
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok so I kinda just rambled on and on about all parts of the game in my previous review and it kinda just turned into a mess, so I'm gonna cut it short this time. This game is great. Every part of the game is great. Gameplay? Great. Soundtrack? Amazing. Story? Actually pretty great even though it's not done yet. Some things I especially liked about this game are; the movement, the destruction and stagger system, the shielded enemies, the sounds and soundtrack, the environments and sci-fi cyberpunk style, and the performance (buttery smooth on max settings using a 2080 on dlss quality 1080p. I'm sure it would be fine without dlss as well since the quality setting doesn't really improve performance much). Somethings that I would really love from this game is some sort of mod support and more melee-based modules (perhaps even a separate weapon for melee builds), like a module that would increase your damage depending on your velocity relative to the target would be very cool and would already synergize with some other modules in the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ogni volta che muori ricominci da capo senza manco sapere come fare per migliorare o potenziarti
W aim trainer for hunie pop 2
I've only played 4hrs so far, yet it felt like I was immersed in a world of arcade-like challenges for days. I had a smart watch on and my heart rate was constantly through the roof, it was amazing and a very thrilling experience. I take this game very seriously because I play it like it would hurt for real if I died, and every time I've replayed it I found out new things. For one : you don't have to do that and you can play it more casually, and you'll still have bajillions of contents to unlock. And also you can play quicker and just try to survive. But seriously the gameplay loop might seem boring because of the themes and all, but it's the way you play that makes it interesting itself, and also enemy placement and randomly generated areas make it 100% fresh every run, with possibility of getting through it only by you actually going for it. The fact that you also are in a simulation is very weirdly relieving to me, since I've had lots of stress lately. It's not like shooting people (even in games), and knowing it's just algorithms in the story too makes it so much more arcade-like...! It's fun bro. Trust me. And also some areas get moon jump if you go high and it's amazing.
i think the game is pretty fun but idk what is what or what happened that caused my pistol to stop doing damage when i was fighting snuffles and it caused me to die and do a new run
Played the first 3 zones as part of the beta, this game definitely has massive potential as a roguelike fps. Heavily looking forward to what comes next!
I don't even know where to start. The movement is ungodly smooth. The Enemies feel unique, fair, and strong. The sheer variety in how you can play the game is unmatched. The weapons feel brilliant, the shotgun in particular feels like it came straight out of Doom. The sound design is amazing. I honestly cannot describe how much I love the destruction physics. The music is amazing (PLEASE RELEASE IT SOMEWHERE I WANNA LISTEN). And the Voice Acting is great. The only bugs I could find either didn't break the game in the slightest, or fixed themselves near instantly. 10/10 game, and it's not even out of early access.
love the art/theme of the game. the grid system and the modules and everything is fantastic. i would like to see more for the elements than just ice being involved in zone 3. it mkaes going for ice punished very heavily and its just a sucky feeling when you see the ice modules and perks because you know itll say immune to them. the voltaic orbs on distruction are broken (it procs off of glass breaking)
Bueno, me he pasado el juego en la tercera run gracias a que era media noche y a un modificador maldito que me daba un buffo a media noche. Aun me faltan desbloqueables y mejoras, aparte de otros modos. El juego me encanta, la velocidad que tiene y la gran configuracion que puedes llegar a conseguir en cada arma. He empezado con una pistola, y he acabado con una "SMG" que genera escudos y tiene una cadencia insana gracias a que es media noche.
Truly a masterclass in fast-paced PVE! Now I'm just waiting for the soundtrack to come out...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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