
A World of Warcraft inspired game, with RPG features and an offline progression. Choose one of the 8 heroes and start farming, fighting, questing, trading and running Dungeons.
Modeled estimate, not a reported figure. How we estimate →
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About



The game is made for slow progression, offline rewards, planning, and steady upgrades across many sessions, not rushing to the end in a weekend.
What you can expect:
8 hero classes with different combat styles
Idle professions you can train active or offline
Crafting for food, gear, quest items, and preparation
Dungeons, bosses, rare drops, and first-clear goals
Factions, reputation, shops, and long-term rewards
Asynchronous multiplayer systems, including Auction House trading
Clans, clan raids, alliances, and shared progression goals
Pets, mounts, followers, strongholds, Tide events, and more systems being expanded
Combat is preparation-focused. If a fight is too hard, you do not lose your items. You go back, improve your food, gear, levels, stats, or unlocks, then try again stronger.
Astaryn is for players who like watching a world slowly open up: new places, new enemies, new goals, more systems, and a lot of progress to chase over time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
I dont know where to start, this game is very very ambitious and the amount of work put in is next level, but not everything is good, it has very good parts and less better parts. But the constant work the developer puts in and regular updates and improvements can be seen from update to update The GOOD: - the game has A LOT of content, profesions, combat, quests,pets, mounts , factions, strongholds, gears, enchanthemtns and it is not very repetable, always something unlocks - i like the combat, for an idler game the combat is really good and makes you feel you are really in a rpg. everything connect together pretty okay - i like the interface overalla nd there are some smart tweaks you can do to it - class system for player is a really good idea,they are not a lot of different but they give a stronger MMORPG feeling. Yea i would like the classes to be a bit more different between each other but this is a really good start and i think this was missing from other games of its genre - i like that it has logs and you can see what you do all the time adn you can look behind what you did and if you dont know something you can search for that something in the game and you can find an exaplantions in the wiki the BAD; - some things can be explained more clearly,the interface is a bit difficult in the beginning and you dont know what to do first time so i think a tutorial for every button could do the trick. Some of the menus need a bit of cleaning up - again some text can be too much,i told the developer this and massive improvements have been made but ofcourse there is still room for improvements - some things like echo and strongholds can be improved and i think it is in development - some quests are repatable and i think you need to have longer quests, like always to farm more than a few pieces to complete a step - maybe from dungeons when you are out of food you can have a link directly to cooking or angling? what i think it would be necessary or good to have -somehow to turn RPG into MMORPG and to connect players somehow - make leader boards for more things because what it is now in that state is a bit addicting, so do more, even do maybe weekly boards, person who does more of everything is listed on the top of the page as Player of the Week - more achievements i heard it is coming soon, up to 100? The game has a lot of potential and you can see that from the first hour or gameplay, it is already rich with content, the dev is SUPER responsive and listents to the community which is something super rare. I really want to see bringing an online to it to connect the players a bit I would give 7.5/10 right now but two days ago it was a 6/.10 so it is improving
Missing AI disclosure for, at the very least, translations and english text. Game itself is mediocre at best. UI is atrocious. Bloated with unncessary information. All the buttons are twice the size they need to be. Changes in quantities of "resourse" take a couple of seconds. Image elements are so small, that you can't even see the art, which kind of makes me wonder if you really need it there. Art you can see rarely relates to what it is supposed to represent. Music is weird. I understand it's all royalty free stuff, but why would you add something techno-ish to your RPG game. Did you even listen to the tracks you added? Gameplay is what you would expect from an idle game, but is severly held back by the terrible UI. Overall it feels like a vibecoding project (with no AI disclosures). It's not good. Play Melvor Idle instead.
還在EA階段,作者更新的很快,早上回報倉庫的格數不足,下午就更新了 喜歡Melvor同類型的可以一試 只是中文翻譯暫時很爛 ⢠⠊⣉⠒⠤⢀⡀ ⡐⢁⠴⢜⢄ ⡎⢸ ⠉⠐⠢⢌⠑⢄ ⡸ ⡆ ⠣⠱⡀ ⡇⢸ ⣀⠗ ⠉⠉⠁ ⠙⠢⠤⡀⢃⢱ ⡇⠘⣄⢀⠔⠉ ⠈⠁⠘⡄ ⢇ ⠁ ⠘⡄ ⢸ ⢀⣀⣀⡀ ⢀⣀⣀⡀ ⢣ ⡸ ⢴⣾⡿⠿⠽⠇ ⠘⠛⠛⠛ ⠈⢄ ⠰⡁ ⢠⠒⠢⡀⠈⠒⠊ ❤ ⡠⢄ ⡘ ⠱⣀ ⢀⠜ ⠇ ⢀⠔⠁ ⡏ ⠑⠤⢄⣀⠔⠁ ⡜ ⠊⠁ ⢀⠜
A Mid-Depth RPG Idler with a Very Unique World Setting. There's plenty to keep you busy, and the game shows a lot of promise. Pros It's an RPG idler, which is exactly what I was looking for. Plenty of activities to engage with, including combat, dungeons, professions, and more. Lots of passive progression systems such as pets, followers, and other long-term upgrades. The developer appears to be active and continues to work on the game. Cons Many systems are either poorly explained or explained in an overly complex way. In some cases, mechanics are described in detail but it's unclear what actual impact they have on gameplay. Overall Astaryn has a solid foundation and enough content to keep idle RPG fans interested for quite a while. However, the lack of clear explanations and missing information for some systems can make progression feel confusing at times. If the developer continues improving the game's onboarding and documentation, it could become a very strong title in the genre.
A bit rough around the edges in some places but there has been a lot of work put into this game and I can see it becoming very good. The fact that there are classes makes this more interesting than most games out there. The dev is very quick to respond and is open to suggestions which is something you want in an early access.
内容としては中国語でレビューされてる方と同じです。 機械翻訳らしき日本語が意味不明で、現状では「日本語対応」といえる状態ではありません。 チュートリアルもほとんど無いまま大量のボタンが開放されて、どこから手を付けて良いかもわからず・・・ 雰囲気としてはものすごく良さそうなので 無料ゲームなら手探りで頑張るところですが、 改善に期待していったん返品することにしました。
目前不建议购买,中文翻译一坨,非常影响游戏体验
Quite interesting. Needs a little bit of polish still in my opinion but a solid RPG Idler nonetheless. 8/10 as it stands.
Game is fantastic for early access! iv played all the incremental/Idle games you can name and this is one of the better ones for sure.
It's a Melvor idle-like RPG game and there are a lot of competitors to it in that (Visseron idle, Idle Crown, Idle Realms, Glenwich idle, Eldara). Still this one is quite good while somewhat easy. I play as Aether warrior and I have to worry only about food because the equipment comes from the battle loot. There is some construction here, several skills, player auctions (not very active) and a story that guides you through the content with easy tasks. No action queues so far (alas) and no prestige so far (that is good).
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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