
Hatch, evolve, and upgrade powerful space creatures in this action-packed sci-fi 3rd person shooter that reinvents the monster taming genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Become a Space Wrangler and take direct control of creatures called "Voidlings" in this action-packed sci-fi 3rd person shooter. Shape them through branching evolution paths and upgrade their abilities to overcome bubonic swarms, pestilent bosses, and reclaim lush planets overrun by corruption.

Shoot, slash, slam, and blast your way through battles. Evade, block, or parry incoming attacks. Sprint, jump, and dash across diverse biomes and planets. Charge and unleash devastating ultimate abilities to defeat the most challenging foes.

Evolve across branching paths to customize your elemental alignment, appearance, playstyle, and abilities. Discover powerful mutated perks that change how each Voidling is played. Craft and pick the right Voidling for each challenge.

Level up your Voidlings and assign attribute points to customize their playstyle: strength, vitality, essence, recuperation, or agility—the choice is yours. Research deep and powerful ability upgrades to improve their capacities.

Cleanse vibrant handcrafted planets oozing with diverse enemies, each posing unique gameplay challenges. Complete missions and survive challenging arenas to find precious resources, research points, eggs and mutagens that are key in your fight against the parasite.

Discover new Voidlings by rescuing and hatching eggs from infested locations. Get lucky and hatch rare natures that empower your Voidlings. Breed to combine natures and attributes for even more power.

Acquire all Voidlings, collect body parts, colors, and eye genes to customize your specimens. Acquire game-changing ability genes and mutated perks to fill your collection.

Use your gene collection to craft unique Voidlings that combine the strength of all your discoveries. Unlock powerful synergies otherwise impossible to overcome ever-increasing Challenges!

Descend into the Abyss and face ever-increasing challenges. After each victory, dive deeper against greater threats for greater rewards, or retreat to safety. Equip Corrupted DNA Catalyzers to push your creatures’ statistics to new heights!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 93% | — | $2M |
| $22.49−10% | 4ratings | 100% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 484 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3rd person shooter where you play as a gun and the gun is a pokemon
Good game, they need to expand on it, potentially add multiplayer, with larger maps and more voidlings.
The trailers capture the high action tone and customization really well, and i'd recommend it solely if you have any interest on what it looks like at a glance. I wanted a short game to tide me over before jumping from a long game to another long game, and this fills that perfectly. It has a fun endgame and more content coming that will probably have me coming back occasionally too, including new content already announced which looks great. Build diversity likely lends itself to anyone remotely interested in this kind of game. If you like being creative and expressing yourself via unorthodox builds in game with a lot of possibilities, this is a great game for it. My main and favorite build is an extreme speed plasma machinegunning bird that slows down time as it runs, while leaving a searing trail that damages enemies, and has floating lifesteal leech clouds that seek out and steal life from enemies whenever it melees. I named it Kwipele Kalikimach 7 If you like challenging games, the harder difficulties feel appropriately challenging if you want to feel adequately forced to use the defensive options. Things still take a while to really get hard, but there is challenge there if you want it. For some negatives: At the time of this review, there are some UX problems that really bothered me and everyone else from looking stuff up online, such as simple box sorting options/resetting, and also when using spliced voidlings while trying to evolve other ones. Design-wise, some hub area machines feel useless later on, unless i'm missing something. Also, investing into 1 main voidling to grind with and use to farm for "Catching up" others feels way more efficient than building a team you swap around between. The return on investment from using 1 strong voidling to do everything feels way more rewarding than matching elemental weaknesses of enemies, and the cost to upgrade skill trees of newer voidlings is a major setback that stacks on top of initial stats of unbred new voidlings. An unwarranted suggestion: New voidlings announced at time of writing look neat, especially the big scorpion one. They also both look like they possibly share in the rig of existing ones, which I think would be a fine thing going forward development-wise, if there's any desire to have a large library of voidlings. The art team is clearly very skilled based on the awesome variety of rigs, animations, and general visual variation of the voidling models, and every single extra voidling (so far) meaningfully exponentially expands build possibilities, which is really exciting. Even something relatively "normal" in skeleton structure as Morfang is so interestingly decorated with the unique visual details such as its pectoral area and the arm variations. I'd personally love another bird-like thing using kwipecks skeleton. Not sure how much is planned for this game, but I'm hopeful for whatever this team does going forward based on where it's at and where it's going.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 4.8K | 97% | $19.99 | |
| $2M | 2.9K | 93% | $29.99 | |
| $2M | 4.3K | 77% | $11.99 | |
| $2M | 5.9K | 81% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $2M | 2.3K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 5.5K | 76% | $39.99 | |
| $25M | 13.1K | 86% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
| $24.99 |
| — |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 488 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임은 재밌는데 할게 없음 크리쳐 종류 늘리고 임무 갯수 추가하면 더 좋을듯
Un grande gioco in termini di personalizzazione di abilità e divertimento nei combattimenti, purtroppo ci sono delle cose che personalmente non le ho proprio capite. L'Albero delle evoluzioni é da sbloccare tutto se vuoi possedere ogni abilità, quindi da evolvere ogni specie in ogni sua forma finale per un totale di circa 220 evoluzioni differenti, se decidi di non farlo sei limitato nella scelta delle build. Ed é chiaramente una scelta per allungare il gameplay, difatto soltanto alla fine giocando all'abisso potrai ottenere tutti i geni evolutivi, altrimenti per tutta la campagna riesci a sbloccare al massimo una 20ina di evoluzioni finali Campagna breve e molto poco interessante, 7 ore con tanto di cazzeggio, prove di accoppiamenti organizzazione del santuario e altre perdite di tempo, é tutto ciò che ci é voluto, giocato in modalità medio difficile, sono 26 missioni ma abbastanza brevi. Endgame praticamente assente, finito il gioco non hai piu niente da fare tranne che una missione chiamata abisso che consiste in una serie "infinita" di mappe (proposte e riproposte che in 2 run le hai gia viste tutte) dove combatti, vai avanti e continui finche i nemici non diventano troppo forti, prima o poi perderai e tornerai a casa, e questo é tutto l'endgame, una missione. Se vuoi poi puoi provare a superare il tuo vecchio record, ottimizzare la tua build o crearne di nuove, accoppiare gli animali (voidling) tra di loro per cercare le migliori statistiche, quindi diventa un loop dove principalmente starai sulla navicella a scegliere che abilità usare o che animale usare, farai delle prove e cercherai di superare il tuo record. (Il mio record é 450 in modalità difficile) Tanti piccoli difetti: 1- l'incubatrice che ti schiude 5 uova alla volta, magari ne hai 40 2- santuario animali poco organizzato, tasto filtro minimale e poco funzionale, ad esempio se scelgo una specie e ci clicco sopra si resetta il filtro, rendendolo inutile 3-liberare gli animali, con 30-40 o anche 50 animali che non ti servono non puoi selezionare più animali da liberare ma devi selezionarli singolarmente 4- per potenziare gli animali in palestra devi aspettare, 17 minuti.. perché 5- la campagna che é gia breve é anche poco variegata con soli 3 tipi di missioni E probabilmente qualche altra cosa Ricapitolando in generale il gameplay é divertente con tante abilità diverse, 9 tipi di animali tutti unici in cio che fanno e nelle personalizzazioni, quindi potenzialmente ci sono migliaia di build da provare, purtroppo le missioni sono poco e l'endgame é letteralmente una missione, se ti piace il loop di ottimizzazione dei combattimenti e fare e rifare la missione finale te lo consiglio, altrimenti lascia perdere
好玩的,以后可以更新多一些精灵和进化路线。最重要是可以联机就完美了
I absolutely love this game!!! It scratches so many itches I didn't know I even had!! I need more!!!
O jogo é incrível!! Na minha opinião, é exatamente igual a mecânica desse jogo que palworld deveria ser, ou até os jogos de pocket monster, você controla o bichinho e tem habilidades únicas e um tipo elemental que crita contra outros elementos, só de saber que o jogo é sobre isso ja é empolgante, mas o jogo é ainda melhor! EU fui com altas expectativas, e mesmo assim não me frustrei, o jogo entrega mesmo tudo que ele promete e uma variedade muito alta de upgrades e playstyles, basta você ter a criatividade e paciência de ficar testando cada coisa. Os Npcs são bem vivos e legais, a história é no mínimo interessante, e a jogabilidade é bem gostosa, entretanto, eu admito que são muitos botões para apertar e eu não conseguia achar uma variação onde os dedos não doessem depois de apenas um tempinho jogando. De fato os dedos doem, principalmente o dedinho por ter que apertar shift toda hora. Talvez desse pra dar uma melhorada nos controles apenas, mas é personalizável. A progressão do jogo é bem consistente, você fica curioso para ver quais serão os próximos cenários e sente vontade de explorar cada um para pegar todos os coletáveis, entretanto alguns são bem difíceis de achar, poderia ter alguma facilitador late-game para incentivar a voltar nas fases e pegar tudo eu acho. Os bichos são bem bonitos e criativos também, cada pequena diferença de evolução que ele tem ele muda consideravelmente de aparência, então investiram pesado em design aqui, e ficou muito massa. Sem bugs na minha experiência, o jogo lançou enxuto e cheio de coisa. Eu só não platinei ainda porque pretendo esperar lançar mais coisa pra eu upar meus outros bichos, se eu rejogasse sempre as mesmas fases provavelmente iria enjoar bem rápido. Atualmente o único problema é esse, pouco conteúdo e demora para conseguir recursos, mas o pouco que tem é de altíssima qualidade.
很有意思,人类的伟大就在于无限创造,多种分支的进化,不同技能的搭配都是一场新的体验
It's a really good game, I just wish there was more to do. There's a survival, rogue-lite endgame where you could grind to get all the upgrades, but there's little reason to do it once you get there. I ran out of content just as I was preparing to really max out my voidlings, messed around with the survival mode a few times, but ultimately got bored. Positive experience overall, but too short.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.