
A deep idle RPG with 26 skills, class-based progression, and wave-based dungeon combat. Train skills, craft gear, build your estate, and automate production. Progress keeps ticking even when you're offline.
Modeled estimate, not a reported figure. How we estimate →
About
Your legend never stops.
Visseron Idle is a deep, hand-crafted idle RPG where every moment counts — even when you're not playing. Set out on the untamed frontier of Visseron, carve out your place in the world through skill, strategy, and grind. Train through the ranks, choose a class that defines your playstyle, and watch your character grow into a true power.
26 Skills. Endless Depth. From mining rare ores and forging gear to brewing potions, inscribing scrolls, farming the land, and salvaging the wreckage of your adventures — Visseron Idle features 26 interconnected skills across gathering, production, utility, support, estate, and combat. Every skill can be prestiged through multiple stages, raising your level cap and rewarding the grind with permanent speed bonuses.
Choose Your Class. Define Your Build. Pick from five unique classes — each with exclusive equipment slots, stat bonuses, and combat affinities. Aetherborn are defensive tank-mages who convert force into arcane energy. Phaseblades are fast, stealth-driven melee specialists. Channelers are hybrid ranged tacticians who field drones and traps. Weavebreakers are volatile spellcasters built for AoE destruction. Empaths channel harmonic frequencies to heal, support, and strike. Your class shapes how you fight every dungeon run.
Dungeons, Bosses, and Real Stakes. Dive into 11 hand-crafted dungeons — from the Dryona Burrow to the Nexus Core — with wave-based combat, named bosses, chance encounters, and rare loot. Automate your runs, set up auto-eat and auto-potion rules, and chain dungeons until death or victory. The choice is yours.
Build Your Estate. Raise Your Animals. Construct and upgrade 10 distinct rooms on your estate — including stables, the menagerie, a scriptorium, a potion lab, a market stall, a thieves' den, and more. Breed horses for passive speed bonuses, raise chickens, pigs, and sheep for steady production, and assign magical familiars to work skills on your behalf while you tackle other goals.
Always Moving Forward. Visseron Idle features a robust offline progress system — skill tasks, combat, and production keep ticking while you're away. Return to level-up notifications, stacked loot, and a full summary of everything your hero accomplished while you slept. Push further with Rebirth — reset your progress for permanent XP and combat bonuses, then climb again stronger.
250+ Achievements. A Story to Uncover. Follow a full main quest line through a prologue and five acts alongside hundreds of side quests and timed challenges. Unlock over 250 in-game achievements (90 steam achievements) across skill milestones, story moments, estate construction, dungeon clears, and animal mastery. Discover the truth behind the Convergence threatening to swallow Visseron whole.
Your estate won't build itself. Get back to work.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a Melvor idle-like RPG game and it has many competitors in that (Astaryn RPG idler, Idle crown, Idle realms, Eldara, Glenwich idle). This one is quite good and offers a story and side quests, an action queue, many skills. No player market so far and quite a lot of prestiging skills (which I don't like but it's acceptable). There is quite a lot of construction here which enables additional features and skills,
This game has a good potential for idle game
The incremental grind is presented with a story, giving some direction to the play. The quality of life features so far are good. So there are a lot of similar types of these games, it has been interesting enough to keep playing. So I give it a thumbs up. Edit: I have kept playing because the story has kept pulling me along, and the quality of life for this type of game seems great. The queue system is very useful. I can click the 'back button' on my mouse to go back to the previous screen I was on. Clicking an item with a tool tip tends to take you to the spot needed to gather that item. All very good features when bouncing around trying to different pages while trying to complete the quests that renew every 30 minutes. Giving it an additional thumbs up, so like, 3 thumbs up.
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe it's the presentation and the art, but I got pretty hooked up on Visseron. I've noticed some late mid game crash issues in my play time. Anyway, I thought it interesting and fun for at least 150 hours or so, and there is lots more there...maybe, depends on the crash issues.
Это ОЧЕНЬ плохая игра. И это отличный пример плохого геймдизайна, и яркий представитель ИИ-слопа. Представьте себе "бесплатную" жёсткую азиатскую донатную игру, в которой ваши возможности максимально урезаны, эдакий мэйлру-в-кубе. Вот только эта игра платная, и доната тут нет. Есть только страдания и безысходность. Не обманывайтесь красивой картинкой или скриншотами. За вроде бы приятными фасадом кроется пустота и отсутствие идей. Здесь всё происходит КРАЙНЕ медленно, и нет никаких способов как-то значительно что-то ускорить. У вас есть куча навыков (разделённых на собирательство и производство), каждый из которых имеет свой уровень и требование по опыту для повышения этого самого уровня. Опыт зарабатывается путём использования навыка. И вы не получаете вообще никаких бонусов за повышение навыка, вот вообще! Не важно, уровень навыка 1-й или 50-й, вам это никаких бонусов не даст (кроме открытия новых рецептов или ресурсов); единственный бонус можно получить за "престиж" навыка, когда он достигает максимума в 50 уровней, а затем по +10 уровней к максимальному уровню, в зависимости от уровня "престижа". Хотите узнать, что это за бонус? Это... +1% к скорости этого навыка. Мда... Т.е. разработчик действительно считает, что игрокам будет интересно тратить десятки часов для прокачки одного навыка, чтобы получить вшивый 1% скорости? Для понимания: скорость добычи руды = 5 секунд; бонус в 1% скорости даст вам скорость 4.95 секунд. Офигеть, это прям форсаж, космическая скорость! Сарказм, если что. И это примите во внимание, что после первого престижа одного навыка, вам нужно потратить примерно в 2-3 раза больше времени, чтобы получить следующий престиж, чтобы получить ещё аж +1% скорости для этого навыка, и затрачиваемое время будет увеличиваться с каждым престижем. А навыков тут много. И ваша глобальная прогрессия ограничена максимальным уровнем ваших навыков. Т.е. вы не можете построить ваше жильё 5-го уровня, потому что вам нужно довести 2 других навыка до 80 и 85 уровня (+9 престижей навыков), а для этого нужно прокачать рудокопа и дровосека (+9 престижей навыков), а для этого нужно прокачать кузнеца (+5 престижей навыков), чтобы можно было пользоваться продвинутыми инструментами. Я даже не хочу считать, сколько сотен часов для этого нужно. Это не интересно. Это нудно. И это лишь один из многих других негативных решений игрового процесса.
(super fast patch! now its 8+/10 right now!!) 非常值得推荐,制作者的更新速度非常快而且反馈也很好 추천합니다 제작자의 패치가 굉장히 빠르고 긍정적입니다 , 非常值得推荐,制作者的更新速度非常快而且反馈也很好 so far its about 7+ /10 i guess, was thinking about getting refund but i choose to keep playing and expecting :) need to upgrade some UI ex: mouseover on a item in the skill page should show the details , it's really bother me that i can not see the item's detail stats or etc and better add a inside wiki system ( rocky idle got the good wiki system you can check ) i don't know is there any unique equipment items drops from the monsters or bosses later , but i really hope there is kinds of things in this game too ,
自力で少しずつ日本語化しながらやっています。(というかcodexにやってもらってます) そしてMelvor Idle同様についついやってしまいます。 類似ゲームでMelvor Idleがあるかと思いますが、ほぼ同じ系統の楽しさです。 自分がMelvor Idleと差分に感じたのはストーリー的なものが一応あることです。 ストーリーの中で「◯◯を何個作ったら声をかけてくれ」とか「◯◯を倒そう」といったように 課題?のようなものをもらえます。 (別にその課題とは別のことしていても特に問題ないみていです。気が向いたら対応しております。) なので、Melvor Idleのように完全放置というわけではないです。 (ただ、Melvor Idleをやったのが随分前なであいまいな記憶ですが、、、) あとはスキル毎に転生があります。 一番はじめはLv50でレベルの上限となり、 そのスキルを転生すると Lvリセットされ、リセット後はスキルの成長が数%早くなります。 次の上限はLv60となります。(Melvor Idleもあったかもですが) (また、全体での転生もあります。) なので、結構長く楽しめます。 あとはタスクを予約できます。 スキルの転生をすると予約できる数が増えるようで 今は16タスクくらい予約できます。まだまだ増えそうです。 ■ 今、のんびりやって240時間ですが、 クラス(職業)?みたいなもの4つくらいありましたが、 まだ1つ目のクラスでスキルも一番進んでいるものでLv70くらいなので まだまだ遊べそうです。 こちらのゲームは、Melvor Idleがとてもおもしろかったので、 やってみたかったのですが、日本語がないので諦めていました。 (別ゲームですがキャプチャとって、日本語変換などは途中で心折れてしまったので) しかしcodexのおかげで徐々に日本語化する、という形ですが、 これはこれで楽しめております。 ぜひ日本語対応してほしいです!
Not a bad game by any means. Like others have said, if you enjoy Melvor Idle you'll like this game. I'm only 10 hours in so time will tell how much better it will get but the systems are different enough for it to seperate itself from other games that are in the same niche genre. It's another AI coded game which we've been seeing more of on Steam but it's not a bad thing as long as it's human guided. It's a cheap enough game that it's honestly worth it. It's polished and well put together. The dev is a nice guy who is on discord responding to any bugs or concerns raised. I raised one concern and it was fixed within that same day which is kinda crazy. The only negative I would say is that I'm not a fan of the "Story" that is has with it's main questline. It's AI-written thus I have no interest, but I just skip the dialogue which can be done with a single button and just move on to the next quest should I choose to do so. You don't even need to follow the main quest line, but it's interesting enough for me to do them occasionally. Would highly recommend.
The UI is just horrendous.
super game. aktiver dev. umfangreiches upgradesystem (tut sich nach und nach auf) .oO(tuttut, eisenbahn) wenn ich was meckern müsste, wäre es die etwas "öde" und leicht unübersichtliche UI. alle die melvor und ähnliches mögen. schlagt zu ! 3 euro nur. verdammich, dafür bekomm ich nicht mal 2 kugeln eis und schon gar nicht 2 liter sprit xD
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