
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming and fun, it's a good, light-hearted game. A little grindy, and it hand holds you ALL the way... but it's not a big deal.
27.8 시간 엔딩봤습니다 결과적으로 이야기하면 재미는 있다 게임 플레이하면서 풍경이나 모델링 등 눈이 즐거웠기 때문에 아트 쪽에서는 굉장히 만족했습니다 액션도 나름 나쁘지는 않은 정도 스토리도 조금 동심을 위해서 노린건지는 모르겠지만 분위기는 조금 어린 아이들에게 잘 맞을듯한 느낌 굉장히 쓰레기같은 최적화 컴 사양이 좋음에도 불구하고 렉이 걸립니다 프레임드랍이 아주 체감이 잘 됩니다 액션 쪽에 불만 상대 패턴을 피해야하는데 내 공격 캔슬하면서 회피가 불가능 내 모든 동작이 끝난 후에 피하는 동작을 취하기 때문에 공격버튼을 한번 누른 순간 그 동작이 끝나기 전까지 피할 수 없음 그동안 날아오는 공격은 무조건 맞아야함 어느 게임에도 있다고 생각할 수 있지만 레벨과 나의 강함과 상관없이 보스의 체력이 굉장히 많음 잡는데 매우 오래걸림 스토리 -> 나름 괜찮은 정도라고 생각하지만 매우 매우 매우 공감하기 힘든 배경 스토리 설정 전개 상황과 컷신등에 불만은 크게 없지만 저 배경설정 요소 하나때문에 단 하나 때문에 집중하기 매우 힘듬 그래도 시리즈 입문으로 처음 해봤는데 해볼만은 했음 10점 만점이면 5.5점을 줄 것같음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mana gut alles gut
Uno de los mejores RPG de este año
fun
有故事大概雷,不想被雷劇情的就別看了。 整個劇情裡最不能接受的是憑什麼原諒奧林!這傢伙因為一己私慾害死你的女人啊!說什麼都不能原諒。 至於其他人再噴的獻出靈魂的劇情,別用現代觀下去看這遊戲啊...用現代觀去想說為什麼大家都自願獻出靈魂,大家思想都很怪之類的想法來玩你會玩得很痛苦,這個世界就因為災厄的原因導致瑪娜無法循環,讓各地只要沒有獻出瑪娜就會出事,誰敢擔這個責任去冒險? 這遊戲的缺點就是支線跟一些系統問題 如果有下一作,麻煩支線不要再攻略完那張地圖之後才會出現,很浪費時間。 還有你支線要跨區域不是不行,但打鬥區域太少限制了你放怪的組合,導致有些支線要打的怪在那張地圖裡根本沒幾隻,像聖3那樣出怪區域很多就沒這問題。 前期怪物給的經驗太少了,出怪區原本就不多了,經驗還給這麼摳門會讓人很快有作業感。 至於飛行動畫真的多餘,我知道芙洛米很可愛,但你每次飛行都要看他出來秀可愛,久而久之會膩,應該要有個關閉飛行動畫的選項。 然後都已經2026了,遊戲內還是偶爾有些Bug,尤其裝備的數值顯示最為嚴重,以及你在戰鬥時奔跑然後按道具會放不出來,左下角人物已經顯示要使用,但你會看到奔跑後的人物站在原地發呆... 戰鬥後顯示經驗的畫面讓人物都不能使用任何東西的設定顯得很白癡,人物中毒或著火只能給他燒跟毒,聖3還能動還能開寶箱還能用物品。 好的部份是真的好 像是開地圖就能傳送到當下島的各個點,省去跑大圖的時間,美術非常優秀,各個場景的風景非常漂亮會讓人逛圖不覺得膩。 比起水女王,風龍女在這作裡的各種演出讓人愉悅,不管是吐槽還是被吐槽,以他當主要角色操作的時候台詞也挺多的,像是騎皮庫魯的部分就比大多角色活潑快樂很多,貓男除了打架很好用,演出上太沉悶、正常,商店三貓姊妹來當角色操作都比他好多了。 這遊戲就是四個男的失去女人的故事,遠古英雄失去女人怪女神跟其他人類然後想毀滅世界、守護女神的守魂人為了叫醒他心愛的因為穩定世界而陷入沉睡的女神讓這世界的人獻出靈魂來供養女神、不想屈就於獻出靈魂傳統的男人為了被石化的女人去陷害主角跟女主角,結果還是什麼都做不到就死去、主角被陷害而失去女主角還得為了救世去原諒墮落英雄跟不守傳統男的所作所為。 雖然最後的確把這個傳統給排除了,也成為新一代聖樹守魂人跟自己心愛的女人(現女神)永遠再一起了。
It's good, solid 7/10 only complaints are the map UI and the male characters look like women lol
I love it, i'm crying, it's sooooooooooooooooooo heartbreaking i love it so so so so so much. One of the best stories across whole gaming. Even when at times i could predict some of the plot twists, they still struct me like a truck and i love it. The game is extremely beautiful, the story is great, combat is cool and i like the variety. We need more Mana, there's no other world as beautiful as Mana.
Ein Schöner Teil der Mana Reihe. Hier fehlt noch der Multiplayer dann währe es Perfekt.
本作在整個畫面的呈現上,隨著劇情可以讓玩家走遍龐大的「奎‧迪爾」世界,豐富的場景數量搭配適度的光影變化、在日系感濃厚的風格襯托之下無疑展現出了很不錯的視覺呈現。劇情演出雖然角色模型有些許瑕疵但自認瑕不掩瑜,主線幾乎全程無站樁更是令人印象深刻,尤其自己非常喜歡本作遊歷世界的冒險感,加上各地皆具有獨自特色這點也不自覺地令人期待下個場景的到來~ 而在遊玩體驗上算是較為單純的,其中在劇情與輔助系統的設計上更是尤其明顯,簡單且不過於複雜的設計也能令玩家輕鬆上手。戰鬥系統部分具有一定程度的打擊感與流暢性,精靈器轉職結合元素板的設計本意上是豐富多樣性、但實際在單一轉職與技能綁定角色的侷限下可以說是本作系統最遺憾的地方。 另外本作的像是使用道具無反應、戰鬥卡住的BUG確實稍顯偏多,這部分也會明顯影響遊玩體驗。 詳細心得文章:https://home.gamer.com.tw/artwork.php?sn=6027816
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 9.6K | 96% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.4K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 315 | 73% | $29.99 |