No visual jank or immersion breaking clipping. Everything looks bespoke to the visual personality of the game, not some Unreal generic asset. There are 240+ creatures for you to "collect" and they each look distinct from each other, and the mid-late game enables you to craft your own creatures with visual skins and elements from ANY of the other ones, so you are rewarded for unlocking more and more of them, brilliant game design! Gameplay session-time can be as short or long as you want, you can hop in for a 5 min mission, or a 1hr one (stay longer farming exp and resources) while "stuff" happens on your base. Overall a very fun little game, different enough from the rest to stand out, and similar enough to other to scratch some nostalgic itches (looking at you, Spore). I totally recommend it at full price, and a must-buy on sale if you enjoy these genres. ---------------------- Now, some things I would like to see from the devs, these are QoL points which absence by no means substract from the current experience, aka "nice to haves", also, different from what everybody already mentioned on their reviews and what the devs already acknowledged on their roadmap post: * It would be nice to have a little mark on the levels where you already collected the little ducky thingy. * I would like to mark Voidlings as favorite, and/or protected from being released -> I know there is a mass release function on the roadmap. * A better compare between more than just 2 voidlings, with filters and sorting. * A queue for training voidlings on the same machine, so I can go on an 1-hour mission and know that more than only 2 voidlings are being trained on a specific gym tier. * A better way on the voidpedia to find out which elements are you missing for a specie (instead of having to put a voidling in the evolution machine to see "ah, yeah, fire and plasma") * The "talents" system is a bit obscure (witty, healthy, etc), how many are there? how exactly do I improve them? I can mix 2 to create a better one, but, only 2? These are things I had to go to the wiki for, but I would like to see them in the game itself. * A simulator while splicing so you can test your voidling before commiting the points. All of these can be put behind credit-unlocks if you deem it necessary. Continue the great job, devs. Excited to see what new designs and mechanics you come up with. Cheers!
Hatch some little buddies and turn them into war machines. Game straddles the ugly/cute line well.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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