
A deep idle RPG with 26 skills, class-based progression, and wave-based dungeon combat. Train skills, craft gear, build your estate, and automate production. Progress keeps ticking even when you're offline.
Modeled estimate, not a reported figure. How we estimate →
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About
Your legend never stops.
Visseron Idle is a deep, hand-crafted idle RPG where every moment counts — even when you're not playing. Set out on the untamed frontier of Visseron, carve out your place in the world through skill, strategy, and grind. Train through the ranks, choose a class that defines your playstyle, and watch your character grow into a true power.
26 Skills. Endless Depth. From mining rare ores and forging gear to brewing potions, inscribing scrolls, farming the land, and salvaging the wreckage of your adventures — Visseron Idle features 26 interconnected skills across gathering, production, utility, support, estate, and combat. Every skill can be prestiged through multiple stages, raising your level cap and rewarding the grind with permanent speed bonuses.
Choose Your Class. Define Your Build. Pick from five unique classes — each with exclusive equipment slots, stat bonuses, and combat affinities. Aetherborn are defensive tank-mages who convert force into arcane energy. Phaseblades are fast, stealth-driven melee specialists. Channelers are hybrid ranged tacticians who field drones and traps. Weavebreakers are volatile spellcasters built for AoE destruction. Empaths channel harmonic frequencies to heal, support, and strike. Your class shapes how you fight every dungeon run.
Dungeons, Bosses, and Real Stakes. Dive into 11 hand-crafted dungeons — from the Dryona Burrow to the Nexus Core — with wave-based combat, named bosses, chance encounters, and rare loot. Automate your runs, set up auto-eat and auto-potion rules, and chain dungeons until death or victory. The choice is yours.
Build Your Estate. Raise Your Animals. Construct and upgrade 10 distinct rooms on your estate — including stables, the menagerie, a scriptorium, a potion lab, a market stall, a thieves' den, and more. Breed horses for passive speed bonuses, raise chickens, pigs, and sheep for steady production, and assign magical familiars to work skills on your behalf while you tackle other goals.
Always Moving Forward. Visseron Idle features a robust offline progress system — skill tasks, combat, and production keep ticking while you're away. Return to level-up notifications, stacked loot, and a full summary of everything your hero accomplished while you slept. Push further with Rebirth — reset your progress for permanent XP and combat bonuses, then climb again stronger.
250+ Achievements. A Story to Uncover. Follow a full main quest line through a prologue and five acts alongside hundreds of side quests and timed challenges. Unlock over 250 in-game achievements (90 steam achievements) across skill milestones, story moments, estate construction, dungeon clears, and animal mastery. Discover the truth behind the Convergence threatening to swallow Visseron whole.
Your estate won't build itself. Get back to work.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
This game has a good potential for idle game
To be fair, it's all stated in the description with how much AI is used in the game and unfortunately, it really shows. While the game can be addictive as an idler, you notice all the inconsistent parts that AI normally produces and the quality-testing (For example, all 'jobs' show the Xp bonus as a 'button' with the details shown when hovering. Only meditation has it as a list. Or that you can Queue 'X' or 'All for some jobs and some only have the amounts). Some more: - UI's just some super generic one - Classes are a nice idea, but the only thing that really differs is the recipes on some jobs. Combat's mostly the same with 'just kill them' - Quests are only for the Achievements. Exp is better gotten with just the best one and money currently with farm and smelt some ore and sell it. - Provision Hall could be removed. Why should I list something for 20g that has a 60% chance to be sold each minute when I just can sell it directly for the same amount? - Many more 'Nice in theory, bad in practice and completely useless, non-functional items' So yeah in Summary it's a nice idea for an idler game but the execution lacks in way too many aspects to be of a really positive experience unfortunately :/
If you like idle games then this is probably up there as one of the best. Absolute bargain too.
If you like Melvor Idle or Milky Way Idle then this game is for you. Game seems unpolished ATM, but updates daily,
super game. aktiver dev. umfangreiches upgradesystem (tut sich nach und nach auf) .oO(tuttut, eisenbahn) wenn ich was meckern müsste, wäre es die etwas "öde" und leicht unübersichtliche UI. alle die melvor und ähnliches mögen. schlagt zu ! 3 euro nur. verdammich, dafür bekomm ich nicht mal 2 kugeln eis und schon gar nicht 2 liter sprit xD
Game is super fun
Maybe it's the presentation and the art, but I got pretty hooked up on Visseron. I've noticed some late mid game crash issues in my play time. Anyway, I thought it interesting and fun for at least 150 hours or so, and there is lots more there...maybe, depends on the crash issues.
the game is addictive, I love it. What I don't love is not being able to quit out of game. Really something that needs to be added. If it is.....after 127 hours of play, I still haven't found it. Unless it's cropped off the screen!?
The incremental grind is presented with a story, giving some direction to the play. The quality of life features so far are good. So there are a lot of similar types of these games, it has been interesting enough to keep playing. So I give it a thumbs up. Edit: I have kept playing because the story has kept pulling me along, and the quality of life for this type of game seems great. The queue system is very useful. I can click the 'back button' on my mouse to go back to the previous screen I was on. Clicking an item with a tool tip tends to take you to the spot needed to gather that item. All very good features when bouncing around trying to different pages while trying to complete the quests that renew every 30 minutes. Giving it an additional thumbs up, so like, 3 thumbs up.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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