
"VOIDCRISIS" is a four-player tower offense game on an undulating battlefield. Operate combat bio-machines called VA (Vital Armor) drawn with dynamic mechanical art shaders and work together to clear high-difficulty stages.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
4レーンから攻めてくる敵を処理しながら、ボスを攻略するゲーム レビューが悪いですが、面白いです。 まず、3人または4人でプレイすることを推奨 友達と試行錯誤しながら攻略するのが面白い。 使った機体に永続強化が貯まっていき、ヴァンサバ感もあります。 ただし戦闘は単調。そのため1人でやるのは虚無です。 国産のかっこいいゲーム、みなさんも是非
唯一的优点,机设新奇
Decent mecha game. they should have kept updating it. It had a Ton of potential
I like it a lot
Um jogo interessante de mechas. Parece mais um LoL de mechas. Se você esta em duvida se vale a pena jogar assista o vídeo em meu canal das primeiras impressões do jogo. https://youtu.be/zNG_Hi5nTGg
最近としては、比較的珍しい。キャラクターアンロック型のタワーディフェンス型、ロボTPSゲーム キャラが良くしゃべります。w
It is a decent game. Not a "great" game, not that much content there and some clear design errors, that are made in attempt to become "unique", especially regarding "meta" progression, but something like average PS2 mecha game. Only with no famous IP, less content, but much sleaker control. I wish Encounters in Space had it. And since it is almost impossible to find anyone to play with, I judge the game as solely single-player experience. Allied AI also suprisingl competent. Not at the level of Leagues of Legend hardest ai, it can't use "gates" to summon minions, it's a bit too agressive, but it's actually pretty good at pushing. On first two difficulties AI will easily push the lines with basically zero gathered "skills", and minimal mid-mission upgrades. Game have kinda a bad rep, but most of the problems that are mentioned in other reviews actually has been adressed. For example, you can actually boost dodge, and I not sure if it was the same before, but there is not many skills that giving you temporal vulnerability. One suit have a skill that does it, and ultimates of, I think 3 suits (not counting variations) have it during "cutscene" (but I was killed during use of ultimates, after the cutscene ends several times.) If only there was more than single map. I mean, it's a bit randomized every run but it always still the same map with too much red on the screen (barriers are red, towers are red, enemies are red, skybox is redish too), you will quickly feed up of it. So, it's pretty much [b]a game that is fun for several evenings[/b], and not many will continue to play after but it also pretty cheap. So, if in doubt, just buy it. And keep in mind that the ingame currency is reset every run, so "hire" an AI's (CPU's) to fill the slots, don't turn the game into solo slog, Don't repeat the mistake of the other reviewers "miser's instinct", ingrained by playing mobile games.
还能接受,一般般,游戏玩法太少了
说是肉鸽,但是玩一把的时间太长了,内容也少,很快就腻了
一般般,不适合中国市场,还是不太成熟
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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