
"VOIDCRISIS" is a four-player tower offense game on an undulating battlefield. Operate combat bio-machines called VA (Vital Armor) drawn with dynamic mechanical art shaders and work together to clear high-difficulty stages.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not recommended, it's awkward.
4レーンから攻めてくる敵を処理しながら、ボスを攻略するゲーム レビューが悪いですが、面白いです。 まず、3人または4人でプレイすることを推奨 友達と試行錯誤しながら攻略するのが面白い。 使った機体に永続強化が貯まっていき、ヴァンサバ感もあります。 ただし戦闘は単調。そのため1人でやるのは虚無です。 国産のかっこいいゲーム、みなさんも是非
唯一的优点,机设新奇
残念です。
I like it a lot
还能接受,一般般,游戏玩法太少了
最近としては、比較的珍しい。キャラクターアンロック型のタワーディフェンス型、ロボTPSゲーム キャラが良くしゃべります。w
无聊
I was quite surprised that this game was out I was not aware of the early access. But I'm quite happy I discovered it now. It seems very easy to get into. I've not tried multiplayer just yet or the higher difficulties. I hope there is more variation of the maps. But I'm still very early in the game. The general look and style is very good and the flight control system is quite comfortable and not awkward at all. the pace of battle is decent and there is a certain mix of free aim and auto tracking of targets which I like. You are not bogged down too much by endless options of customisation. You can just pick up and play and that makes it very accessible. But that not to say there isn't a degree of strategy involved as you progress as this is a squad based game and gets more difficult as you advance. Anyway I'm enjoying it so far.
Um jogo interessante de mechas. Parece mais um LoL de mechas. Se você esta em duvida se vale a pena jogar assista o vídeo em meu canal das primeiras impressões do jogo. https://youtu.be/zNG_Hi5nTGg
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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