
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good loop, some comedy, great art style
Got this years ago through a humble bundle and never really gave it a solid chance, but I'm working through my backlog and it caught me off guard just how fun this game was, Love the vibe and gameplay/movement, artstyle is great and the quirky ass story pretty funny, solid game all around honestly. I can see how it might get a little repetative for some people in the mid-late game, but personally I played through most of the game while watching podcasts so it didn't bother me, lol, I just had fun upgrading all my stuff on the workbench and gathering food and fuel so I was as OP as possible throughout the whole game. Pro Tip: Lock the door to a small room with a broken window then walk around the ship rifting every enemy into the locked room and when you're ready throw a cluster bomb inside the room and watch watch the carnage unfold, lol, take that you Zec ♥♥♥♥♥♥♥♥♥!
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
horrible game that tries to mask it's bad design as being unique or stylish
Can say without a doubt this game will be less fun for some people but I think this is a perfect balance between resource mechanics and combat. it can get a little repetitive but the story based experience and humor of the game is a real stand out.
Well. The graphics is amazing, i love that kind of stuff. Sound is top-notch. But i found gameplay kinda the same. Had fun for the first 30 mins, then just wanted to know how it is about to change but it never did. Got some new enemies, but still not impressed. No excitement about new guns. Doing the same over and over from level to level. P.S. Maybe i am just not a big fan of FPS Meh...
Pretty fun game once you get into it and dont care about losing your characters.
Let me tell you a story about Sallie Walker. From what you can gather from the promo material, this game is a rogue-lite where you play as a prisoner who is set out to gather materials from various stranded ships while trying not to die in the process, in order to upgrade your equipment and fix the ship and escape the nebula. Sallie Walker was one of said prisoners, and she was next in line to get sent out into the void. I had previously shelved this game for a few years after buying it and having gone through a handful of previous prisoners, but I picked it up again the other day, determined to actually beat it this time. And playing for a while, I noticed that this prisoner, Sallie Walker, I was doing quite well with, and had already upgraded a fair amount of stuff with her, and kept her alive for a long while. So considering this good run, I became determined to keep her alive for the rest of this journey. She was going to make it out of this Nebula [i]alive[/i]. I went from day 45 to something like day 290 with Sallie, raiding ship after ship, upgrading weapon after weapon, and my armour, obtaining all the unique equipment that allowed me to find more ammo, and override security bots, and get cheaper prices in the stores, etc. Sallie was absolutely a force of nature. Even going from an arsenal consisting only of a basic pistol and a basic shotgun to having the entire arsenal and enough ammo AND food to supply a whole army, and going from basic armour to the best armour available (going from 100 HP to 1950 HP). There were a few close calls, including once where I actually died, but luckily I had unlocked the heart-starter upgrade a few ships earlier, so I managed to get Sallie away by the skin of her teeth. There were also other times where I lost track of my oxygen and started choking, or pissed off the security bots onboard, sprinting back to my own ship with only a sliver of health left, but I managed, and I shovelled a wheelbarrow's worth of sandwiches in my face to recuperate my health every time. Sallie was in it to [i]win[/i]. And win it we did! We fixed the ship, we got out of the nebula, and for all the trouble she had to go through, Sallie was awarded with... an eternal existence as a dehydrated powder in a bag in orbit around a planet with a trillion other bags. ... That kind of downer ending put a really sour note on an otherwise fun and engaging video game. Now, don't get me wrong. The journey toward this destination was certainly fun, and the gunplay, enemy design, and presentation are fantastic, but that shouldn't come as a surprise considering that the people who made this also made System Shock 2 and Bioshock, so if you're a fan of these games, you'll find a lot of familiar elements in this game. As you can probably tell from my little story above, the gameplay loop revolves around boarding ships, shooting the enemies on board, dodging the security and looting all the bins, lockers, boxes and drawers for various materials. After that you move on to the next ship, and then the next, and on and on it goes. Dying means nothing, as the prison ship AI will just send out another prisoner to continue the work, and each prisoner come with their own traits, both good and bad. You either obtain the necessary resources to further the story, or you die. The story is rather short, and takes place over the course of 5-6 steps where you fix the ship, and everything in between is just the core gameplay loop. It took me around 16 hours (minus menu time) to complete the game, but I also went out of my way to upgrade *everything* in the workbench, which is really not important to win, but it's certainly helpful. After completing the first run, you unlock a variety of extra challenges that makes the game harder, like limiting resources, or your arsenal, or modifying the enemies to be faster and/or tougher. I haven't tried these modes, so I can't say anything about what they're like, but I can imagine for people who want a proper challenge, they'll be more engaging than the base game, as even though I spent a LOT of time completing it, it did start feeling a little too easy toward the end with all the upgrades at max. I'll absolutely recommend the game for those who want a rogue-lite with some very satisfying gunplay and raunchy comedy, but I cannot recommend it for the story, as it's really not that good.
bem rejogavel, divertido, com arte bonita e com um tom tatico e de economizar recursos excelente.
Хороший геймплей, интересный юмор, игра классссс. Прошел с удовольствием.
so close to being great/fun but misses the mark somewhere
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